greyday01 Posted March 14, 2021 Share Posted March 14, 2021 Where are the coordinates of the you are here pointer stored? They must be somewhere in order to be updated as you move around. Link to comment Share on other sites More sharing options...
AnishaDawn Posted March 19, 2021 Share Posted March 19, 2021 (edited) There was a person who was able to obtain this information as it was needed to test out a concept of a live UI on-display minimap. He didn't release it because it had problems he couldn't solve, like the LOD popping in and out and so-forth(the big map in game is actually Skyrim in its entire LOD form). He didn't release his source for others to look at, and thus how to get this information is unknown. Edit: My best guess is checking out the flash files for the map parts of the UI. Edited March 19, 2021 by AnishaDawn Link to comment Share on other sites More sharing options...
maxarturo Posted March 19, 2021 Share Posted March 19, 2021 Look at the mod > Modder's Resources > Where in Oblivion am i? ( I think that's the name...) I haven't looked at it, but i think the script uses some of this functions: float Function GetHeight() native WorldSpace Function GetWorldSpace() native Location Function GetCurrentLocation() native Cell Function GetParentCell() native float Function GetPositionX() native float Function GetPositionY() native float Function GetPositionZ() native Link to comment Share on other sites More sharing options...
greyday01 Posted March 19, 2021 Author Share Posted March 19, 2021 Thanks. I'll look at that. I wanted a script to check if I was in a specific interior cell and if so to set the x, y coordinates to specified numbers. To have them set by the location of the last exterior cell door never did make much sense to me. Especially if you arrive by spell from half across Skyrim. I think they should have set up a system where you would place an location marker in each interior cell with set coordinates for your location. A simple script to check if you were in the cell with that marker could update your location. That way if you had an underground tunnel across Skyrim you could follow your progress as you moved from cell to cell. Maybe a bit tedious to tweak the numbers so it looked about the right location but do-able. Link to comment Share on other sites More sharing options...
maxarturo Posted March 19, 2021 Share Posted March 19, 2021 What i suggested (the mod), unfortunately works only in exterior cells. Your idea seems doable, but it may need some trials and errors to get there... Link to comment Share on other sites More sharing options...
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