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AnimObjects and animation graphs


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I am trying to create new animations using vanilla and 3rd party animations. I would like to know how the AnimObject is controlled by the animation. I think it requires using the animation graph though I am unclear on how this is achieved.

Can anyone direct me a good tutorial on this or explain the processes involved and what is required?

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Thanks. Its a good tutorial and one I have both used and watched several times. I have already several furniture pieces that use this. Any other animation related tutorials I am also interested in.

Though not quite what I am looking for in this case. What I am trying to do is create new animobjects that are then used by the animation. EG the drinking cup, eating noodles or the smoking animation. I know there is a way to make an animobject appear and disappear at different points in an animation. Though I have no clear guide as to how its done. I want it so for instance an actor NPC goes to the sink with a mirror, pulls out a hair brush and uses it then the brush disappears at the end of the animation.

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Thanks. Its a good tutorial and one I have both used and watched several times. I have already several furniture pieces that use this. Any other animation related tutorials I am also interested in.

Though not quite what I am looking for in this case. What I am trying to do is create new animobjects that are then used by the animation. EG the drinking cup, eating noodles or the smoking animation. I know there is a way to make an animobject appear and disappear at different points in an animation. Though I have no clear guide as to how its done. I want it so for instance an actor NPC goes to the sink with a mirror, pulls out a hair brush and uses it then the brush disappears at the end of the animation.

I would also like to know how that can be done ...

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YDNKMN. I finally got it working. The converter needs to be opened in Java and fkx files need to be converted to xml via the console.

 

It is a bit of a process. Also worked out how to make the animations in 3ds max. Now I can start making animations. Though I still have not quite got vanilla animations importing. I will work this out today hopefully.

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