Aragingmonk Posted March 31, 2021 Author Share Posted March 31, 2021 "I stopped taking MattyPlays seriously back in 2017" Add me your MattyPlays list and move along then. We will all be better off. Link to comment Share on other sites More sharing options...
SpaceMachineSixThousandOne Posted April 1, 2021 Share Posted April 1, 2021 (edited) It's Mr Matty Plays. Nice guy. Gamer. He's at least into it. You know: the gaming. Gotta do what you gotta do. If he had to make changes to keep the channel alive; then good for him for keeping that going. We got a bunch of videos from that group which were really great. We come from the same place. The PC gaming community is toxic though, and it would be wrong for us to forgo our true nature by hopping onto the toxic train. I know I saw MrMattyPlays a day or two ago, and I tried to pick his channel back up for the CP77 videos. That might possibly be a very good idea, never know. It doesn't matter what game it is that is being modified. You read what the developer of the mod put on the ModDB or Nexus mod description page. Whatever the author says. Thems the rules. And none of us should have said, use a mod manager to do this. Besides the file structure for this game not actually being adhered to; neither has the file structure for a mod manager been adhered to. The whole thing is ad-hoc. Rando. Process defaults to manual. It's mostly just being organized, and willing to do the work. Manual install for CP77 is set in foundations of folder structure that is first set up in a BAK. Get the mods, divide it up into groups of mods. Install those into folders in numerical order. But the .rar gets chucked into a separate BAK which is mirrored; this way you can also remove individual files by looking it up, and the whole thing gets put in a giant backup of the game + mods if you wana keep it. After it's assembled the content in the folders gets moved into the game, and the whole thing is set up as a mirror, so that installing it is just dragging it over, looking up the files to remove, and/or deciding to update or start over. Uninstall ect. Begin again. 001002003004ect... Then temporary use mods are set in a separate folder because some mods can't be used all the time, and the separate folder facilitates the ease of install and removal as needed to either use the mod or disable it by removal to circumvent a issue or whatever. When we get a patched version of the game which we have a set of mods to use for that specific build of the game; we don't change that. It doesn't get updated. Cancel the update. Because it's already set to play, and that doesn't change until we are done playing. Then it's time to update. Also most patches end up breaking the game or breaking the mods; pick one. Doesn't matter what version of the game; what matters is that the game works and the mods work, and we need/want that to be able to play. Also it's advantageous to make backup installs of the game for specific versions that we keep for long after it's updated; for one reason or another. CDPR has adopted a diagnostic tree that begins with uninstalling the game, and deleting the folders in users/name/appdata/local/ CD Project Red && REDengine. While savegames are taken from users/name/Saved Games/ CD Project RED Although the REDengine folder keeps crash reports that can total up to 1 GB or more per month, mostly depending on luck. There is also cashe data in there somewhere, which I suspect CDPR support is looking to include the deletion of all associated files with the uninstallation to clear the canvas so to speak. Also CDPR support has older video drivers that it tends to focus on. 460.79 on the Nvidia side. Not sure about AMD/ATI. Win10 hates the game. DX hooks hate the game. Actually most people hate the game even if they never played CP77 at all. So it seems we are in a form of ironic symmetry. But that isn't our bag. It's not our job. Outside of our true nature only lies the muddling up of our parties. It's not a negative thing for us. We like CP77. We enjoy the game. We are happy. It's our job to play the game. So someone discovered to search for Graphics in the Win10 settings search box, and to create a profile for CP77 that is set to high performance. Which has the heuristic effect of allowing Win10 to be mostly okay with CP77 running. Then DX hooks that work for every other game, don't work for CP77 is actually fixed by launching CP77 then hit the windows key to launch the 3rd party programs which required Direct X or Vulcan hooks for those programs to operate. Frame counters, capture software, or RIVA Tuner Statistics Server for example. The DX window, API, or Runtime are all custom it seems, and that doesn't play well with all the other things we regularly use; even including Steam for fuhks sake. But far be it from us to throw pragmatism out the window. For example, if we wanted to scooch across the border at the beginning of the game just so we had a empty city that we could put tens of thousands of zombies running around munching on everything they can get their grubby hands on; just because we wanted to play out a zombie survival game inside CP77, well there isn't anything stopping us from doing that. This is the nature of our community. Whatever someone does to end up in a derived version of that is counterproductive to that person's nature. It's cut and dry. We play video games, and we modify the video games. We love modding. We love playing video games. All that other garbage isn't even applicable. Bring any of that other crap in, and it will only result in negativity. Then you got toxicity along with the death of creativity. That's not good. Just saying. Set yourself free. Open your mind. Remember how to use your imagination. I'm still reading Ready Player One, just because the book gets really good for people like us. Although Ready Player Two came out a month before CP77! Oasis uses copper coin basically. Base value. The coins are gold or silver. Though the actual coin is roughly $10,000 because it plays off rarity in the old days hundreds of years ago, and as it turns out that stuff is all $10,000 now. Pieces of eight, or the Spanish dollar. But those syndicate coins in John Wick, for example, are $10,000 in gold. So you see this kind of thing can be very fluid in how we view currency. To us though that's just earning points in video games for doing anything. Copper coins, mate. 100 coin is $1. You earned 300 coins playing the game; then by all means spend that on a loot box or other suitable MicroT™ because that business model isn't going to change for decades. Earn the money by playing the game, and if you lose or get killed the money vanishes. Buy whatever video game product you want with that, but play the game to earn. Risk what you earned to the loss in the game or death. Win/Lose. Reconfigure your whole thought process, and just keep doing that. If you can't beat them, join them! The hate train on micro-transactions and this train of thought that every gamer jumps onto where we are all thinking, saying, and doing the same thing. It's control. The industry forcing control upon you, me, and everybody else. Fuhk that! Set yourself free. Don't do what they want you to do. Don't do what they expect you to do. Don't do what they exploit human nature to force you to do what they want. Set yourself free from all that. Gamers are not toxic. They are a toxicity intrinsic to what they are a product of; the video game industry. Everything, everything, about the industry's customers are precisely measured, countered, and controlled so that in a medium where you are free to do as you please; we find you now imprisoned to their whim at all times. This is why we by and large all say, think, and do the same thing. Because if that's established we then know what everyone is saying, thinking, and doing. Which is where the exploitation comes in as a means to a end to stabilize and establish profit. Not greed. Profit. They made the game. We bought it. There is no other reason to have a relationship with them or even acknowledge anything about them as it is not directly involved in what it is that we are here to do, and as such it's just another form of control and derision thereby. We can't just buy a game to play a game for what it is; without knowing what it is first. But that would be the ideal. Further, that mindset of being that open about it; is essentially a ideal situation. So then we go forwards knowing this. Accepting this. Let the community be what it is. Let the industry be what it is. The games can be what the game is. We are setting our direction true, and towards the simplicity of the act itself. To play video games to be playing video games. Professionals have this problem all the time. They have lost the ability to do something just to be doing it because we find that enjoyable, to desire, or feel we should. The act of that. Our authenticity combined with the purity of that which we enjoy life as part of. Also combined with this is the fact that more often than not a player is playing a video game for what they think that video game is. It's prone to exploitation. In that the player is playing a game that they think is something which another person influenced them to think. Control again, and derision. Instead, play the game for what it is. The game certainly also isn't what it is not. Play the game for what it is, and make that what it is to you inside your own mind; however you want, like, or imagine. The most fun games to play are the games we made up for our self and our friends. Ubisoft games cost $125 to play, to start out. That's the cost to get into the door for most players. They know that. It doesn't have to be a bad thing. Whatever the cost is, it is also most certainly not what it isn't. We pay to play in the tens of thousands of dollars. Everyday. It is a healthy hobby, and how we chose to spend our time. Why would you rock the boat that is crossing the river to get to the sparse amount of time we have to spend playing video games. It should be the case that when these things detract from our goals or activities; that we focus on that which matters the most in these situations. Unfortunately the whole thing is more often than not, a derided situation to the ideal; when in fact we live in a fictional space in the digital world. Last year I thought to myself why couldn't it all be the same thing. All the things I like and enjoy. Why couldn't it be Oasis where 27 boxes of space were set aside for me to fly between to visit one game or another just to play. Why couldn't I be free like that? Why couldn't I fold TV shows, movies, and books into that? I can, I am, and I will. You can all keep taking this long walk off a short pier. Walk right off the cliff to your own doom, like Lemmings. We are the people that turned around to walk the other way. That's modifying PC games in a nutshell. It isn't easy to do, and requires work to accomplish. That's partly why the pay off is so good. It is a work/play hobby. What madman talked you into using a computer program to do that for you because it was less work. You don't get the pay off without doing the work. The work we do to create these mods, isn't fun. It isn't something I enjoy doing! But that work is put into it because we know what the result will be. How organized that is as a system or it's implementation is left entirely to the end user. And like I said before it's best to start with what the mod developers have written out. If it's not enough just ask. Perhaps I don't understand the desire of wanting a easy life because my life is the opposite of easy. Pragmatism though. We use what works. Your methods whatever those might be, are subject to immediate change when it doesn't work. I default to whatever gets you back playing the game the fastest with the least amount of effort. Buggering around in some manager to do that probably isn't a good idea. Change the narrative. Media is writing that narrative, and you have no choice but to be influenced by them. But they are wrong. For one thing they are writing out that narrative because it gives them $15,000 per month. We are so far past totally corrupt and morally bankrupt. It's not enough that you actively chose not to listen to them. In many cases you will have to ignore them entirely. I wasn't going to buy CP77. They delayed it in April, right? I had planned to play it then. I got bitter, and it turned me off. So I didn't plan on ever playing it. When CP77 launched the news lit up a fire of media frenzy that part focused on the fact that the game wouldn't work. I bought the game in January because I felt deep down inside me that I could make the game work. Also negative news stories are just a way to get everybody talking about something. Everyone does that, hates on new things when it comes out. But in those situations it's a good place to be because all those people will disappear, and that leaves us with the core fans made up of computer nerds of the last 50 years. There isn't much negativity or toxicity that ever comes from the core gamers. We belong here. You belong here with us. On the wise dollar that is our happiness in life come to fruition. That right there speaks to me. When all the other people hate the movie or game. It means there is more for me because they sorry arse has fuhked off to the barn to eat hay, and while we are out in the world in the broad fields of our imagination. It's not that people are shite. It's that most people are shite. And most people are gamers now by association, but they are not actually a gamer. They play games to make their self feel better. We are entertained. We are a hamster wheel of dopamine kicks that later decides to get mouthy and toxic over a bunch of garbage that didn't even matter in the first place. A gamer will beg for the chance to play CP77 in 720p even knowing it's a bad game. CP77 isn't a bad game. That whole narrative is garbage. A game is to be played. The game itself doesn't even matter. It's only ever how we play the game that matters. And in that we are given the freedom to define our own reality. Of the millions that bought CP77, and if hypothetically CP77 was a bad game; even then there would be some gamers that played it anyway because that is their nature you know. To prove them wrong. To make up their own game. It says to me that I should buy a game everybody else hates because they were wrong. Systemic exploitation made them wrong, and we went beyond that because we knew the whole thing was garbage. It's all one mindset or another of systemic exploitation and derision. Often these things are a prison for the mind, and to go beyond that is to set our self free. In the old days we would read the box and the included instructions for the game. This would put us in a position to play the game. We would read the whole instruction book. The game art, and writing were all foundations of getting into the game. Where we were really into it you know. That's gone now. So we have to actively seek out that position. It's why CP77 was so hard to get into, besides the wasted marketing hype train. It was a marketing campaign to create sales instead of one that gets the players into the game. I mean that they feel the game. Can feel the game in a way that allows them to play the game which the result of doing so is more well received by them, and as a good result of playing. I run CP77 in 1080p instead of 2160p because the clarity in 2160p detracts from the game play. In two years I'm sure well be running this game fully developed in 4K or 8K, but what I'm saying is that I find that the game is better received by me as a 1080p game with a ton of post processing instead of a 2160p game that is very detailed. Part of it is Riva Tuner Statistic Server allows us to use TW3 trick on the RED engine again only in CP instead of Witcher. That allows us to run a smooth frame time low frame rate of 30Hz which also allows the engine to run extremely fast. I still want to run CP77 on Windows 7 just to see how fast I can push it. Then maybe later on we'll have 120Hz or 144Hz displays if we work hard and save our money. Pick up a 6060 RTX Ti or whatever future hardware can run CP77 really well in 4K or 8K. But for right now the slightly blurry 1080p CP77 with tons of post processing mimics what games were like on Win7 (which were classics) and inside that the actual game play and the game mechanics of CP77 really shine I believe. Also we can record it without a $2,000 4K pass through PC gaming rig. I don't know though. That's the thing. All these things people say, they don't know either. And that's the point I guess. Play The Game You Want To Play. Good Luck, SpaceMachineSixThousandOne Edited April 1, 2021 by SpaceMachineSixThousandOne Link to comment Share on other sites More sharing options...
TheGreatAndMightyWalrus Posted April 5, 2021 Share Posted April 5, 2021 deleted by user Link to comment Share on other sites More sharing options...
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