danielmazur937 Posted August 17, 2013 Share Posted August 17, 2013 thx here's my updated load order if anyone else can help it would be mush appreciated Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1StreetLights.esm=1aHUD.esm=1iHUD.esm=1CINEMATECH.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=120th Century Weapons.esm=1TheInstitute.esm=1Mothership Crew.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Companion Core.esm=1RobCo Certified v2.esm=1Enhanced Weather - Rain and Snow.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1ImaginatorFO3.esp=1Like A Good Neighbor.esm=1Megaton Reborn.esp=1Megaton Reborn1.esp=1Elgar's Extra Random Encounters.esp=1EssentialFollowers+Caravans.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1krzymar-MoonSize_120%.esp=0krzymar-MoonSize_200%.esp=1krzymar-MoonSize_160%.esp=0krzymar-MoonSize_300%.esp=0GNR Enhanced.esp=1Chems and Meds Re-Textures Pack.esp=120th Century ALIVE (Raider) v2.esp=120th Century ALIVE (SuperMutant) v3.esp=120th Century ALIVE (NPC) v2.esp=120th Century ALIVE (Brotherhood_Outcast) v2.esp=020th Century ALIVE (Chinese Ghoul) v3.esp=120th Century ALIVE (Talon_Regulator) v2.esp=120th Century ALIVE (Vendor) v2.esp=120th Century ALIVE (TEST Container).esp=020th Century ALIVE (Vault 101) v3.esp=1BusworldV1.05d.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 Version Updater.esp=1RobCo Certified v2 Zeta Addon.esp=1RobcoCertified24SideMod.esp=1EVE.esp=1EVE Operation Anchorage.esp=1EVE - FWE Master Release.esp=1EVE - FWE Master Release (Follower Enhanced).esp=1EVE - FWE Master Release (pulse fix).esp=1EVE Anchorage - FWE DLC Anchorage.esp=1EVE - FWE with WeaponModKits.esp=0Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1EnclaveCommander.esp=1EnclaveCommander-OA.esp=1Core Robots - The Eyebots.esp=1Core Robots - The Handy.esp=1Core Robots - The Robobrains.esp=1Core Robots - The Gusty.esp=1Flashlight-LOS.esp=1Fellout-pipboylight.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - REBOOT.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Wider street Lights.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Directors Chair - Fallout 3.esp=1 Link to comment Share on other sites More sharing options...
HanskaX Posted August 18, 2013 Share Posted August 18, 2013 Again, put streetlights.esm between pitt and broken steel.The other mods are either too unknown for me or where they are in my own LO Link to comment Share on other sites More sharing options...
danielmazur937 Posted August 19, 2013 Share Posted August 19, 2013 thx Link to comment Share on other sites More sharing options...
NVsoldier Posted August 19, 2013 Share Posted August 19, 2013 Hello, Im hoping someone can help me. I keep getting the " Conflict Detected- Followers Quest script" Error message. It doesnt crash my game, but the message comes up every 5 seconds or so and I cant get it to go away. Heres my load order: Fallout3.esmBrokenSteel.esmThePitt.esmZeta.esmAnchorage.esmPointLookout.esmMart's Mutant Mod.esmEnclaveCommanderMilitary.esmThe Coalition.esmAWorldOfPainFO3.esmswamplgnmst.esmUCO-UrbanCombatOverhaul.esmStreetLights.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMRHKBrisaAlmodovar.esmAlton, IL.esmUndiscoveredCapital.esmExperiment.esmGrytobia.esmEnglish.esmGrytobia Eng.esmApocalypse Armory.esmXepha's Dynamic Weather.esmThe Librarian.esmA Devil's Wish.espmerc_2.espDragonskin Tactical Outfit.espDragonskinBonusPack.espImperfection.espImperfection - Broken Steel.espCALIBRxMerchant.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espPracticeMakesPerfect.espPMPitems.espPLFewerItems.espPLweightadjust.espswamplgn.espThe Mantis Imperative - XP.espThe Mantis Imperative - Medical.espThe Mantis Imperative - Combat.espThe Mantis Imperative - Jello.espThe Mantis Imperative - SkillBooks.espThe Mantis Imperative - Mantis.espOverpassHome.espOverpass1.6ALL.espTrentonTowers.espUCOHotfix1.espIntoTheDeepWoods.espA Devil's Wish - Patch v1_4.espNotSoFast.espAQFH2.espHeirApparent.espFasterMorePowerfulMines.espImproved Explosions v1.4.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espRHKBrisaAlmodovar - DLC - Anch.espAQFH_C_103.espAQFH.esp1PipboyPDA.espAltonAddon.espObscurum - Unnatural Selection.espShadows and Dust - Southwest DC - Public.espShadows and Dust - Volume 2.espShadows and Dust - Volume 2 RH Compatible.espDWPatch.espmerc_2_bs.espmerc_2_pl.espmerc_2_pitt.espKillableChildren.espKillableChildren - MMM.espApocalypse Armory - Optional Historical Names.espApocalypse Armory.espApocalypse Armory - DLC Enhancements.espXepha's Dynamic Weather - Main.espWeatherGroupScriptTest.esp Total active plugins: 89Total plugins: 90 As you can see, The only follower mods I have are Brisa Almodovar and Orions Gate Link to comment Share on other sites More sharing options...
M48A5 Posted August 20, 2013 Share Posted August 20, 2013 You should get B.O.S.S. http://fallout3.nexusmods.com/mods/10193/ to sort your load order and FO3Edit http://fallout3.nexusmods.com/mods/637/ and the Training Manual http://fallout3.nexusmods.com/mods/8629/ to resolve conflicts and make a merged patch.To help now, your load order should start like this:Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmArrange you mods so that any mods affecting the DLCs are in the same order as the DLCs or if they do not affect the DLCs, load them with the main file first followed by additional files eg:Apocalypse Armory.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.esp Link to comment Share on other sites More sharing options...
HanskaX Posted August 20, 2013 Share Posted August 20, 2013 Thanks m48a5 for saving me of repeating.Anyway. Yes. Load streetlights.esm before broken steel(between thepitt and brokensteel). Not doing so wont probably crash your game but the mod wont work as should. Could cause probs as this isn't the most stabile game to start with. For everyone in this topic having problems have you made a merged patch and run a master update? I run a not that much modded fo3 and mine CTDs if not done so. Link to comment Share on other sites More sharing options...
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