YouDoNotKnowMyName Posted April 13, 2021 Share Posted April 13, 2021 Good evening everybody! Let's say that I make a custom weapon.Let's say that I already made the meshes, materials, textures and that I got it to work in the game. How do I decide on the "stats" of the weapon (damage, reload speed, AP cost, value in caps, ...)? How can I avoid making the weapon "overpowered" or "underpowered"? I know there is no "right answer", but maybe somebody has some thoughts for me to consider ... Link to comment Share on other sites More sharing options...
hrodeberht1 Posted April 13, 2021 Share Posted April 13, 2021 [deleted - no idea how I ended up in the FO4 forums] Link to comment Share on other sites More sharing options...
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