Jump to content

R&D AI Improvements


Amineri

Recommended Posts

Implemented all three changes we discussed using UPKModder (which, by the way, is fantastic) and it works perfectly. Sectoids are cycling through mindfray, mind control, and psi panic like they're normal abilities and still move/fire/overwatch when appropriate:

 

http://i.imgur.com/4BgLkV8.jpg

 

Link to comment
Share on other sites

  • Replies 144
  • Created
  • Last Reply

Top Posters In This Topic

There, that's better:

 

http://i.imgur.com/d00XNSu.jpg

 

UPKModder code:

MODFILEVERSION=4
UPKFILE=XComGame.upk
GUID=5B 06 B8 18 67 22 12 44 85 9B A8 5B 9D 57 1D 4B
FUNCTION=BuildScores@XGAIAbilityRules
RESIZE=17

[BEFORE_HEX]
[HEADER]
C0 02 00 00 B4 02 00 00
[/HEADER]
[code]
40 01 FE 98 00 00 25 36 01 FE 98 00 00 16 54 01 FE 98 00 00 2C 60 16 1B 51 6A 00 00 00 00 00 00 24 01 4A 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 12 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 11 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 10 1E 00 00 00 00 1E 00 00 00 00 1E 00 00 00 40 16 1B 51 6A 00 00 00 00 00 00 24 26 1E 00 00 00 40 1E 00 00 00 40 1E 00 00 00 40 16 1B 51 6A 00 00 00 00 00 00 24 05 4A 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 22 1E 00 00 00 00 4A 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 18 1E 00 00 00 3F 1E 00 00 00 3F 4A 16 1B 51 6A 00 00 00 00 00 00 24 23 4A 1E 00 00 00 00 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 3C 4A 1E 00 00 80 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 27 4A 1E 00 00 80 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 2D 1E 00 00 00 00 4A 1E 00 00 00 3F 16 1B 51 6A 00 00 00 00 00 00 24 3A 4A 1E 00 00 00 00 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 39 1E 00 00 00 00 1E 00 00 00 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 21 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 07 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 3F 4A 1E 00 00 80 3F 4A 16 1B 51 6A 00 00 00 00 00 00 24 0D 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 16 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 1B 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 2B 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 2C 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 3E 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 42 1E 00 00 00 00 1E 00 00 00 00 1E 00 00 00 3F 16 1B 51 6A 00 00 00 00 00 00 24 40 1E 00 00 00 3F 1E 00 00 00 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 41 4A 1E 00 00 00 00 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 44 1E 00 00 00 00 1E 00 00 80 3F 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 48 4A 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 1D 1E 00 00 00 00 1E 00 00 80 3F 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 5A 4A 1E 00 00 00 00 4A 16 04 0B 53
[/CODE]
[/BEFORE_HEX]

[AFTER_HEX]
[HEADER]
CF 02 00 00 CB 02 00 00
[/HEADER]
[code]
40 01 FE 98 00 00 25 36 01 FE 98 00 00 16 54 01 FE 98 00 00 2C 60 16 1B 51 6A 00 00 00 00 00 00 24 01 4A 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 12 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 11 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 10 1E 00 00 00 00 1E 00 00 00 00 1E 00 00 00 40 16 1B 51 6A 00 00 00 00 00 00 24 26 1E 00 00 00 40 1E 00 00 00 40 1E 00 00 00 40 16 1B 51 6A 00 00 00 00 00 00 24 05 4A 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 22 1E 00 00 00 00 4A 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 18 1E 00 00 00 3F 1E 00 00 00 3F 4A 16 1B 51 6A 00 00 00 00 00 00 24 23 4A 1E 00 00 00 00 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 3C 4A 1E 00 00 80 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 27 4A 1E 00 00 80 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 2D 1E 00 00 00 00 4A 1E 00 00 00 3F 16 1B 51 6A 00 00 00 00 00 00 24 3A 4A 1E 00 00 00 00 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 39 4A 1E 00 00 00 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 21 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 07 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 3F 4A 1E 00 00 80 3F 4A 16 1B 51 6A 00 00 00 00 00 00 24 0D 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 16 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 1B 1E 00 00 00 00 4A 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 2B 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 2C 4A 4A 4A 16 1B 51 6A 00 00 00 00 00 00 24 3E 1E 00 00 00 00 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 42 1E 00 00 00 00 1E 00 00 00 00 1E 00 00 00 3F 16 1B 51 6A 00 00 00 00 00 00 24 40 1E 00 00 00 3F 1E 00 00 00 3F 1E 00 00 00 00 16 1B 51 6A 00 00 00 00 00 00 24 41 4A 1E 00 00 00 00 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 44 1E 00 00 00 00 1E 00 00 80 3F 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 48 4A 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 1D 1E 00 00 00 00 1E 00 00 80 3F 1E 00 00 80 3F 16 1B 51 6A 00 00 00 00 00 00 24 5A 4A 1E 00 00 00 00 4A 16 1B 51 6A 00 00 00 00 00 00 24 28 4A 1E 00 00 80 3F 1E 00 00 00 00 16 04 0B 0B 0B 0B 0B 53
[/CODE]

[/AFTER_HEX]

MODFILEVERSION=4
UPKFILE=XComGame.upk
GUID=5B 06 B8 18 67 22 12 44 85 9B A8 5B 9D 57 1D 4B
FUNCTION=AI_OffenseScore@XGAIAbilityDM

[BEFORE_HEX]
[HEADER]
4C 05 00 00 E4 03 00 00
[/HEADER]
[code]
0F 00 1A 98 00 00 19 00 1D 98 00 00 0A 00 61 89 00 00 00 1B 95 3B 00 00 00 00 00 00 16 07 05 05 19 01 C2 97 00 00 13 00 1D 99 00 00 00 1B FF 3C 00 00 00 00 00 00 00 1A 98 00 00 16 05 1A 98 00 00 00 00 1A 98 00 00 0A 97 00 26 0F 00 1B 98 00 00 19 01 CF 97 00 00 0A 00 36 9D 00 00 00 1B AF 39 00 00 00 00 00 00 16 06 02 05 0A D3 00 2C 05 07 D0 00 9A 36 19 01 D1 97 00 00 0A 00 E6 C5 00 00 00 1B C9 3B 00 00 00 00 00 00 16 25 16 B8 00 1B 98 00 00 38 3F 26 16 06 02 05 0A D8 00 2C 23 0A DD 00 2C 25 0A 02 01 2C 07 0F 00 1B 98 00 00 1B 51 37 00 00 00 00 00 00 00 1D 98 00 00 16 06 02 05 0A 7F 01 2C 41 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 07 6D 01 19 01 CF 97 00 00 0A 00 7A 9B 00 00 00 1B 56 3D 00 00 00 00 00 00 16 0F 00 1B 98 00 00 1E 00 00 00 40 06 7C 01 0F 00 1B 98 00 00 1E CD CC 4C 3E 06 02 05 0A 2F 02 2C 23 0F 00 1B 98 00 00 1E 00 00 80 3F 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 0F 00 19 98 00 00 93 19 01 D1 97 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 19 00 15 98 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 16 B9 00 1B 98 00 00 AC 38 3F 00 19 98 00 00 1E 00 00 20 42 16 16 06 02 05 0A 34 02 2C 27 0A E4 02 2C 3C 0F 00 1B 98 00 00 1E 00 00 00 00 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 0F 00 19 98 00 00 93 19 01 D1 97 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 19 00 15 98 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 16 B8 00 1B 98 00 00 AC 38 3F 00 19 98 00 00 1E 00 00 70 41 16 16 06 02 05 0A 7A 03 2C 3A 0F 00 18 98 00 00 19 01 CF 97 00 00 1C 00 10 9B 00 00 00 1B EA 39 00 00 00 00 00 00 2E BA 8A 00 00 00 1D 98 00 00 16 07 46 03 96 00 18 98 00 00 2C 02 16 0F 00 1B 98 00 00 1E 00 00 00 00 06 77 03 07 68 03 9A 00 18 98 00 00 2C 02 16 0F 00 1B 98 00 00 1E 00 00 80 3F 06 77 03 0F 00 1B 98 00 00 1E 00 00 A0 41 06 02 05 0A B4 04 2C 48 07 B1 04 9A 19 01 D1 97 00 00 0A 00 67 C7 00 00 00 1B D2 3A 00 00 00 00 00 00 16 26 16 0F 00 14 98 00 00 19 01 D1 97 00 00 0A 00 E9 C5 00 00 00 1B CB 3B 00 00 00 00 00 00 16 58 00 14 98 00 00 00 13 98 00 00 00 4A 9B 04 0F 00 16 98 00 00 35 56 0F 00 00 58 0F 00 00 00 00 19 19 00 13 98 00 00 0A 00 B3 C7 00 00 00 1B 8F 37 00 00 00 00 00 00 16 09 00 E8 B5 00 00 00 01 E8 B5 00 00 07 9A 04 84 84 9A 00 16 98 00 00 2C 07 16 18 0E 00 9A 00 16 98 00 00 2C 0F 16 16 18 0E 00 9A 00 16 98 00 00 2C 0B 16 16 07 9A 04 81 19 00 13 98 00 00 0C 00 8C 38 00 00 00 1B E2 43 00 00 00 00 00 00 2C 48 16 16 A5 00 17 98 00 00 16 31 30 0F 00 1B 98 00 00 38 3F 00 17 98 00 00 06 02 05 0A FF 04 2C 5A 07 ED 04 19 01 D0 97 00 00 0A 00 CE AB 00 00 00 1B 39 45 00 00 00 00 00 00 16 0F 00 1B 98 00 00 1E 00 00 00 00 06 FC 04 0F 00 1B 98 00 00 1E 00 00 80 3F 06 02 05 0A FF FF 06 37 05 0F 00 1B 98 00 00 19 01 C2 97 00 00 13 00 26 99 00 00 00 1B 18 3A 00 00 00 00 00 00 00 1A 98 00 00 16 04 00 1B 98 00 00 04 3A 1C 98 00 00 53
[/CODE]
[/BEFORE_HEX]

[AFTER_HEX]
[HEADER]
4C 05 00 00 E4 03 00 00
[/HEADER]
[code]
0F 00 1A 98 00 00 19 00 1D 98 00 00 0A 00 61 89 00 00 00 1B 95 3B 00 00 00 00 00 00 16 07 05 05 19 01 C2 97 00 00 13 00 1D 99 00 00 00 1B FF 3C 00 00 00 00 00 00 00 1A 98 00 00 16 05 1A 98 00 00 00 00 1A 98 00 00 0A 97 00 26 0F 00 1B 98 00 00 19 01 CF 97 00 00 0A 00 36 9D 00 00 00 1B AF 39 00 00 00 00 00 00 16 06 02 05 0A D3 00 2C 05 07 D0 00 9A 36 19 01 D1 97 00 00 0A 00 E6 C5 00 00 00 1B C9 3B 00 00 00 00 00 00 16 25 16 B8 00 1B 98 00 00 38 3F 26 16 06 02 05 0A F8 00 2C 07 0F 00 1B 98 00 00 1B 51 37 00 00 00 00 00 00 00 1D 98 00 00 16 06 02 05 0A 75 01 2C 41 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 07 63 01 19 01 CF 97 00 00 0A 00 7A 9B 00 00 00 1B 56 3D 00 00 00 00 00 00 16 0F 00 1B 98 00 00 1E 00 00 00 40 06 72 01 0F 00 1B 98 00 00 1E CD CC 4C 3E 06 02 05 0A 25 02 2C 23 0F 00 1B 98 00 00 1E 00 00 80 3F 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 0F 00 19 98 00 00 93 19 01 D1 97 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 19 00 15 98 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 16 B9 00 1B 98 00 00 AC 38 3F 00 19 98 00 00 1E 00 00 20 42 16 16 06 02 05 0A 2A 02 2C 28 0A 2F 02 2C 39 0A 34 02 2C 27 0A E4 02 2C 3C 0F 00 1B 98 00 00 1E 00 00 00 00 0F 00 15 98 00 00 19 2E BA 8A 00 00 00 1D 98 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 0F 00 19 98 00 00 93 19 01 D1 97 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 19 00 15 98 00 00 0A 00 A0 37 00 00 00 1B E6 3B 00 00 00 00 00 00 16 16 B8 00 1B 98 00 00 AC 38 3F 00 19 98 00 00 1E 00 00 70 41 16 16 06 02 05 0A 7A 03 2C 3A 0F 00 18 98 00 00 19 01 CF 97 00 00 1C 00 10 9B 00 00 00 1B EA 39 00 00 00 00 00 00 2E BA 8A 00 00 00 1D 98 00 00 16 07 46 03 96 00 18 98 00 00 2C 02 16 0F 00 1B 98 00 00 1E 00 00 00 00 06 77 03 07 68 03 9A 00 18 98 00 00 2C 02 16 0F 00 1B 98 00 00 1E 00 00 80 3F 06 77 03 0F 00 1B 98 00 00 1E 00 00 A0 41 06 02 05 0A B4 04 2C 48 07 B1 04 9A 19 01 D1 97 00 00 0A 00 67 C7 00 00 00 1B D2 3A 00 00 00 00 00 00 16 26 16 0F 00 14 98 00 00 19 01 D1 97 00 00 0A 00 E9 C5 00 00 00 1B CB 3B 00 00 00 00 00 00 16 58 00 14 98 00 00 00 13 98 00 00 00 4A 9B 04 0F 00 16 98 00 00 35 56 0F 00 00 58 0F 00 00 00 00 19 19 00 13 98 00 00 0A 00 B3 C7 00 00 00 1B 8F 37 00 00 00 00 00 00 16 09 00 E8 B5 00 00 00 01 E8 B5 00 00 07 9A 04 84 84 9A 00 16 98 00 00 2C 07 16 18 0E 00 9A 00 16 98 00 00 2C 0F 16 16 18 0E 00 9A 00 16 98 00 00 2C 0B 16 16 07 9A 04 81 19 00 13 98 00 00 0C 00 8C 38 00 00 00 1B E2 43 00 00 00 00 00 00 2C 48 16 16 A5 00 17 98 00 00 16 31 30 0F 00 1B 98 00 00 38 3F 00 17 98 00 00 06 02 05 0A FF 04 2C 5A 07 ED 04 19 01 D0 97 00 00 0A 00 CE AB 00 00 00 1B 39 45 00 00 00 00 00 00 16 0F 00 1B 98 00 00 1E 00 00 00 00 06 FC 04 0F 00 1B 98 00 00 1E 00 00 80 3F 06 02 05 0A FF FF 06 37 05 0F 00 1B 98 00 00 19 01 C2 97 00 00 13 00 26 99 00 00 00 1B 18 3A 00 00 00 00 00 00 00 1A 98 00 00 16 04 00 1B 98 00 00 04 3A 1C 98 00 00 53
[/CODE]
[/AFTER_HEX]

MODFILEVERSION=4
UPKFILE=XComGame.upk
GUID=5B 06 B8 18 67 22 12 44 85 9B A8 5B 9D 57 1D 4B
FUNCTION=HasPredeterminedAbility@XGAIBehavior_Psi

[BEFORE_HEX]
[HEADER]
B9 03 00 00 A1 02 00 00
[/HEADER]
[code]
0F 01 58 9A 00 00 2A 0F 36 01 80 A0 00 00 25 07 58 03 81 19 01 90 9A 00 00 0A 00 5A A9 00 00 00 1B A5 60 00 00 00 00 00 00 16 16 07 7B 00 1B FF 32 00 00 00 00 00 00 01 58 9A 00 00 16 0F 01 59 9A 00 00 19 01 90 9A 00 00 09 00 E9 D1 00 00 00 01 E9 D1 00 00 04 27 1B E2 01 00 00 00 00 00 00 01 80 A0 00 00 2C 27 4A 16 0F 00 B3 A0 00 00 1B 4F 38 00 00 00 00 00 00 16 07 5D 01 77 00 B3 A0 00 00 2A 16 0F 00 B4 A0 00 00 2E BA 8A 00 00 19 01 8F 9A 00 00 15 00 7F 3A 00 00 00 1B C1 32 00 00 00 00 00 00 2C 2D 00 B3 A0 00 00 16 07 5D 01 82 77 00 B4 A0 00 00 2A 16 18 20 00 19 00 B4 A0 00 00 0A 00 69 89 00 00 00 1C 6A 89 00 00 16 16 55 01 80 A0 00 00 0A 00 00 B4 A0 00 00 16 07 5D 01 9A 36 01 80 A0 00 00 26 16 0F 01 59 9A 00 00 00 B3 A0 00 00 1B E2 01 00 00 00 00 00 00 01 80 A0 00 00 2C 28 4A 16 0F 00 B4 A0 00 00 2E BA 8A 00 00 19 01 8F 9A 00 00 0D 00 7F 3A 00 00 00 1B C1 32 00 00 00 00 00 00 2C 26 2A 16 07 0C 03 82 82 77 00 B4 A0 00 00 2A 16 18 20 00 19 00 B4 A0 00 00 0A 00 69 89 00 00 00 1C 6A 89 00 00 16 16 18 23 00 97 19 00 B4 A0 00 00 0A 00 D4 89 00 00 00 1B 0D 3A 00 00 00 00 00 00 16 25 16 16 14 2D 00 B2 A0 00 00 82 19 01 8F 9A 00 00 0A 00 2B 36 00 00 00 1C 2C 36 00 00 16 18 22 00 81 19 01 8F 9A 00 00 0A 00 79 C5 00 00 00 1B 8D 44 00 00 00 00 00 00 16 16 16 07 0C 03 84 9A 36 19 01 8F 9A 00 00 09 00 93 39 00 00 00 01 93 39 00 00 25 16 18 7B 00 82 2D 00 B2 A0 00 00 18 6C 00 84 19 01 90 9A 00 00 32 00 DE A9 00 00 00 1B D2 43 00 00 00 00 00 00 19 01 8F 9A 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 01 8F 9A 00 00 4A 16 18 20 00 19 01 90 9A 00 00 0A 00 13 AB 00 00 00 1B 53 3D 00 00 00 00 00 00 16 16 16 16 55 01 80 A0 00 00 0A 00 00 B4 A0 00 00 16 07 47 03 97 36 01 80 A0 00 00 25 16 0F 01 59 9A 00 00 19 10 25 01 80 A0 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 04 97 36 01 80 A0 00 00 25 16 06 A7 03 07 A7 03 9A 36 19 01 90 9A 00 00 09 00 14 D2 00 00 00 01 14 D2 00 00 26 16 0F 01 59 9A 00 00 10 25 19 01 90 9A 00 00 09 00 14 D2 00 00 00 01 14 D2 00 00 04 1C B6 9E 00 00 16 04 3A B5 A0 00 00 53
[/CODE]
[/BEFORE_HEX]


[AFTER_HEX]
[HEADER]
B9 03 00 00 A1 02 00 00
[/HEADER]
[code]
0F 01 58 9A 00 00 2A 0F 36 01 80 A0 00 00 25 07 54 03 81 19 01 90 9A 00 00 0A 00 5A A9 00 00 00 1B A5 60 00 00 00 00 00 00 16 16 07 7B 00 1B FF 32 00 00 00 00 00 00 01 58 9A 00 00 16 0F 01 59 9A 00 00 19 01 90 9A 00 00 09 00 E9 D1 00 00 00 01 E9 D1 00 00 04 27 1B E2 01 00 00 00 00 00 00 01 80 A0 00 00 2C 27 4A 16 0F 00 B3 A0 00 00 1B 4F 38 00 00 00 00 00 00 16 07 6F 01 77 00 B3 A0 00 00 2A 16 0F 00 B4 A0 00 00 2E BA 8A 00 00 19 01 8F 9A 00 00 15 00 7F 3A 00 00 00 1B C1 32 00 00 00 00 00 00 2C 2D 00 B3 A0 00 00 16 07 6F 01 82 77 00 B4 A0 00 00 2A 16 18 20 00 19 00 B4 A0 00 00 0A 00 69 89 00 00 00 1C 6A 89 00 00 16 16 55 01 80 A0 00 00 0A 00 00 B4 A0 00 00 16 07 6F 01 9A 36 01 80 A0 00 00 26 16 0F 01 59 9A 00 00 00 B3 A0 00 00 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0F 00 B4 A0 00 00 2E BA 8A 00 00 19 01 8F 9A 00 00 0D 00 7F 3A 00 00 00 1B C1 32 00 00 00 00 00 00 2C 26 2A 16 07 08 03 82 82 77 00 B4 A0 00 00 2A 16 18 20 00 19 00 B4 A0 00 00 0A 00 69 89 00 00 00 1C 6A 89 00 00 16 16 18 23 00 97 19 00 B4 A0 00 00 0A 00 D4 89 00 00 00 1B 0D 3A 00 00 00 00 00 00 16 25 16 16 14 2D 00 B2 A0 00 00 82 19 01 8F 9A 00 00 0A 00 2B 36 00 00 00 1C 2C 36 00 00 16 18 22 00 81 19 01 8F 9A 00 00 0A 00 79 C5 00 00 00 1B 8D 44 00 00 00 00 00 00 16 16 16 07 08 03 84 9A 36 19 01 8F 9A 00 00 09 00 93 39 00 00 00 01 93 39 00 00 25 16 18 7B 00 82 2D 00 B2 A0 00 00 18 6C 00 84 19 01 90 9A 00 00 32 00 DE A9 00 00 00 1B D2 43 00 00 00 00 00 00 19 01 8F 9A 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 01 8F 9A 00 00 4A 16 18 20 00 19 01 90 9A 00 00 0A 00 13 AB 00 00 00 1B 53 3D 00 00 00 00 00 00 16 16 16 16 55 01 80 A0 00 00 0A 00 00 B4 A0 00 00 16 07 43 03 97 36 01 80 A0 00 00 25 16 0F 01 59 9A 00 00 19 10 25 01 80 A0 00 00 0A 00 D2 89 00 00 00 1B 9A 3A 00 00 00 00 00 00 16 04 97 36 01 80 A0 00 00 25 16 06 A3 03 07 A3 03 9A 36 19 01 90 9A 00 00 09 00 14 D2 00 00 00 01 14 D2 00 00 26 16 0F 01 59 9A 00 00 10 25 19 01 90 9A 00 00 09 00 14 D2 00 00 00 01 14 D2 00 00 04 1C B6 9E 00 00 16 04 3A B5 A0 00 00 53
[/CODE]
[/AFTER_HEX]
Edited by monju125
Link to comment
Share on other sites

Looks good!

 

As a small aside, you do realize that you can break up the lines of hex (all of the linefeed whitespace is removed when applying), and can also sprinkly comments throughout the blocks? I find it makes for much more readable code.

 

Here are a couple of contributions to make sectoids a bit more formidable:

 

Unlock ability for Sectoids to use Suppression:

 

  Reveal hidden contents

 

 

And here are a set of changes that make MindMerge effects scale with the will of the caster :

 

  Reveal hidden contents

 

 

This preserves the +25 Crit bonus but changes the bonus HP (and healing) to use : +1 + Will/25, and grants bonus will to the receiver of : 20 + Will/5.

 

These same bonuses apply if MindMerge is given to and used by XCOM. I upped the base Will stat for Sectoids to be 25 so that starting Sectoids granted +2 HP and +25 Will. With 50 Will a Sectoid can be fairly formidable with Psi Panic and MindFray.

 

I'd recommend dropping the MindFray damage to 1 -- the -50 aim, -50 Will, and -50% movement debuff is more than enough without dealing 5 damage on top of it all.

 

Here's a change that will set MindFray damage to 1:

 

  Reveal hidden contents

 

 

 

-------------

 

I'm also getting pretty close to reworking the psionic system for XCOM soldiers. Unfortunately it's already at 37 distinct changes (on top of the the changes needed to implement the Expanded Perk Tree), and I haven't even started adding code to expand the number of psionic abilities.

 

It would be a fairly big mod to distribute via pasting in Mod Talk ... :)

Link to comment
Share on other sites

  On 1/19/2014 at 9:17 AM, Amineri said:

As a small aside, you do realize that you can break up the lines of hex (all of the linefeed whitespace is removed when applying), and can also sprinkly comments throughout the blocks? I find it makes for much more readable code.

 

Yeah, I do, but the changes were so minor that parsing out and commenting out the entire function just for the one new line in BuildScores, for example, seemed like overkill.

Link to comment
Share on other sites

  On 1/19/2014 at 10:17 AM, wghost81 said:

About Suppression... Aliens in EW still tend to skip turn when suppressed. It would be nice, if some of you could look into this. :wink:

 

I know this was discussed before, but I'm not sure if consensus was ever reached. What should their default action be if every other action is filtered out while suppressed? Was it that they should flee if they're alone? Maybe go on overwatch or hunker down if they have visible friendlies?

Link to comment
Share on other sites

  Quote

 

 

What should their default action be if every other action is filtered out while suppressed?

 

Amineri can correct me, but I believe answering this question isn't necessary -- there is a math bug in the code that caused the aliens to skip their turn: It wasn't a deliberate choice for them to freeze.

 

I believe there was another math problem that prevented the aliens from using hunker down.

 

We haven't confirmed the math bugs are still there in the EW code, but it seems likely that's the case. When corrected, their AI runs properly, and the aliens will do something when suppressed and flanked, and will sometimes hunker down when the situation warrants.

Edited by johnnylump
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...