Mazdek Posted January 28, 2009 Share Posted January 28, 2009 One of the gazillion mods I am using is causing me and all the mobs to walk and run faster. I didn't add any for that reason, I seem to remember reading in one of the readme's that someone threw that in. I have no idea which one, and I really don't like the change. Is there a console command I can run to reset those values back to what they should be? Thanks for any help and suggestions! Link to comment Share on other sites More sharing options...
Skotte Posted January 28, 2009 Share Posted January 28, 2009 I just searched my console guide & don't see anything that would change movement speed. It might help if you posted your plugins.txt someone might know which mod changes it on Vista it would be somewhere like... C:\Users\(Username)\AppData\Local\Fallout3 Link to comment Share on other sites More sharing options...
Mazdek Posted January 28, 2009 Author Share Posted January 28, 2009 Here it is. Some of the mods don't have readme's in them, I think I went through the rest and couldn't find a mention of new speeds. Link to comment Share on other sites More sharing options...
Mazdek Posted January 29, 2009 Author Share Posted January 29, 2009 I found it, the speed boost was coming from combat_overhaul_v0337.esp, so now I guess I have to find another mod to make the game an FPS w/o autoaim. :/ Link to comment Share on other sites More sharing options...
Skotte Posted January 29, 2009 Share Posted January 29, 2009 I found it, the speed boost was coming from combat_overhaul_v0337.esp, so now I guess I have to find another mod to make the game an FPS w/o autoaim. :/ Or maybe you can edit that little bit out Link to comment Share on other sites More sharing options...
Mazdek Posted January 29, 2009 Author Share Posted January 29, 2009 I thought of that after posting, so I opened the .esp in GECK and searched through it, couldn't find it. I saw one place where there was an entry for speed that was 100 but was labelled with a % so that didn't seem to be it. I guess I can change it and see what happens. Link to comment Share on other sites More sharing options...
BulletSix Posted January 29, 2009 Share Posted January 29, 2009 open it with fomms TESSnip.there you only see the variables the .esp contains.identify the "speedy" ones and delete them, save (keep backup! ;) )load fallout and try :) (if the geck handles the deleting ov variables from an esp in the same manner (getting the default one instead and not setting a "zero"-Value or something), you could use the geck for this, too ... If i talk rubbish, someone please correct me :) Link to comment Share on other sites More sharing options...
Mazdek Posted January 29, 2009 Author Share Posted January 29, 2009 Cool that worked! TESS was much easier to go through than the GECK. :) Thanks! Link to comment Share on other sites More sharing options...
BulletSix Posted January 30, 2009 Share Posted January 30, 2009 np,im glad it worked :) Link to comment Share on other sites More sharing options...
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