niston Posted March 9, 2021 Share Posted March 9, 2021 @Zorkaz: I think there's even a vanilla invisible material, t60_powerarmor_decal_blank.BGSM or something suchlike. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 9, 2021 Share Posted March 9, 2021 Good to know Link to comment Share on other sites More sharing options...
PJMail Posted March 10, 2021 Share Posted March 10, 2021 Niston: I enabled that once for Red Rocket and had xmarkers piled up like snow. You Elevator ghost was quite active in Red Rocket for me... Link to comment Share on other sites More sharing options...
niston Posted March 12, 2021 Share Posted March 12, 2021 @PJMail I really wonder what mod is doing this. I didn't see these xmarkers in the vanilla .esm. Link to comment Share on other sites More sharing options...
PJMail Posted March 12, 2021 Share Posted March 12, 2021 They seem to come and go so I assume processes create them dynamically and the cleanup doesn't happen immediately.It usually happens when I have been doing a bit of workshop activity... Link to comment Share on other sites More sharing options...
niston Posted March 12, 2021 Share Posted March 12, 2021 Maybe something to do with the companion script? Link to comment Share on other sites More sharing options...
thousande Posted March 12, 2021 Share Posted March 12, 2021 What about duplicating the sleeping bag furniture form and remove the Model nif?maybe adjust the marker position too if needed https://www.creationkit.com/fallout4/index.php?title=Furniture Link to comment Share on other sites More sharing options...
PJMail Posted March 12, 2021 Share Posted March 12, 2021 niston: Could be - I have 9. I didn't follow it up as I just assumed it was an artifact of crafting. Should have taken a screen shot! Link to comment Share on other sites More sharing options...
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