Jump to content

I'm stuck on The Launch quest from Lonesome Road dlc


Filberg

Recommended Posts

At the end of the quest you're supposed to launch the missile. Well, I have ED-E activate the console, I pull the lever and...nothing. My character is frozen in place with no HUD, just like when a sequence is about to start, but the missile never launches, no matter how long I wait. I use quite a few mods, so I'm pretty sure one is causing the problem. Thing is I have no idea which one, and I was wondering if anybody here has an idea of what type of mod could cause an issue like this. What could prevent a sequence from starting ¿graphics? ¿Weather? ¿Changing interiors? Thanks in advance.

Link to comment
Share on other sites

The "missile launch sequence" is a "Bink" (*.bik) file video. So the most likely culprit is anything which prevents a Bink from playing, which is called by the "PlayBink" function. Sometimes this function is bracketed by "ImageSpaceModifiers" (IMODs) to set/reset the scene. "Post processors" (such as "ENB" or "SweetFX/Reshade") can cause problems with IMODs. (See mod "Imod emulator for ENB".)

 

Try to determine if the freeze is in an IMOD or the actual BIK file. (From your description, I suspect an IMOD and a "post processor" combination.)

 

Otherwise, any mod affecting the LR worldspace, weather overhauls (such as "Nevada Skies"), or interior lighting; things which are intended to affect DLCs as well as the main game in general. You may need to utilize the procedure laid out in the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

When asking for help in the future, Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots of the "load order" don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags", etc.. "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

-Dubious-

Link to comment
Share on other sites

Hello dubiousintent and thank you for your answer. I'll try and put all the information that you have requested, please tell me if I'm leaving anything out:

The game has been downloaded through steam and includes all dlcs. It's updated to it's latest version. I use Vortex to install and play with mods.

Game is located in "C:\Program Files( x86)\steam\steamapps\common\<game root folder>"

----------------------------------
System Information
----------------------------------
System : Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language : Spanish (Regional Setting: Spanish)
BIOS : F50
Processor : AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHz
RAM : 32768MB RAM
Available OS Memory : 32716MB RAM
Page File : 14297MB used, 23283MB available
Windows Dir : C:\Windows
DirectX Version : DirectX 12
DX Setup Parameters : Not found
User DPI Setting : Using System DPI
System DPI Setting : 144 DPI (150 percent)
DWM DPI Scaling : UnKnown
DxDiag Version : 10.00.19041.0546

----------------------------------
Graphics Card
----------------------------------
Card Name : Radeon RX 580 Series
Manufacturer : Advanced Micro Devices, Inc.
Chip Type : AMD Radeon Graphics Processor (0x67DF)
DAC Type : Internal DAC(400MHz)
Device Key : Enum\PCI\VEN_1002&DEV_67DF&SUBSYS_E3531DA2&REV_E7
Display Memory : 4095 MB
AdapterRAM : N/A
Current Mode : 1920 x 1080 (32 bit) (59Hz)
Monitor Name : Generic PnP Monitor
Driver Version : 27.20.14535.3005
Driver Language : English
DDI Version : 12
Driver Model : WDDM 2.7
Driver Beta : False
Driver Debug : False
Driver Date : 17/02/2021 1:00:00

Mod Load Order from LOOT

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NewCalifornia.esm
12 c WMR.esm
13 d Tales of New Reno Redux.esm
14 e FCOMaster.esm
15 f FCO - The Last Few Edits.esm
16 10 Decrucifixion.esm
17 11 NVInteriors_Core.esm
18 12 Tammer's NIF-Bashed Armor Mega-Pack.esm
19 13 Functional Post Game Ending.esm
20 14 Th3OverseerCore.esm
21 15 Tales of New Reno Redux Episode Zero.esm
22 16 Tales of New Reno Redux Episode Two.esm
23 17 deat.esp
24 18 Freeside Redone.esm
25 19 TheDeterrent.esm
26 1a TLD_Travelers.esm
27 1b NVInteriors_ComboEdition.esm
28 1c CBGS.esp
29 1d Mojave Master Plugin.esm
30 1e New Vegas Sewers.esm
31 1f Saving Camp Searchlight.esm
32 20 Desert Rangers- Frontier.esm
33 21 Less Empty Primm.esp
34 22 NewVegasRailroads.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 FCO - The Last Few Edits - TLD Patch.esm
38 26 NVWillow.esp
39 27 Project Nevada - Cyberware.esp
40 28 D.E.I.M.O.S..esm
41 29 WMVM.esm
42 2a Project Nevada - Extra Options.esm
43 2b SolidProject.esm
44 2c SomeguySeries.esm
45 2d YUP - NPC Fixes (Base Game + All DLC).esp
46 2e Unofficial Patch NVSE Plus.esp
47 2f Vurt's WFO.esp
48 30 Uncut Wasteland.esp
49 31 NVInteriors Addon.esp
50 32 FCO - The Last Few Edits.esp
51 33 hotfix_priority_of_quartermaster_dialogue.esp
52 34 ArmourRepairKits.esp
53 35 FCO - Race Addon.esp
54 36 Simply Uncut - New Vegas.esp
55 37 FCO - NPC Changes.esp
56 38 FCO - Willow (Cazy).esp
57 39 FCO - Willow.esp
58 3a Loot Vehicles.esp
59 3b JSawyer Ultimate.esp
60 3c Level100PerkPerLevel.esp
61 3d FCO - The Last Few Edits - JSUE Patch.esp
62 3e Universal Item Sorter.esp
63 3f aaaBattle For The South V.1.2.1.esp
64 40 Project Mojave.esp
65 41 FCO - The Last Few Edits - YUP Patch.esp
66 42 Mojave Raiders.esp
67 43 FCO - The Last Few Mojave Raiders Patch.esp
68 44 CloudGrenades.esp
69 45 AAM.esp
70 46 Mojave Wildlife (FO3-Style + No Chanced).esp
71 47 WeaponModsExpanded.esp
72 48 WMX-DLCMerged.esp
WMR - WMX Edition.esp
73 49 TNRChoices.esp
74 4a Redone-FPGE Patch.esp
75 4b Mojave Arsenal.esp
76 4c Operation Virgo.esp
77 4d Realistic Safehouse Upgrades Ex- All.esp
78 4e NorthRoad.esp
79 4f NewVegasBounties.esp
80 50 NewVegasBountiesII.esp
81 51 TheInheritance.esp
82 52 Russell.esp
83 53 FCO - Russell.esp
84 54 FNV Diagnostics.esp
85 55 Project Nevada - Cyberware Additions.esp
JSawyer Ultimate - Project Nevada Patch.esp
86 56 dD - Enhanced Blood Main NV.esp
87 57 WMX-ArenovalisTextures.esp
88 58 KingOfTheRing.esp
89 59 NewVegasKiller.esp
90 5a Badmothaf*#@a.esp
91 5b NewVegasBountiesIII.esp
92 5c simplyuncutdialogtopicmain5dlcCompatibilityPatch.esp
93 5d JSawyer Ultimate - FCO Patch.esp
94 5e FCO - OHSB NPC Edits.esp
95 5f Player Vertibird.esp
96 60 ADAM Complete.esp
97 61 ADAM - MERGE.esp
98 62 ADAM - Trooper Gloves.esp
JSUE_Patches_AiOEdition.esp
99 63 Saving Camp Searchlight PATCH.esp
100 64 Baddarkl Perk Overhaul.esp
101 65 Weapon Retexture Project.esp
102 66 Simply_Uncut_-_WRP.esp
WMX-EVE-AllDLC.esp
103 67 BR_MeatPrepAnimations.esp
104 68 DLW and OTaL Bonus Content.esp
105 69 Simple Reputation and Disguises.esp
106 6a Mail Order Catalogs.esp
107 6b TheBetterAngels.esp
108 6c AutumnLeaves.esp
109 6d Alternative Repairing.esp
110 6e Free the Slaves.esp
111 6f Decrucifixion.esp
112 70 SU-NV The March West.esp
113 71 PrimmCarnival.esp
114 72 SU-NV Little Dead Riding Hood Enabler.esp
115 73 NewCalifornia DLC Control.esp
116 74 Mojave Raiders - TLD Patch.esp
117 75 NewVegasRailroads-PNPatch.esp
118 76 Functional Post Game Ending - YUP Patch.esp
119 77 Decrucifixion - More Victims.esp
120 78 PortableCampsite.esp
121 79 Alternative Repairing - Honest Hearts.esp
122 7a Alternative Repairing - Lonesome Road.esp
123 7b FCO - The Better Angels.esp
124 7c WMX-POPMerged.esp
125 7d The Mod Configuration Menu.esp
126 7e hz_1 by 1 Reload Fix.esp
127 7f Economy Overhaul.esp
128 80 JSawyer Ultimate - Mojave Arsenal Patch.esp
JSawyer Ultimate - ERP Patch.esp
129 81 JSawyer Ultimate - Mojave Raiders Patch.esp
JSawyer Ultimate - NVR3 Patch.esp
130 82 Beyond The Beef Tweaks.esp
131 83 TMCOTT - Restored.esp
Mojave Raiders - 22LR Varmint Rifle.esp
132 84 SU-NV WSFITS Enabler.esp
133 85 Redone-Interiors Patch.esp
134 86 Existence 2.0.esp
135 87 StartingGearOverhaul.esp
136 88 QuickHacking-NV.esp
137 89 NewCalifornia Courier Stash Control.esp
138 8a Conelrad 640-1240.esp
139 8b Karmic Balance.esp
AccidentalLaunch.esp
140 8c NevadaSkies.esp
Link to comment
Share on other sites

Hello again,

I've tried again, but this time I deactivated the mods nevada skies, the interiors project and wasteland flora and terrain overhaul, but nothing, and as far as I know I don't have any mod that affects Lonesome Road specifically. I know you said to check mods that affect IMOD or BIK files, but I don't have the slightest idea which mods in my list are those.

Link to comment
Share on other sites

If the mod adds, changes, or removes any "cut scenes" or "special visual effects" (often applied by "consumables" such as food or drugs) then it is a likely candidate. (Don't use it, but suspect JSawyer's mod does.) Chasing down IMODs and Bik files requires examining the internals/code of mods, which is not something for the casual player. Otherwise, there is no way to be sure without examining the code.

 

Did you move the game out of the default location? If not, as painful as that will be it is absolutely essential before wasting your time on anything else.

 

If you have moved the game, and are not using a "post processor", then under the circumstances you are going to need to apply the 'Mod Conflict Isolation' procedure.

 

But first,

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap"(see Smaller Plugin Cap) because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

 

* Please read the "Checklist" entry "Item #6" regarding the 32-bit drivers requirement in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Also see the "Issue - Vanilla game Hangs on startup", "Cause 1" entry regarding the specific DirectX9 driver need. (You can have more than one such driver, and even both 32-bit and 64-bit versions of the same driver, installed at the same time.)

* Make sure you have run the DXDiag program to configure and test DirectX.

 

After,

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

Hello again dubiousintent,

I've moved the game, tried deactivating several mods and some of your solutions with no luck. At this point it has become more work than its worth it, but it's ok since I've pretty much finished all I wanted to see in the game, so I'm just going to uninstall it and jump to fallout 4.
I wanted to thank you for your help and advice, I've learned a lot of things about modding that I will apply now to fallout 4 :laugh: I hope I don't have to come back with more issues, but in any case I'm happy that there's such a helpful community here that keeps creating amazing new content for these games.

Take care.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...