Mishkax Posted March 12, 2021 Share Posted March 12, 2021 having had some luck recently with my custom race stuff,i figured id start designing a racial power. now while i already have an idea of how to increase unarmed damage in a script,i have two more questions about things that i dont know how to do in scripting 1. how to force a user to use unarmed weapons (hence fists or the like) for the duration of the power 2. when i was thinking of the "underwater zombies" scene from land of the dead,i realized that was only possible because the zombies(ore wise,i know the difference between movies and reality) in that movie sink like a rock. so now i must know,how do you disable swimming and force the user to walk IN water? and yes i will be including the water breathing effect for duration of the greater power my whole idea for this custom race is that it represents a state not between life and death like being undead does. but only being a single tiny,tiny little push towards full death,and only some unknown agent is keeping the body from full decomposition. the greater power "Praxis Putridum" or otherwise "the practise of way of rotting" in latin,represents the being itself atleast temporarily,pushing itself into full death. sort of like how atleast temporarily,a living person can become immune to pain,which is the warning of damage and eventual death. but a great deal more severe i would also appreciate anyone else's suggestions on how to emulate the "rotting" aspect. like the visual aspect of that and some of the health effects Link to comment Share on other sites More sharing options...
Pellape Posted March 12, 2021 Share Posted March 12, 2021 When it comes to sinking in the water, I do recall I saw it somewhere. :) Take a peek at it if it can give you any ideas. Link to comment Share on other sites More sharing options...
Mishkax Posted March 12, 2021 Author Share Posted March 12, 2021 i was hoping to know how rather than rely on incorporating another person's mod,i went to great trouble recently to purge all of the "other people" content from my custom race,even though i can hardly make custom hair,im really lousy with coding,and i have the attention span of a squirrel when im excited,which is also by coincidence precisely the same time that im motivated Link to comment Share on other sites More sharing options...
Pellape Posted March 12, 2021 Share Posted March 12, 2021 Well one way to learn how things are done is to see how others solved it. I do not have a clue myself really. Link to comment Share on other sites More sharing options...
Mishkax Posted March 13, 2021 Author Share Posted March 13, 2021 i understand that,but wwithout knowing what was modified its nearly impossible to find the thing i need to learn from Link to comment Share on other sites More sharing options...
Mishkax Posted March 13, 2021 Author Share Posted March 13, 2021 think i found a setting that might work https://cs.elderscrolls.com/index.php?title=FBuoyancyWater Link to comment Share on other sites More sharing options...
Pellape Posted March 13, 2021 Share Posted March 13, 2021 I would have done the following if I really wanted to know and learn this. I would DLed that mod, load it in TES4Edit and peek at the scripts. Often the name of the script will tell you what they are doing and I do name my scripts that way as much as possible. I do not think that mod have many scripts really, so it shouldn't be to hard. When I got the overview clear to me, I also open it in CS but I still have it loaded in TES4Edit. CSE have the opportunity to place everything related to the mod at top, so I do not use TES4Edit that much any longer as it is so easy to find what I am looking for in CSE compared to CS. But TES4Edit is still very useful as everything not related is not visible. It is nothing else then put the right functions after each others after all. ;) Reading others scripts can be a bit frustrating, as we all have our different styles making them and specially if the coder has optimized the code max. Some make them very easy to read and follow and some do not and it all depends on our own backgrounds of course and previous experiences of programming and I started 1987 with it and also learned how to structure codes to make it easier to read during the 90's, which makes it easy for me to see what experience the coder have or had of other platforms. Well the point is that if the coder is experienced, it should be easy to find what you are looking for. Nested scripts are never easy to follow by the way. Patience is the key here I think if a script is complicated. As no one else have commented this thread, it means no one have any clues about how to do it so I guess that the mod I pointed at might be the only lead you will have at this point. Link to comment Share on other sites More sharing options...
Mishkax Posted March 13, 2021 Author Share Posted March 13, 2021 next thing i need to figure out is a proper duration for the power.my original idea was around 200 seconds or 1 minute 40 seonds,as that seemed reasonable in the course of initial testing. but then i thought about the implications and realized perhaps 30 seconds would be better given with a whole minute 40 of insta jib you could probably cream a high level dungeon easily Link to comment Share on other sites More sharing options...
Mishkax Posted March 13, 2021 Author Share Posted March 13, 2021 also,this might seem unrelated,but is there a way to massively increase the density of enemy numbers in dungeons? i already downloaded a mod that purported to do just that but was left unsatisfied. i was looking for something that would increase the amount of enemies by around 300% to 500% Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 ok,im working on a script to implement the effects i want for praxis putridum,here it is so far Scn Abomination float fhandhealthmin float fhandhealthmax float fbuoyancywater float TriggerHitShader Begin GameMode ScriptEffectStart Player.modav2 fhandhealthmin 100 Player.modav2 fhandhealthmax 115 Player.modav2 fbuoyancywater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End how would i make a screen visual?like nighteye but different. id like to make the screen red,and ive found mods out there that do this,but i want to know how to do it myself Link to comment Share on other sites More sharing options...
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