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Invalid Plugin


aurreth

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Vortex suddenly decided my recently edited ESP is no longer a valid plugin.

 

1. The ESP file is in the FO4 Data directory.

2. The CK does not see it.

3. FO4Edit does not see it.

 

How can I open the ESP in either CK or FO4Edit to try and fix any problems, when apparently both of those will only recognize what Vortex considers "valid plugins"?

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Vortex suddenly decided my recently edited ESP is no longer a valid plugin.

 

1. The ESP file is in the FO4 Data directory.

2. The CK does not see it.

3. FO4Edit does not see it.

 

How can I open the ESP in either CK or FO4Edit to try and fix any problems, when apparently both of those will only recognize what Vortex considers "valid plugins"?

Paste the esp file here through Google Drive Link

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Vortex suddenly decided my recently edited ESP is no longer a valid plugin.

 

1. The ESP file is in the FO4 Data directory.

2. The CK does not see it.

3. FO4Edit does not see it.

 

How can I open the ESP in either CK or FO4Edit to try and fix any problems, when apparently both of those will only recognize what Vortex considers "valid plugins"?

Paste the esp file here through Google Drive Link

 

 

I appreciate the offer, but I already scrapped it and rebuilt it, and did a better job than the first time through lol

 

However, I seriously would like to know how to open ANY esp file in FO4, not just the ones that are deployed by a mod manager. I mean what if I want to take a look at something I'm not actively using? Fix inconsistencies between two plugins that refuse to load at the same time? The way things are set up by default I can't.

 

FO4 is supposed to be an editor, it should damn well let me edit any plugin, not just whatever is currently active in my load order.

Edited by aurreth
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