Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 nevermind,that script i just posted is apparently a complete mess and wont compile,it wont let me use scripteffectstart,and its saying those three values i tryed to use dont exist Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 ScriptName Abomination float fHandHealthMax float fHandHealthMin float fBuoyancyWater Begin GameMode ScriptEffectStart SetNumericGameSetting fHandHealthMin 100 SetNumericGameSetting fHandHealthMax 115 SetNumericGameSetting fBuoyancyWater -1.000 Player.PlayMagicShaderVisuals ZombieRot 30 TriggerHitShader 5 End ok this compiled finally but it will not show up in script effect for the magic spells and the like,and that is the sole purpose of this script Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 welp,im at my wits end,i give up,unless someone can figure out whats wrong or i get a flash of insight i think this little mini spell project is doomed Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 wait,i got it,finally ffound the script type button,lulz Link to comment Share on other sites More sharing options...
Pellape Posted March 14, 2021 Share Posted March 14, 2021 Ahh. Cool. :) Theres 3 types of scripts after all and the type must be set... ;)Object Scripts runs every frameQuest scripts runs with a timer which is set in a variable if it is not set, quests runs every 5s if I recall right.Spells must be minimum 1s longstart onesMiddle runs every 0.2s it seems and 5 turns for 1send runs onesI usually just use Scripteffectfinish in my spells, but it all depends what a spell is made for. Often I just want it to trigger a quest and then it is best to let the spell fire off first and when it is done, first then I make the change. Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 check this out,praxis putridum works flawlessly. i tested it out,with it on she sinks like a rock in water,and her punches hit with the force of a freight train during the 30 seconds that its on Link to comment Share on other sites More sharing options...
Mishkax Posted March 14, 2021 Author Share Posted March 14, 2021 there are still some strange bugs though. the custom effect shader i made for the spell,i intended for the particles to be like the ghost effect particles,except green there white and seem to form a haze around her and i cant get the hitshader to last for more than a half second,how do i fix that? Link to comment Share on other sites More sharing options...
Pellape Posted March 15, 2021 Share Posted March 15, 2021 I did some compare between different effects and one thing that differs between a timed effect and constant effect seems to be the drop down menu called Z Test Function. But you want the effect to last 30s right? I am not an expert at all on effects, but try that drop down and change it from Normal to Always Show and see what happens. Try to find a similar effect that has a timer similar to yours, compare it with other effects as well and see what differ between them. Link to comment Share on other sites More sharing options...
Recommended Posts