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thx here's my updated load order if anyone else can help it would be mush appreciated

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
StreetLights.esm=1
aHUD.esm=1
iHUD.esm=1
CINEMATECH.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
20th Century Weapons.esm=1
TheInstitute.esm=1
Mothership Crew.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
Enhanced Weather - Rain and Snow.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
ImaginatorFO3.esp=1
Like A Good Neighbor.esm=1
Megaton Reborn.esp=1
Megaton Reborn1.esp=1
Elgar's Extra Random Encounters.esp=1
EssentialFollowers+Caravans.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
krzymar-MoonSize_120%.esp=0
krzymar-MoonSize_200%.esp=1
krzymar-MoonSize_160%.esp=0
krzymar-MoonSize_300%.esp=0
GNR Enhanced.esp=1
Chems and Meds Re-Textures Pack.esp=1
20th Century ALIVE (Raider) v2.esp=1
20th Century ALIVE (SuperMutant) v3.esp=1
20th Century ALIVE (NPC) v2.esp=1
20th Century ALIVE (Brotherhood_Outcast) v2.esp=0
20th Century ALIVE (Chinese Ghoul) v3.esp=1
20th Century ALIVE (Talon_Regulator) v2.esp=1
20th Century ALIVE (Vendor) v2.esp=1
20th Century ALIVE (TEST Container).esp=0
20th Century ALIVE (Vault 101) v3.esp=1
BusworldV1.05d.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
Companion Core DLC Addon.esp=1
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Zeta Addon.esp=1
RobcoCertified24SideMod.esp=1
EVE.esp=1
EVE Operation Anchorage.esp=1
EVE - FWE Master Release.esp=1
EVE - FWE Master Release (Follower Enhanced).esp=1
EVE - FWE Master Release (pulse fix).esp=1
EVE Anchorage - FWE DLC Anchorage.esp=1
EVE - FWE with WeaponModKits.esp=0
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
EnclaveCommander.esp=1
EnclaveCommander-OA.esp=1
Core Robots - The Eyebots.esp=1
Core Robots - The Handy.esp=1
Core Robots - The Robobrains.esp=1
Core Robots - The Gusty.esp=1
Flashlight-LOS.esp=1
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
Wider street Lights.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1

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Hello, Im hoping someone can help me. I keep getting the " Conflict Detected- Followers Quest script" Error message. It doesnt crash my game, but the message comes up every 5 seconds or so and I cant get it to go away. Heres my load order:

 

Fallout3.esm
BrokenSteel.esm
ThePitt.esm
Zeta.esm
Anchorage.esm
PointLookout.esm
Mart's Mutant Mod.esm
EnclaveCommanderMilitary.esm
The Coalition.esm
AWorldOfPainFO3.esm
swamplgnmst.esm
UCO-UrbanCombatOverhaul.esm
StreetLights.esm
CALIBR.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
RHKBrisaAlmodovar.esm
Alton, IL.esm
UndiscoveredCapital.esm
Experiment.esm
Grytobia.esm
English.esm
Grytobia Eng.esm
Apocalypse Armory.esm
Xepha's Dynamic Weather.esm
The Librarian.esm
A Devil's Wish.esp
merc_2.esp
Dragonskin Tactical Outfit.esp
DragonskinBonusPack.esp
Imperfection.esp
Imperfection - Broken Steel.esp
CALIBRxMerchant.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
PracticeMakesPerfect.esp
PMPitems.esp
PLFewerItems.esp
PLweightadjust.esp
swamplgn.esp
The Mantis Imperative - XP.esp
The Mantis Imperative - Medical.esp
The Mantis Imperative - Combat.esp
The Mantis Imperative - Jello.esp
The Mantis Imperative - SkillBooks.esp
The Mantis Imperative - Mantis.esp
OverpassHome.esp
Overpass1.6ALL.esp
TrentonTowers.esp
UCOHotfix1.esp
IntoTheDeepWoods.esp
A Devil's Wish - Patch v1_4.esp
NotSoFast.esp
AQFH2.esp
HeirApparent.esp
FasterMorePowerfulMines.esp
Improved Explosions v1.4.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
RHKBrisaAlmodovar - DLC - Anch.esp
AQFH_C_103.esp
AQFH.esp
1PipboyPDA.esp
AltonAddon.esp
Obscurum - Unnatural Selection.esp
Shadows and Dust - Southwest DC - Public.esp
Shadows and Dust - Volume 2.esp
Shadows and Dust - Volume 2 RH Compatible.esp
DWPatch.esp
merc_2_bs.esp
merc_2_pl.esp
merc_2_pitt.esp
KillableChildren.esp
KillableChildren - MMM.esp
Apocalypse Armory - Optional Historical Names.esp
Apocalypse Armory.esp
Apocalypse Armory - DLC Enhancements.esp
Xepha's Dynamic Weather - Main.esp
WeatherGroupScriptTest.esp
Total active plugins: 89
Total plugins: 90
As you can see, The only follower mods I have are Brisa Almodovar and Orions Gate
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You should get B.O.S.S. http://fallout3.nexusmods.com/mods/10193/ to sort your load order and FO3Edit http://fallout3.nexusmods.com/mods/637/ and the Training Manual http://fallout3.nexusmods.com/mods/8629/ to resolve conflicts and make a merged patch.

To help now, your load order should start like this:

Fallout3.esm

Anchorage.esm
ThePitt.esm

StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm

Arrange you mods so that any mods affecting the DLCs are in the same order as the DLCs or if they do not affect the DLCs, load them with the main file first followed by additional files eg:

Apocalypse Armory.esp
Apocalypse Armory - DLC Enhancements.esp

Apocalypse Armory - Optional Historical Names.esp

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Thanks m48a5 for saving me of repeating.

Anyway. Yes. Load streetlights.esm before broken steel(between thepitt and brokensteel). Not doing so wont probably crash your game but the mod wont work as should. Could cause probs as this isn't the most stabile game to start with.

For everyone in this topic having problems have you made a merged patch and run a master update?

I run a not that much modded fo3 and mine CTDs if not done so.

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