Filberg Posted March 17, 2021 Share Posted March 17, 2021 At the end of the quest you're supposed to launch the missile. Well, I have ED-E activate the console, I pull the lever and...nothing. My character is frozen in place with no HUD, just like when a sequence is about to start, but the missile never launches, no matter how long I wait. I use quite a few mods, so I'm pretty sure one is causing the problem. Thing is I have no idea which one, and I was wondering if anybody here has an idea of what type of mod could cause an issue like this. What could prevent a sequence from starting ¿graphics? ¿Weather? ¿Changing interiors? Thanks in advance. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 17, 2021 Share Posted March 17, 2021 The "missile launch sequence" is a "Bink" (*.bik) file video. So the most likely culprit is anything which prevents a Bink from playing, which is called by the "PlayBink" function. Sometimes this function is bracketed by "ImageSpaceModifiers" (IMODs) to set/reset the scene. "Post processors" (such as "ENB" or "SweetFX/Reshade") can cause problems with IMODs. (See mod "Imod emulator for ENB".) Try to determine if the freeze is in an IMOD or the actual BIK file. (From your description, I suspect an IMOD and a "post processor" combination.) Otherwise, any mod affecting the LR worldspace, weather overhauls (such as "Nevada Skies"), or interior lighting; things which are intended to affect DLCs as well as the main game in general. You may need to utilize the procedure laid out in the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. When asking for help in the future, Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots of the "load order" don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags", etc.. "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.-Dubious- Link to comment Share on other sites More sharing options...
Filberg Posted March 17, 2021 Author Share Posted March 17, 2021 Hello dubiousintent and thank you for your answer. I'll try and put all the information that you have requested, please tell me if I'm leaving anything out:The game has been downloaded through steam and includes all dlcs. It's updated to it's latest version. I use Vortex to install and play with mods.Game is located in "C:\Program Files( x86)\steam\steamapps\common\<game root folder>" ----------------------------------System Information---------------------------------- System : Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)Language : Spanish (Regional Setting: Spanish)BIOS : F50Processor : AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHzRAM : 32768MB RAMAvailable OS Memory : 32716MB RAMPage File : 14297MB used, 23283MB availableWindows Dir : C:\WindowsDirectX Version : DirectX 12DX Setup Parameters : Not foundUser DPI Setting : Using System DPISystem DPI Setting : 144 DPI (150 percent)DWM DPI Scaling : UnKnownDxDiag Version : 10.00.19041.0546----------------------------------Graphics Card---------------------------------- Card Name : Radeon RX 580 SeriesManufacturer : Advanced Micro Devices, Inc.Chip Type : AMD Radeon Graphics Processor (0x67DF)DAC Type : Internal DAC(400MHz)Device Key : Enum\PCI\VEN_1002&DEV_67DF&SUBSYS_E3531DA2&REV_E7Display Memory : 4095 MBAdapterRAM : N/ACurrent Mode : 1920 x 1080 (32 bit) (59Hz)Monitor Name : Generic PnP MonitorDriver Version : 27.20.14535.3005Driver Language : EnglishDDI Version : 12Driver Model : WDDM 2.7Driver Beta : FalseDriver Debug : FalseDriver Date : 17/02/2021 1:00:00Mod Load Order from LOOT 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b NewCalifornia.esm 12 c WMR.esm 13 d Tales of New Reno Redux.esm 14 e FCOMaster.esm 15 f FCO - The Last Few Edits.esm 16 10 Decrucifixion.esm 17 11 NVInteriors_Core.esm 18 12 Tammer's NIF-Bashed Armor Mega-Pack.esm 19 13 Functional Post Game Ending.esm 20 14 Th3OverseerCore.esm 21 15 Tales of New Reno Redux Episode Zero.esm 22 16 Tales of New Reno Redux Episode Two.esm 23 17 deat.esp 24 18 Freeside Redone.esm 25 19 TheDeterrent.esm 26 1a TLD_Travelers.esm 27 1b NVInteriors_ComboEdition.esm 28 1c CBGS.esp 29 1d Mojave Master Plugin.esm 30 1e New Vegas Sewers.esm 31 1f Saving Camp Searchlight.esm 32 20 Desert Rangers- Frontier.esm 33 21 Less Empty Primm.esp 34 22 NewVegasRailroads.esm 35 23 Project Nevada - Core.esm 36 24 Project Nevada - Equipment.esm 37 25 FCO - The Last Few Edits - TLD Patch.esm 38 26 NVWillow.esp 39 27 Project Nevada - Cyberware.esp 40 28 D.E.I.M.O.S..esm 41 29 WMVM.esm 42 2a Project Nevada - Extra Options.esm 43 2b SolidProject.esm 44 2c SomeguySeries.esm 45 2d YUP - NPC Fixes (Base Game + All DLC).esp 46 2e Unofficial Patch NVSE Plus.esp 47 2f Vurt's WFO.esp 48 30 Uncut Wasteland.esp 49 31 NVInteriors Addon.esp 50 32 FCO - The Last Few Edits.esp 51 33 hotfix_priority_of_quartermaster_dialogue.esp 52 34 ArmourRepairKits.esp 53 35 FCO - Race Addon.esp 54 36 Simply Uncut - New Vegas.esp 55 37 FCO - NPC Changes.esp 56 38 FCO - Willow (Cazy).esp 57 39 FCO - Willow.esp 58 3a Loot Vehicles.esp 59 3b JSawyer Ultimate.esp 60 3c Level100PerkPerLevel.esp 61 3d FCO - The Last Few Edits - JSUE Patch.esp 62 3e Universal Item Sorter.esp 63 3f aaaBattle For The South V.1.2.1.esp 64 40 Project Mojave.esp 65 41 FCO - The Last Few Edits - YUP Patch.esp 66 42 Mojave Raiders.esp 67 43 FCO - The Last Few Mojave Raiders Patch.esp 68 44 CloudGrenades.esp 69 45 AAM.esp 70 46 Mojave Wildlife (FO3-Style + No Chanced).esp 71 47 WeaponModsExpanded.esp 72 48 WMX-DLCMerged.esp WMR - WMX Edition.esp 73 49 TNRChoices.esp 74 4a Redone-FPGE Patch.esp 75 4b Mojave Arsenal.esp 76 4c Operation Virgo.esp 77 4d Realistic Safehouse Upgrades Ex- All.esp 78 4e NorthRoad.esp 79 4f NewVegasBounties.esp 80 50 NewVegasBountiesII.esp 81 51 TheInheritance.esp 82 52 Russell.esp 83 53 FCO - Russell.esp 84 54 FNV Diagnostics.esp 85 55 Project Nevada - Cyberware Additions.esp JSawyer Ultimate - Project Nevada Patch.esp 86 56 dD - Enhanced Blood Main NV.esp 87 57 WMX-ArenovalisTextures.esp 88 58 KingOfTheRing.esp 89 59 NewVegasKiller.esp 90 5a Badmothaf*#@a.esp 91 5b NewVegasBountiesIII.esp 92 5c simplyuncutdialogtopicmain5dlcCompatibilityPatch.esp 93 5d JSawyer Ultimate - FCO Patch.esp 94 5e FCO - OHSB NPC Edits.esp 95 5f Player Vertibird.esp 96 60 ADAM Complete.esp 97 61 ADAM - MERGE.esp 98 62 ADAM - Trooper Gloves.esp JSUE_Patches_AiOEdition.esp 99 63 Saving Camp Searchlight PATCH.esp100 64 Baddarkl Perk Overhaul.esp101 65 Weapon Retexture Project.esp102 66 Simply_Uncut_-_WRP.esp WMX-EVE-AllDLC.esp103 67 BR_MeatPrepAnimations.esp104 68 DLW and OTaL Bonus Content.esp105 69 Simple Reputation and Disguises.esp106 6a Mail Order Catalogs.esp107 6b TheBetterAngels.esp108 6c AutumnLeaves.esp109 6d Alternative Repairing.esp110 6e Free the Slaves.esp111 6f Decrucifixion.esp112 70 SU-NV The March West.esp113 71 PrimmCarnival.esp114 72 SU-NV Little Dead Riding Hood Enabler.esp115 73 NewCalifornia DLC Control.esp116 74 Mojave Raiders - TLD Patch.esp117 75 NewVegasRailroads-PNPatch.esp118 76 Functional Post Game Ending - YUP Patch.esp119 77 Decrucifixion - More Victims.esp120 78 PortableCampsite.esp121 79 Alternative Repairing - Honest Hearts.esp122 7a Alternative Repairing - Lonesome Road.esp123 7b FCO - The Better Angels.esp124 7c WMX-POPMerged.esp125 7d The Mod Configuration Menu.esp126 7e hz_1 by 1 Reload Fix.esp127 7f Economy Overhaul.esp128 80 JSawyer Ultimate - Mojave Arsenal Patch.esp JSawyer Ultimate - ERP Patch.esp129 81 JSawyer Ultimate - Mojave Raiders Patch.esp JSawyer Ultimate - NVR3 Patch.esp130 82 Beyond The Beef Tweaks.esp131 83 TMCOTT - Restored.esp Mojave Raiders - 22LR Varmint Rifle.esp132 84 SU-NV WSFITS Enabler.esp133 85 Redone-Interiors Patch.esp134 86 Existence 2.0.esp135 87 StartingGearOverhaul.esp136 88 QuickHacking-NV.esp137 89 NewCalifornia Courier Stash Control.esp138 8a Conelrad 640-1240.esp139 8b Karmic Balance.esp AccidentalLaunch.esp140 8c NevadaSkies.esp Link to comment Share on other sites More sharing options...
JimboUK Posted March 17, 2021 Share Posted March 17, 2021 You're going to have issues with the game installed in that location, it's a protected folder and Windows can interfere with mod installation into that location. Installing Games on Windows Vista+ - Nexus Mods Wiki The above also applies to Windows 7, 8 and 10. Link to comment Share on other sites More sharing options...
Filberg Posted March 18, 2021 Author Share Posted March 18, 2021 Hello again,I've tried again, but this time I deactivated the mods nevada skies, the interiors project and wasteland flora and terrain overhaul, but nothing, and as far as I know I don't have any mod that affects Lonesome Road specifically. I know you said to check mods that affect IMOD or BIK files, but I don't have the slightest idea which mods in my list are those. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 19, 2021 Share Posted March 19, 2021 (edited) If the mod adds, changes, or removes any "cut scenes" or "special visual effects" (often applied by "consumables" such as food or drugs) then it is a likely candidate. (Don't use it, but suspect JSawyer's mod does.) Chasing down IMODs and Bik files requires examining the internals/code of mods, which is not something for the casual player. Otherwise, there is no way to be sure without examining the code. Did you move the game out of the default location? If not, as painful as that will be it is absolutely essential before wasting your time on anything else. If you have moved the game, and are not using a "post processor", then under the circumstances you are going to need to apply the 'Mod Conflict Isolation' procedure. But first,* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap"(see Smaller Plugin Cap) because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. * Please read the "Checklist" entry "Item #6" regarding the 32-bit drivers requirement in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Also see the "Issue - Vanilla game Hangs on startup", "Cause 1" entry regarding the specific DirectX9 driver need. (You can have more than one such driver, and even both 32-bit and 64-bit versions of the same driver, installed at the same time.)* Make sure you have run the DXDiag program to configure and test DirectX. After,* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again. -Dubious- Edited March 19, 2021 by dubiousintent Link to comment Share on other sites More sharing options...
Filberg Posted March 19, 2021 Author Share Posted March 19, 2021 Hello again dubiousintent,I've moved the game, tried deactivating several mods and some of your solutions with no luck. At this point it has become more work than its worth it, but it's ok since I've pretty much finished all I wanted to see in the game, so I'm just going to uninstall it and jump to fallout 4.I wanted to thank you for your help and advice, I've learned a lot of things about modding that I will apply now to fallout 4 :laugh: I hope I don't have to come back with more issues, but in any case I'm happy that there's such a helpful community here that keeps creating amazing new content for these games.Take care. Link to comment Share on other sites More sharing options...
Recommended Posts