Shredy777 Posted April 22, 2013 Share Posted April 22, 2013 Hey guys, I started anew with a fresh install and I'm having some problems with my rendering distance. (Current FPS is 50-60) First question: Is it possible to increase rendering distance so I can have objects (grass, trees, etc.) where the crosshair is pointing at? Second question: Did I forget anything important when tweaking the ini files? Is there anything I can change to make the vanilla version look better? Here are my skyrim.ini and skyrimprefs.ini Skyrim.ini [General]sLanguage=ENGLISH uExterior Cell Buffer=36 [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1uGridsToLoad=9uExterior Cell Buffer=100 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0iMinGrassSize=20 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1 [MapMenu]uLockedObjectMapLOD=8uLockedTerrainLOD=8fMapWorldMaxHeight=150000.0000fMapWorldMinHeight=1500.0000fMapWorldZoomSpeed=0.0800 [screenSplatter]bBloodSplatterEnabled=1 SkyrimPrefs.ini: [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=8000.0000iShadowMapResolutionSecondary=8149iShadowMapResolutionPrimary=8149iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=1.0000iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=1000.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0bTransparencyMultisampling=1iWaterMultiSamples=4iMultiSample=8iShadowMode=4bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bFull Screen=1iSize H=1050iSize W=1680fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="AMD Radeon HD 7900 Series"bFXAAEnabled=1iShadowMapResolution=8192fShadowBiasScale=0.1500iShadowMaskQuarter=8iAdapter=0iPresentInterval=1bFloatPointRenderTarget=1bShadowsOnGrass=1bDeferredShadows=1fSunShadowUpdateTime=0.000fSunUpdateThreshold=0.100[Grass]b30GrassVS=1fGrassStartFadeDistance=25000.0000fGrassMaxStartFadeDistance=25000.0000fGrassMinStartFadeDistance=10000.0000[Water]iWaterReflectHeight=2048iWaterReflectWidth=2048bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1bUseWaterReflectionBlur=1bReflectExplosions=1iWaterBlurAmount=4bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=1[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=300000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1bUseKinect=0[Particles]iMaxDesired=1000[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.5000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=500000.0000fBlockLevel1Distance=100000.0000fBlockLevel0Distance=60000.0000fSplitDistanceMult=1.6000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=20.0000fLODFadeOutMultItems=20.0000fLODFadeOutMultActors=20.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=4[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0 Thank you :) Link to comment Share on other sites More sharing options...
myztikrice Posted April 22, 2013 Share Posted April 22, 2013 (edited) Put uGridsToLoad under [General], not [Display]. Also uExterior Cell Buffer= should always be (uGridsToLoad + 1)^2 Edited April 22, 2013 by myztikrice Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 Ok, so I did what you suggested and now I got this: Thank you! :) I still feel like I'm missing some grass and smaller objects though. Anything I can do to improve on this? Also, is there anything else I missed when tweaking? Did I forget to tweak anything to increase the quality of the original vanilla game?So much to do in these .ini files...maybe I did forget something? Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 Bump* Link to comment Share on other sites More sharing options...
Georgiegril Posted April 22, 2013 Share Posted April 22, 2013 Have you looked at the STEP Guide? They have very well-thought out and tested settings and tweaks. Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 Yeah I did! But I've actually found a lot of different things they didn't cover :P...So maybe there are more lines that I have not yet included. That's actually the reason why I'm asking. I know it's lots of code to go through... Link to comment Share on other sites More sharing options...
MightyZ0G Posted April 22, 2013 Share Posted April 22, 2013 apparently changing the Ugrids setting will cause CTDs at some point and will corrupt savesit is a shame but a stable game that looks good is much better than a beautiful game that crashes often and causes frustration. I noticed a couple of things in your prefs.ini that could be changed and a possible typo or mistake [Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=8000.0000iShadowMapResolutionSecondary=8149iShadowMapResolutionPrimary=8149 you can change the iBlurDeferredShadowMask=5 to iBlurDeferredShadowMask=9 which will let you increase the fShadowDistance without getting pixilated shadows up close also iShadowMapResolutionSecondary=8149 and iShadowMapResolutionPrimary=8149 should be iShadowMapResolutionSecondary=8192 and iShadowMapResolutionPrimary=8192 Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 (edited) Thnx! Guess I overlooked that typo and just copy pasted it...Thanks again!Keep em commin' XD Btw, where does one alter the fog settings? Edited April 22, 2013 by Shredy777 Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 Bumpy* Link to comment Share on other sites More sharing options...
Shredy777 Posted April 22, 2013 Author Share Posted April 22, 2013 (edited) srry doubble post Edited April 22, 2013 by Shredy777 Link to comment Share on other sites More sharing options...
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