Vulgar1 Posted May 10, 2014 Share Posted May 10, 2014 (edited) Are these fixes still valid or have they all been addressed and incorporated into the latest Unofficial patches? In other words is this still useful if using the Unofficial patches. I use Mod Organizer and when I place this above the USKP it shows as redundant. If I place it after USKP would it hurt, improve , or be pointless to use? Please someone answer this. Edited May 10, 2014 by Vulgar1 Link to comment Share on other sites More sharing options...
Hermsmegerms Posted August 3, 2014 Share Posted August 3, 2014 Hey. this doesn't work it just makes me get errors like this [ (000D31E6)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:26PM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack:[ (000D31E6)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "bPrintDebug" was not successfully looked upstack:[ (000D32A5)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "recursions" was not successfully looked upstack:[ (000D32A5)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack:[ (000D32A5)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "bPrintDebug" was not successfully looked upstack:[ (000D22BB)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "recursions" was not successfully looked upstack:[ (000D22BB)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack:[ (000D22BB)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "bPrintDebug" was not successfully looked upstack:[ (000D31E6)].critterspawn.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Argument variable "recursions" was not successfully looked upstack:[ (000D31E6)].critterspawn.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:27PM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack:[ (000D31E6)].critterspawn.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:28PM] Error: Argument variable "bPrintDebug" was not successfully looked upstack:[ (000D31E6)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:28PM] Error: Argument variable "recursions" was not successfully looked upstack:[ (000D31E6)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[08/02/2014 - 11:18:28PM] Error: Attempting to manipulate variable "recursions" was not successfully looked upstack:[ (000D31E6)].critterSpawn01.OnCellAttach() - "<savegame>" Line ? Link to comment Share on other sites More sharing options...
walshy71 Posted March 6, 2015 Share Posted March 6, 2015 These scripts have saved a save game on a new character!Admitedly I have the latest UKSP, Harvest Overhaul and other mods but for about 6 months I had been suffering random ctd's, papyrus and script bloat due to obviously these scripts not behaving correctly.And during all that time I can't remember seeing a bug or fish doing it's thing now they're back flitting about and the game is stable again!Will try them out on other "broken saves" and report back.Installed these with Mod Organizer and left them at the end of my load order and let them overwrite UKSP, absolute deal clincher and brilliant work mate! Link to comment Share on other sites More sharing options...
fadingsignal Posted April 6, 2015 Share Posted April 6, 2015 Just wanted to add that I dug thru the source code and compared this with the latest USKP (Unofficial Skyrim Patch), and some of these fixes were incorporated directly into the 2.0+ USKP (includes comments specifically calling out USKP+STEVE40) so I think it's fairly safe to say USKP has this covered now! Link to comment Share on other sites More sharing options...
TheHermit84 Posted September 14, 2015 Share Posted September 14, 2015 (edited) @fadingsignal, okay, man, but please could we have more solid confirmation? I've been living under a rock for the past few years and only just found that these script fixes exist, but I would like to know whether or not they're necessary with USKP version 2.1.3+. USKP forums suggest that this Steve's scripts are no longer needed and may cause more problems than fix? Edited September 14, 2015 by OrmrSnaethorsen Link to comment Share on other sites More sharing options...
gyuuula Posted November 15, 2015 Share Posted November 15, 2015 If what fadingsignal said is true, the newer USKP versions contain these patches, so It isn't necessary to install this fix with USKP. It might cause problems. Link to comment Share on other sites More sharing options...
steve40 Posted May 31, 2016 Author Share Posted May 31, 2016 Like fadingsignal says, I'd recommend that you use USKP in preference to my scripts to avoid any conflicts. USKP has incorportated some of my fixes and added some of their own as well. I made these script fixes a very long time ago, so they are most likely redundant or obsolete now anyway. Only try my script fixes if you don't use USKP. Link to comment Share on other sites More sharing options...
Rae3wes Posted February 2, 2021 Share Posted February 2, 2021 WOW! after 8 years,this bug comes to me,great thanks to you! Link to comment Share on other sites More sharing options...
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