schaine Posted April 23, 2013 Share Posted April 23, 2013 Helloi have a big problem. (Description of the problem is at the end of the topic) Let me tell you everything i did:INstalled Fo3Installed GOTY-DLC-CDInstalled FOMMPlayed for a few hours with NMCs texture pack, RH_Ironsights and Fellout installed (FOSE and ArchiveINvalidation used) Since i came across GopherVids Modding guides on youtube, I wanted to install everything he uses, because the gameplay he uploaded with the mdos looks amazing (not important, i know) So i uninstalled the FOMM, installed the NMM (he uses them in the videos)Downloaded a ton of mods (I will list the load order later), and installed them. (not nmcs teyture pack, did that manually like he sais in the videos)Ran BOSS To the problem: When i start the game, it instantly crashes when loading up. I can briefly see the Fallout-Symbol coming up, and then it crashes with Win7 telling me its not working anymore. I have no idea why this is happening. So i downloaded FO3Edit and wanted to run it, but it gives me an error about "editing disabled" (I will also post the last few lines of the debug) Could you go over my info/tell me ways to fix this? Load Order:all fallout+dlcs first, after that you can find all in the added picture (i could only screenshot part of the list, the official ones are missing therefore. FO3Edit Debug: [00:08] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"[00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"[00:08] Background Loader: [CRAFT.esm] Loading file[00:08] Background Loader: Fatal: <EOSError: System Error. Code: 2.Das System kann die angegebene Datei nicht finden>[01:32] Background Loader: finished So, anyone got a diffrent too to find out whats wrong? Or any ideas? Thank you Link to comment Share on other sites More sharing options...
M48A5 Posted April 23, 2013 Share Posted April 23, 2013 Instant crash on start-up is usually the result of a missing master. In your case, the FO3Edit error report is telling you which one is missing,"00:08] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"[00:08] Background Loader: [CRAFT.esm] Loading file[00:08] Background Loader: Fatal: <EOSError: System Error. Code: 2."You don't have CRAFT.esm in your load order. You also need CALIBR.esm in order to use FWE.I suggest that you go back to the mod download pages and thoroughly read the mod description and installation instructions. Also, follow the advice given here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
prensa Posted April 23, 2013 Share Posted April 23, 2013 (edited) schaine - Hello!Modded Fallout 3 crashing on startup is almost always due to a missing master, in other words a plugin is missing another that it needs to work.If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work.A very common mistake is to use patches without having the actual mod they were made for. As well as the plugins mentioned by M48A5 (I see you beat me too it M48A5 :) ).I notice you have Mart's Mutant Mod - FWE Master Release + DLCs.esp, that requires some plugins you do not have in your load order so you'll get a crash on startup.If you check it's masters as mentioned above you'll see listed:Fallout3.esmThePitt.esmBrokenSteel.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - DLC The Pitt.espMart's Mutant Mod - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espMart's Mutant Mod - DLC Broken Steel.espYou're missing Mart's Mutant Mod - DLC The Pitt.esp.I'm assuming you've got ThePitt.esm up above, the top six plugins are cut off in the screenshot (I see you mention that in your post :smile: ).If you have all 5 DLC's you may wish to use all the MMM DLC plugins, that would leave your MMM plugins ordered something like this:FO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esm (Move this below the FWE .esm like this)Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espNow I also see several FWE & MMM Project beauty patches listed but you don't seem to have the Project Beauty.esm in your load order. If it is the case that you don't have Project Beauty, remove those patches or you'll get the crash on startup.An easier way to post your load order is to go to your mod manager's Load Order & Copy to clipboard. I use FOMM but NMM will have a simillar function.Hope this helps!Prensa Edited April 23, 2013 by prensa Link to comment Share on other sites More sharing options...
schaine Posted April 23, 2013 Author Share Posted April 23, 2013 Thank you very much, that sounds loigical. I actually went through them, and i actually knew that it needed calibr, but i simply forgot. However, how do I get Craft.esm? I found a mod on here called Craft, which is an ESM file, but im pretty sure its something else, isnt it? It doesnt state its affiliated with FWE What would be the best way of adding it? Simply reinstalling FWE? Link to comment Share on other sites More sharing options...
M48A5 Posted April 23, 2013 Share Posted April 23, 2013 As stated on the FWE description page, both CRAFT and CALIBR are included with FWE and necessary for FWE to work properly. The problem is that you used NMM to install FWE. If you don't follow Gopher's video to the letter, this is what happens. An easier way is to use the Fallout Mod Manager to install mods in Fallout 3. You should use Old FOMM if you just have Fallout 3 and New FOMM if you have both Fallout:New Vegas and Fallout 3. Link to comment Share on other sites More sharing options...
prensa Posted April 23, 2013 Share Posted April 23, 2013 schaine - Hello! "how do I get Craft.esm? I found a mod on here called Craft, which is an ESM file" CRAFT is Community Resource to Allow Fanmade Tinkering & can be found here: http://fallout3.nexusmods.com/mods/4447 "but im pretty sure its something else, isnt it? It doesnt state its affiliated with FWE" CRAFT can be used with or without FWE, FWE however does require it to run. It's often packaged with FWE too. "What would be the best way of adding it? Simply reinstalling FWE?" No need to reinstall FWE, you can just add in CRAFT. Prensa Link to comment Share on other sites More sharing options...
schaine Posted April 23, 2013 Author Share Posted April 23, 2013 (edited) Ok i found out how to actually fix the load order manually (with the help of FO3Edit). There were tons of issues. Im now fixing them. This should be it. If theres further problems, i will write here.EDIT: Its working now. Thank you Edited April 23, 2013 by schaine Link to comment Share on other sites More sharing options...
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