Paludis Posted April 19, 2013 Share Posted April 19, 2013 So, I created my very first mod and until yesterday everything was working just fine. But then I totally screwed up with several exterior cells. I completely destroyed the navmeshes and made them unusable. I can't even connect/refinalize the borders.So the question is, how am I supposed to restore the cells (navmeshes) to default? Link to comment Share on other sites More sharing options...
ripple Posted April 20, 2013 Share Posted April 20, 2013 Load your plugin in TES5Edit, then delete all the navmesh edits. Link to comment Share on other sites More sharing options...
Paludis Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) Great that worked (for the borders)! Just when I load my mod I get the same error for different cells: PATHFINDING: Navmesh 0102c86a Cell 'GuardianStones' (00009B91) (0,-15) in WorldSpace Tamriel' (0000003C), Triangle 1, edge 1 has badPortal (Navmesh 000e&47b does not have a triangle index 595), Clearingthe portal I don't know how to fix that Edited April 20, 2013 by Paludis Link to comment Share on other sites More sharing options...
Jokerine Posted April 20, 2013 Share Posted April 20, 2013 You could always try and optimize the navmesh. I think that helped me out this one time I broke a navmesh too ;) Link to comment Share on other sites More sharing options...
Paludis Posted April 20, 2013 Author Share Posted April 20, 2013 So, I optimized the navmesh and finalized just nicely. But somehow, I still get errors. Although that doesn't trouble me that much. What annoys me is the fact that serana is not able to follow me over the wooden bridge in my mod.Could please someone have a look at my mod? Though I can't seem to figure out how to upload stuff here Link to comment Share on other sites More sharing options...
Deleted31005User Posted April 20, 2013 Share Posted April 20, 2013 When editing exterior cells its best to make 2 layers, I have a small tutorial on how I work around that at the bottom of my mod description.(mod link is in signature)Also make sure when editing is done you press CTRL+F on each cell to find errors, if you get warnings press no or otherwise the CK will remove all of the bad navmeshes.And that error you got was basically a portal for a door that was set on a bad navmesh or no navmesh at all, so the CK removed that portal, you need to make sure you connect both doors with the "portal" tab,then press CTROL+F to find errors, then finalize navmeshes in both cells. Link to comment Share on other sites More sharing options...
Lisselli Posted April 10, 2017 Share Posted April 10, 2017 (edited) Whoops wrooooooooooooooooooooooooong thread. Edited April 10, 2017 by Lisselli Link to comment Share on other sites More sharing options...
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