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Nightingale Re-Tex HD WIP


Dhegonus

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hey hey, planning on doing a dungeon to obtian this armour and make a weaker variant that is craftable, it is a standalone armour, as in, it won't replace any thing ingame :)

 

http://img20.imageshack.us/img20/8844/tesv2013051010191858.jpg

 

 

http://img94.imageshack.us/img94/7160/tesv2013051010193371.jpg

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Hey Dhegonus,

 

This looks good! There are a couple of things that I would do to set the materials apart. What materials is the bow made of? To me, it looks like stone which would make for quite a heavy bow!

 

- The contrast is very even across the asset. Although this could be lighting related, I would make the hex pattern or the metal parts darker/lighter than the other materials. Carry these changes into the specular map and/or environment mask also.

- The wear and tear on the metal is very uniform and even. Combined with the hex pattern and low contrast, your eye is never drawn to any one detail. Wear and tear could be more appropriately placed. By taking away some details, the viewer's eye is drawn to details. If you have areas of low detail, the high detail areas will be more effective.

- I would add a small indication of shadow between the metal material and the hex pattern material. I think there needs to be a stronger indication of a material change. Or, the normal map is not shouldering enough of the work and needs some editing to create a harder shadow.

 

One thing that helps me when creating assets is to define the materials early on. I typically work on the specular texture first since that drives a lot of what defines a material (gloss value, brightness, etc.). The difference between a composite metal, plastic, rubber, rusted metal, wood, and an anodized metal can all be defined in the specular. Once your materials are reading well and accurately, the rest of the textures will fall into place fairly easily.

 

Anyways, hope this helps. I think it's a great start and a focus on really defining and separating materials will really help sell this asset.

 

Edit: Sleep deprivation > grammar.

Edited by Twizzler77
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