Gorgopis Posted March 6, 2021 Author Share Posted March 6, 2021 Thanks, so far, to both. We're "timed-out" right now, but will follow up to report our progress, when we can return to our first Mod. Link to comment Share on other sites More sharing options...
Gorgopis Posted March 16, 2021 Author Share Posted March 16, 2021 (edited) To report our progress, we used what we felt was simplest, the Beldia 1.0 option 2 with no Data folder as suggested by @greyday01. We had already watched DarkFox's tut a number of times before watching it again. We are eternally grateful for his service, but he himself admitted in the tut that the CK has flawed archiving, and recommended the Archive.exe, as the better method. Since that ARchive.exe method also involved the (what was for us, so far, the complexity of packing BSA's), we decided that our mod was so simple, it might not need more than .esp + texture folders + mesh folders +Facegen loose files. We MUST be really dull about packing BSA's. We'll see how the community responds. We can learn from bug-reports. Please feel free to comment or critique! Edited March 16, 2021 by Gorgopis Link to comment Share on other sites More sharing options...
NexusComa2 Posted March 17, 2021 Share Posted March 17, 2021 I looked into this a bit. It's been awhile since I packed up a mod and was kind of shocked to find out the whole kit is now broken. Did a few tests with the archive.exe and it all works the same way. It must be how the executable is called from the new kit that is wrong. Skyrim has to be the all time king of selling a broken game. Now that includes the kit. Link to comment Share on other sites More sharing options...
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