Drahau Posted January 29, 2009 Share Posted January 29, 2009 It has come to my attention that the Anchorage items have a base of 0100 which some mods do have. Therefore you will not be able to spawn them via console. To all modders. Recheck yout items ID to remove this conflict. Link to comment Share on other sites More sharing options...
nosisab Posted January 29, 2009 Share Posted January 29, 2009 It has come to my attention that the Anchorage items have a base of 0100 which some mods do have. Therefore you will not be able to spawn them via console. To all modders. Recheck yout items ID to remove this conflict.That index is relative to the mod's position on the load list. And it is byte wide, 00-FF as opposed to word 0000-FFFF. So nothing is needed to be done with the already done mods (don't even can be done). As to spawn items from the console, the same rules apply if more than one mod is used: not counting the main esm that is aways 00, the desired item index can be find counting the position of the mod in that load order, caring than if it is the tenth (not counting fallout3.esm) it's index is 0A, not 10. And so, 10 is the 16th mod in the list. Link to comment Share on other sites More sharing options...
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