MadJJRose Posted March 17, 2021 Share Posted March 17, 2021 Funny topic title, I know. I trying to create a blueprint (I should mention, I am VERY NEW to making Fallout 4 mods and sh*t) and I have added some static decor, but I was wanting to add a bit of junk for the player to pickup as well (not too much, but a little bit of loot). My question is, how to I put junk into a container and have it REMAIN in that container when someone uploads the blueprint? I've been testing this out and cannot figure it out. I'm trying to add a bit of ammo in ammo containers, a couple pieces of clothing, some junk (ie: desk fans, baseball, antifreeze) and I thought about adding a couple different types of shipments to a container. When I load the blueprint, my static items I made for decoration - NOT to be picked up (as well as the static loot items I made - CAN be picked up) are scanned successfully by the blueprint and are there, but the items I put in containers are not. The containers are empty :-/ Hoping someone can help me with this. Thanks again in advance and God Bless! Link to comment Share on other sites More sharing options...
JimmyRJump Posted March 20, 2021 Share Posted March 20, 2021 A "BluePrint" only copies the exterior with any container you added, but never the content of a container. The reason for this is that the content of a container is part of another cell, unless if the container can be opened withouth the game having to switch cells. I'm not a modder, but what you should do is replace the existing container with a new one that is part of the cell you're working in. All of the above with the thought you are working inside the Creation Kit. But if not, it should work flawlessly with xEdit as well. Link to comment Share on other sites More sharing options...
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