who101 Posted March 19, 2021 Share Posted March 19, 2021 both nifscope and outfit studio the textures are fine, but in game the textures are all scrambled. more specifically this is an edit to the infiltrator rifle in TTW, i want to add a fixed stock, i copy and paste the branch from a different file and it shows up fine in nifsocpe, but for some reason the magazine is messed up in game, the stocks textures is fine, making other additions or removals mess other random parts of the gun. my textures paths are fine, in fact its all vanilla textures. here is the nifscope image: https://i.imgur.com/unn01Cf.png and here is the mag in game: https://i.imgur.com/LDirTmf.png the thing is, everything else has been edited or replaced, the stock, receiver, scope/silencer have all been edited, the mag is the only thing messed up. Link to comment Share on other sites More sharing options...
M48A5 Posted March 19, 2021 Share Posted March 19, 2021 Did you toggle Archive Invalidation after you added the change? Link to comment Share on other sites More sharing options...
who101 Posted March 19, 2021 Author Share Posted March 19, 2021 yes Link to comment Share on other sites More sharing options...
Purr4me Posted March 19, 2021 Share Posted March 19, 2021 yesreplace the texture in the folder with the new one and it will work."for the mag" kitty Link to comment Share on other sites More sharing options...
who101 Posted March 19, 2021 Author Share Posted March 19, 2021 copied the texture files, renamed them, and then pointed to the new ones in nifscope. No fix, still messed up. Link to comment Share on other sites More sharing options...
Purr4me Posted March 19, 2021 Share Posted March 19, 2021 copied the texture files, renamed them, and then pointed to the new ones in nifscope. No fix, still messed up.Nah hun, there are 3 bsa archives you need to replace things in.Fallout - texturesTaleOfTwoWastlands - MeshesTaleOfTwoWastlands - TexturesWith your models and textures. Do not copy "replace" Link to comment Share on other sites More sharing options...
Purr4me Posted March 19, 2021 Share Posted March 19, 2021 keep the same names, replace the code with yours.Leave the functions alone.-------------------Or use your names and edit the masters to replace your items and point to use your models and textures. Link to comment Share on other sites More sharing options...
who101 Posted March 19, 2021 Author Share Posted March 19, 2021 (edited) copied the texture files, renamed them, and then pointed to the new ones in nifscope. No fix, still messed up.Nah hun, there are 3 bsa archives you need to replace things in.Fallout - texturesTaleOfTwoWastlands - MeshesTaleOfTwoWastlands - TexturesWith your models and textures. Do not copy "replace" What am i replacing with? they are the vanilla textures. Edited March 19, 2021 by who101 Link to comment Share on other sites More sharing options...
Purr4me Posted March 19, 2021 Share Posted March 19, 2021 copied the texture files, renamed them, and then pointed to the new ones in nifscope. No fix, still messed up.Nah hun, there are 3 bsa archives you need to replace things in.Fallout - texturesTaleOfTwoWastlands - MeshesTaleOfTwoWastlands - TexturesWith your models and textures. Do not copy "replace" What am i replacing with? they are the vanilla textures. both nifscope and outfit studio the textures are fine, but in game the textures are all scrambled. more specifically this is an edit to the infiltrator rifle in TTW, i want to add a fixed stock, i copy and paste the branch from a different file and it shows up fine in nifsocpe, but for some reason the magazine is messed up in game, the stocks textures is fine, making other additions or removals mess other random parts of the gun. my textures paths are fine, in fact its all vanilla textures. That says you have your own ? am I misunderstanding the language used ? Link to comment Share on other sites More sharing options...
who101 Posted March 19, 2021 Author Share Posted March 19, 2021 (edited) I have the vanilla infiltrator, from the pit dlc. i have a stock mesh from another mod, i copy the mesh branch (right click and "copy branch") from the modders resource mesh with the stock and paste it onto the "BSFadeNode" in the vanilla infiltrator mesh, thats it. i have made zero changes to the magazine, at all, none, its all vanilla, the stock that was added shows up no problem, but the magazine is all scrambled. Edited March 19, 2021 by who101 Link to comment Share on other sites More sharing options...
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