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Question about modding with the GECK


OreoVII

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I'm sure that if I had even the slightest experience with modding I would be able to answer my own question but this is the first time I've ever tried to mod anything ever.

 

So, I open up the GECK, I grab the Talon Combat Armor and Biker Goggles and tweak the settings to my liking. I save them as new items, so that it doesn't change all of them everywhere.

 

Now, how do I actually get these items? I tried opening up the command console and giving them to myself but every time, it just adds the regular TCA and BG's.

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Everyone is a newbie once (sometimes even twice) ;)

In console you have to use your new IDs.

 

So

1. If you haven't done so before, look up the ID of your new Item in the GECK (you have to expand the column next to the count i think, by default you cant see the ids).

2. Lookup the index of your mod in FOMM (Fallout Mod Manager)

3. replace the first to letters/numbers of the ID from 1. with the index of 2., then you have the right ID (hopefully)

4. Then open up console and add the item via Player.AddItem xxxxx 1 (Guess you know that already ;) )

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Good info there GodofAlcohol. I'll have to try that way.

 

I'm a total & complete noob with GECK as well OreoVII & as such, I am slowly teaching myself how to do basic stuff, like editing armor & weapons & from what it sounds like you are doing, adding special properties. Another way to give yourself the stuff you have made is to do the following:

 

(This is how I give myself the stuff I make. I have not tried the way GodofAlcohol said)

 

1) Open GECK

 

2) Click Open Folder, Place check next to Fallout3.esm & your mods name. Click "Set Active" so that under "STATUS" (Same screen, next to your mods name) it now says "ACTIVE" click OK.

 

3) Once your mod loads, click on the window that says "Cell View" (It's 1 of 3 Default Windows that loads with GECK) At the top of the Cell View window, you'll see an area that says "World Space" & next to it is a field that has the default "Interiors" listed. This is your doorway to the world of Fallout 3. Inside "World Space" you can access any place within the Fallout 3's gameworld. Be warned, it's a huge place. You'll need to spend some time looking around to find areas you know. As an example, i'll list a place that is found easily. "World Space"--> Click on field with "Interiors" & scroll down to the bottom to "Wasteland" click on it & it'll auto load all areas within the "Wasteland". On the same same screen, under "EditorID" highlight any of the listed areas & scroll down until you get to "V" & look for "Vault 101 Exterior" & DOUBLE click on it. GECK will now load a top down view of the place where you first exit Vault 101.

 

4) Click the screen where the Vault 101 top down is displayed & with the mouse wheel, scroll "IN" closer. If you press the mouse wheel, you can scroll side to side. I'm not sure how to fine tune how close you get to the "ground" but trial & error will get you close & i'm sure someone will tell you how else to get closer. Now that you are close to the "Ground" near Vault 101's exit, navigate the "Object Window" screen and find your weapon or armor. Once you see it listed, Left click & hold down the mouse button on your item, & "DRAG" it to the screen where Vault 101's exit is listed. You have now placed an object ingame. Simply SAVE your game & as I like to do, Keep GECK open, & start Fallout 3. Now head to Vault 101 & loo around. See your item? If not, you may need to exit out & adjust how high it is ingame from the ground. Try zooming in a little more & placing the item into the game again. SAVE & then head ingame.

 

5) Say you go ingame & don't like a change you made to the item, simly EXIT, not ALT-TAB, out of the game, double click on either the item in the game world or under the tree & make any changes you like. SAVE & enter FO3. No need to delete the item, edit it & then replace it.

 

6) This is how I first started placing items ingame. Then I looked around & some areas that I new had containers, I would find that area "CELL VIEW" window & simply qouble click on the container to then be able to drag my items to the container. Then load your FO3 game & fid the item in the container. That way, you know the container is on the ground & thus you'll be able to find the weapon.

 

May sound somewhat redundant, going through all these steps, but it's really quite easy, because you can SAVE you game outside a container, load & open the container. Very quick. At least for a noob like me.

 

Hope this helps.

 

-MRG

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Awesome guys, thanks for giving me some advice but I'm still having some problems.

 

MRG, I followed your advice exactly, but I cant seem to find any of my items in game. I Placed them at the exit way out side of 101 but can not find them whatsoever. None of them. I saved the progress in GECK and everything.

 

When I couldn't find them in game, I went back into GECK to that area and lo and behold, there they are. I can see them in the GECK but they do not appear in game. Is there more info I'm missing? It doesn't seem like it is as simple as drag and drop to put them in game, maybe there's a box or something I have to check somewhere?

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Generally i use a quest to do it... much faster after you do the scripting

 

1)In G.E.C.K. go to Actor Data > Quest,Right on any quest and new

 

2)Check the "Start Game Enabled",give to the quest any id and ok

 

3)Go to "Gameplay > Edit Scripts..." ,"script > New..." and change the script type to Quest

 

4)then, write:

 

scn 0QuestItemAdd;"0QuestItemAdd" is the name of the script.

short once

begin gamemode

if once == 1;the script will stop when the "once" is set to "1"
return
else
player.additem MyItem 1;"MyItem" is the id of your item,not the formid
set once to 1;stop the script so you don't receive a hundred of the item...
endif
end

 

5)go back to the quest you created,open it and click on the script button

 

6)find and add the script you created and save.

 

7)to add any other item that you want,just copy the "player.additem MyItem 1" and change the MyItem Again.

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if your items dont have Collision they could be falling through the world.

 

To test it, double click your item or go into preview mode in the GECK on your item

 

 

Click 'run havok sim'

 

If you ritem floats, it has good collision, if it falls thru the floor, doesnt quite have it (or so i find)

 

 

even though sometimes if my custom items fall thru, sometimes they still work fine in game ><

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