Bergzore Posted April 28, 2013 Share Posted April 28, 2013 I've been animating using XPMS, but my cloak animations don't work in game. Can any fellow animators help me out here? Is there something specific I need to do to get the cloak animations to work in Skyrim? The regular bones animate fine in game; it's just the cloak animations that the game ignores. Link to comment Share on other sites More sharing options...
gingersnapples Posted April 29, 2013 Share Posted April 29, 2013 you need the right animations for cloaks to be wavy. this mod has what you need (or so i'm led to believe, i have it, my cloaks wave, so...it works, i guess) Link to comment Share on other sites More sharing options...
Bergzore Posted April 29, 2013 Author Share Posted April 29, 2013 Yes, I know this. I make animations as well, and I'm trying to animate the cloak in my animations, but it does not animate in game. Link to comment Share on other sites More sharing options...
Faelrin Posted April 29, 2013 Share Posted April 29, 2013 From my basic modeling knowledge (I'm still a beginner with blender here), your meshes have to be weighted to the bones in order to animate. Are your cloak animations using any new bones? If so that's probably the issue then. They would have to be weighted to those new bones. Link to comment Share on other sites More sharing options...
Bergzore Posted April 29, 2013 Author Share Posted April 29, 2013 How do I do this, if you don't mind? Link to comment Share on other sites More sharing options...
Faelrin Posted April 29, 2013 Share Posted April 29, 2013 Please bare with me as I'm not great at explaining things. Two I'm still learning how to weight paint personally, and lastly what I'm about to explain is for blender, so if you use something different it may or may not be helpful. In any case first you import the mesh with the skeleton. The mesh must be parented to the skeleton. Then there's the weight paint mode. Under vertex groups, you'll have a list of the bones. When weight painting you'll be selecting vertices and assigning them weights. There are different colors for the different weights. Also each different mesh would need to be individually weight painted (as in an actual different mesh, not just a bunch of copies of one mesh using different texture paths). Link to comment Share on other sites More sharing options...
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