Firehawk777 Posted March 17, 2021 Share Posted March 17, 2021 I am trying to create new animations using vanilla and 3rd party animations. I would like to know how the AnimObject is controlled by the animation. I think it requires using the animation graph though I am unclear on how this is achieved. Can anyone direct me a good tutorial on this or explain the processes involved and what is required? Link to comment Share on other sites More sharing options...
pepperman35 Posted March 17, 2021 Share Posted March 17, 2021 (edited) I believe kinggath covers some of it in his tutorial Bethesda Mod School: Reuse Animations to Create New Furniture for NPCs Edited March 17, 2021 by pepperman35 Link to comment Share on other sites More sharing options...
Firehawk777 Posted March 17, 2021 Author Share Posted March 17, 2021 Thanks. Its a good tutorial and one I have both used and watched several times. I have already several furniture pieces that use this. Any other animation related tutorials I am also interested in.Though not quite what I am looking for in this case. What I am trying to do is create new animobjects that are then used by the animation. EG the drinking cup, eating noodles or the smoking animation. I know there is a way to make an animobject appear and disappear at different points in an animation. Though I have no clear guide as to how its done. I want it so for instance an actor NPC goes to the sink with a mirror, pulls out a hair brush and uses it then the brush disappears at the end of the animation. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted March 24, 2021 Share Posted March 24, 2021 Thanks. Its a good tutorial and one I have both used and watched several times. I have already several furniture pieces that use this. Any other animation related tutorials I am also interested in.Though not quite what I am looking for in this case. What I am trying to do is create new animobjects that are then used by the animation. EG the drinking cup, eating noodles or the smoking animation. I know there is a way to make an animobject appear and disappear at different points in an animation. Though I have no clear guide as to how its done. I want it so for instance an actor NPC goes to the sink with a mirror, pulls out a hair brush and uses it then the brush disappears at the end of the animation.I would also like to know how that can be done ... Link to comment Share on other sites More sharing options...
Firehawk777 Posted March 26, 2021 Author Share Posted March 26, 2021 YDNKMN. I finally got it working. The converter needs to be opened in Java and fkx files need to be converted to xml via the console. It is a bit of a process. Also worked out how to make the animations in 3ds max. Now I can start making animations. Though I still have not quite got vanilla animations importing. I will work this out today hopefully. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 30, 2021 Share Posted March 30, 2021 Any chance you could be convinced to write up a tutorial once you get it sorted. Others in the modding community could find this information useful. Thanks for considering. Link to comment Share on other sites More sharing options...
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