preslavb Posted May 4, 2013 Posted May 4, 2013 This is my load order: Quote Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1StreetLights.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1Mart's Mutant Mod.esm=1Impervious Power Armour.esm=1CINEMATECH.esm=1ImaginatorFO3.esp=1iHUD.esm=1Fellout-Full.esp=1RH_IRONSIGHTS.esm=1aHUD.esm=1DCInteriors_ComboEdition.esm=1EVE - MMM Patch.esp=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1Armored Duster.esp=1Dark Justice Duster.esp=1Advanced Recon Armor.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Gear.esp=1Wills Power Armor.esp=1Wills Power Armor Advanced Recon Patch.esp=1Advanced Recon Range Finder.esp=1Detect Traps - Perk.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - DLC.esp=1DarNifiedUIF3.esp=1Easier_hacking_5_8.esp=1Lucky_hacking_5.esp=1Action_Boy_hacking.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Echo_UseBothGloves.esp=1Fellout Brighter Nights.esp=1Fellout-Zeta.esp=1Fellout-PointLookout.esp=1Fellout-pipboylight.esp=1Fellout-BrokenSteel.esp=1Fellout-Anchorage.esp=1WeaponModKits.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1BBBackpacks-v1-1.esp=1Bornagain Outcast T-45d Texture Patch.esp=1Directors Chair - Fallout 3.esp=1Blackened FWE + EVE (PI Merge).esp=1Blackened MMM + EVE (PI Merge).esp=1EVE.esp=1EVE Operation Anchorage.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0FO3 Wanderers Edition - Project Beauty.esp=0WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1FO3_WRP.esp=1FWE RH_IronSights DLC Fix (PI Version).esp=1RH_IronSights DLC Fix for FWE and EVE.esp=0WeaponModKits - FWE Master Release.esp=1Wills Power Armor FWE Patch.esp=1YetAnotherPurgeCellBuffersPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_WMK_Bridge.esp=1RH_EVE_Bridge.esp=1RH_FWE_Bridge.esp=1EVE - FWE Master Release (Follower Enhanced).esp=1EVE - FWE Master Release.esp=1EVE - FWE with WeaponModKits.esp=1EVE Anchorage - FWE DLC Anchorage.esp=1 Please help!
blove Posted May 4, 2013 Posted May 4, 2013 No main menu is usually an orphaned record. A record in a plugin whose formid does not exist in its master anymore or has been repurposed and is of a different formtype now. You are probably looking for an outdated compatibility patch. If I had to guess, probably one of the EVE patches for FWE.
preslavb Posted May 4, 2013 Author Posted May 4, 2013 I've done some tweaking to it because there were a couple of esp-s that were actually the same thing with different extras. Game still doesn't run tho!Here's the new load order: Quote Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1StreetLights.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1Mart's Mutant Mod.esm=1Impervious Power Armour.esm=1CINEMATECH.esm=1ImaginatorFO3.esp=1iHUD.esm=1Fellout-Full.esp=1RH_IRONSIGHTS.esm=1aHUD.esm=1DCInteriors_ComboEdition.esm=1EVE - MMM Patch.esp=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1Armored Duster.esp=1Dark Justice Duster.esp=1Advanced Recon Armor.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Gear.esp=1Wills Power Armor.esp=1Wills Power Armor Advanced Recon Patch.esp=1Advanced Recon Range Finder.esp=1Detect Traps - Perk.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - DLC.esp=1DarNifiedUIF3.esp=1Easier_hacking_5_8.esp=1Lucky_hacking_5.esp=1Action_Boy_hacking.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Echo_UseBothGloves.esp=1Fellout Brighter Nights.esp=1Fellout-Zeta.esp=1Fellout-PointLookout.esp=1Fellout-pipboylight.esp=1Fellout-BrokenSteel.esp=1Fellout-Anchorage.esp=1WeaponModKits.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1BBBackpacks-v1-1.esp=1Bornagain Outcast T-45d Texture Patch.esp=1Directors Chair - Fallout 3.esp=1Blackened FWE + EVE (PI Merge).esp=1Blackened MMM + EVE (PI Merge).esp=1EVE.esp=1EVE Operation Anchorage.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0FO3 Wanderers Edition - Project Beauty.esp=0WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1FO3_WRP.esp=1FWE RH_IronSights DLC Fix (PI Version).esp=1RH_IronSights DLC Fix for FWE and EVE.esp=0WeaponModKits - FWE Master Release.esp=1Wills Power Armor FWE Patch.esp=1YetAnotherPurgeCellBuffersPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_WMK_Bridge.esp=1RH_EVE_Bridge.esp=1RH_FWE_Bridge.esp=1EVE - FWE Master Release (Follower Enhanced).esp=0EVE - FWE Master Release.esp=0EVE - FWE with WeaponModKits.esp=1EVE Anchorage - FWE DLC Anchorage.esp=1
M48A5 Posted May 4, 2013 Posted May 4, 2013 Get BOSS http://fallout3.nexusmods.com/mods/10193/ to sort your load order. Why are you using two Blackened compatibility patches instead of the one combination patch? You also have .esp mixed with the .esm. This will be corrected with BOSS. Streetlights.esm should be placed above BrokenSteel.esm regardless of were BOSS places it. It is obvious that you did not read the mod pages or ReadMes since Blackened should be loaded last.
preslavb Posted May 5, 2013 Author Posted May 5, 2013 On 5/4/2013 at 10:12 PM, M48A5 said: Get BOSS http://fallout3.nexusmods.com/mods/10193/ to sort your load order. Why are you using two Blackened compatibility patches instead of the one combination patch? You also have .esp mixed with the .esm. This will be corrected with BOSS. Streetlights.esm should be placed above BrokenSteel.esm regardless of were BOSS places it. It is obvious that you did not read the mod pages or ReadMes since Blackened should be loaded last.I think I fixed some of the problems but now it just crashes on startup. I think the problem is with the EVE-MMM patch because it is flagged as ESM but it requires an esp (Marts' Mutant Mod-DLC Broken Steel). If there are any other suggestions please tell me :) Updates to load order: Quote GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1aHUD.esm=1iHUD.esm=1Impervious Power Armour.esm=1CINEMATECH.esm=1CRAFT.esm=1CALIBR.esm=1Advanced Recon Tech.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1Detect Traps.esm=1EVE - MMM Patch.esp=1Fellout-Full.esp=1ImaginatorFO3.esp=1DarNifiedUIF3.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1YetAnotherPurgeCellBuffersPlugin.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Project Beauty.esp=0FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Armored Duster.esp=1BBBackpacks-v1-1.esp=1Dark Justice Duster.esp=1Echo_UseBothGloves.esp=1EVE.esp=1EVE Operation Anchorage.esp=1EVE - FWE Master Release.esp=0EVE - FWE Master Release (Follower Enhanced).esp=0EVE Anchorage - FWE DLC Anchorage.esp=1EVE - FWE with WeaponModKits.esp=0RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0Action_Boy_hacking.esp=1Easier_hacking_5_8.esp=1Lucky_hacking_5.esp=1Fellout-pipboylight.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Wills Power Armor.esp=1Wills Power Armor Advanced Recon Patch.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Fellout Brighter Nights.esp=1Bornagain Outcast T-45d Texture Patch.esp=1Directors Chair - Fallout 3.esp=1FO3_WRP.esp=1FWE RH_IronSights DLC Fix (PI Version).esp=1RH_IronSights DLC Fix for FWE and EVE.esp=0Wills Power Armor FWE Patch.esp=1RH_WMK_Bridge.esp=1Blackened FWE + MMM + EVE.esp=1
BlackRampage Posted May 7, 2013 Posted May 7, 2013 On 5/5/2013 at 10:07 AM, preslavb said: I think the problem is with the EVE-MMM patch because it is flagged as ESM but it requires an esp Let's see, You've got the Blackened FWE + MMM + EVE.esp patch. Which is basically a combination of several different patches, including one for EVE-MMM. Ask yourself why you've still got a separate EVE-MMM patch. You do not require it after all. Speaking of which, what version of EVE do you have? Please tell me you've got the Paradox Ignition merged version of EVE. If not, read the Blackened description page (again?). If you do have the PI version of EVE, then plugins (.esp's) related to EVE have become quite redundant and can be removed. Also, check and make sure you're using the very latest version of PI EVE (the 1.1 version). In accordance with what the Blackened description page says about FOIP, you should also remove these plugins: Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0 And these: FO3 Wanderers Edition - Project Beauty.esp=0FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0 That's it for now.
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