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Light turn on and off indoors


Jukkiss

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Hello!

 

I have a modded skyrim, and I have done some ini tweaks also, mainly to correct shadows update time seen outside. But now, I see really strange flickering of lights indoors. Suddenly when I move couple of steps, one light source turns on, and then after couple of steps, it turns off. Really strange. So depending on my characters location / or view angle lights turn on and off.

 

Let me give one example as a screenshot.

 

Any ideas? All info welcome.

 

Best regs.

Nico

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Sure thing Georgiegril. I have also used Skyrim configurator to some degree; and Im not completely sure that are those weak always shown in the ini. But, here it is:

 

([General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fSunShadowUpdateTime=0.2
fSunUpdateThreshold=2.0
fShadowBiasScale=0.6
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1)

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That is your skyrim.ini not prefs.ini.

 

However, from your last post, it seems like you have multiple possible causes-- it could be the configurator, rather than you making only changes in your ini files. So I would recommend trying to retrace your steps, undo your setting changes until your get to the issue.

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Some lighting mods do actually add light objects (for "realism" or whatever), so I just assumed you were using one of those. They usually add lights with some kind of script (and you're basically stuck with that if you installed that version), but sometimes you see mods that add lights to cells by hand (and those you can just remove from your load order).

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Here are the prefs:

 

([General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedTextures=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedLOD=1
bUseThreadedMorpher=1
bUseThreadedMeshes=1
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=3
bDoRadialBlur=1
[Display]
iBlurDeferredShadowMask=1
fInteriorShadowDistance=4000
fShadowDistance=4000
iShadowMapResolution=2048
iShadowMapResolutionPrimary=2048
iShadowMapResolutionSecondary=2048
iShadowSplitCount=3
iMaxAnisotropy=4
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=2
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 7900 Series"
bFXAAEnabled=1
fShadowBiasScale=0.5
iShadowMaskQuarter=5
iAdapter=0
iPresentInterval=1
iShadowFilter=4
bShadowsOnGrass=1
bTransparencyMultisampling=1
bDeferredShadows=1
bDrawShadows=1
bEquippedTorchesCastShadows=1
bActorSelfShadowing=1
bSimpleLighting=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=1
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=0.9000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bUseMultiThreadedTrees=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=20
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bForceHighDetailReflections=0)

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First of all, you don't need 4000 for fInteriorShadowDistance. You can get by with 2000 or probably even 1000.

 

Secondly, using 2048 for iShadowMapResolution might be giving you problems allocation memory for shadows (since that value dictates 4 MB shadows). You should try 1024 or 512 or lower for that.

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