Shadeybladey Posted April 19, 2021 Share Posted April 19, 2021 My last character could, but my latest one cannot. I CAN smith Silver Bolts from my own mod, for my Silver Crossbow, but that is a waste of silver. I specialise in Light Smithing, not Heavy, so I don't know whether I'd be able to make Dwarven Bolts and Crossbows. It's a bit annoying as I just got the 2nd Quest Tome from my own mod so I can make Legendary Mithril ingots and smith mithril weapons, but making Mithril bolts is DEFINITELY a waste of Mithril ingots, as the hidden perks for extra damage vs Undead and Lycanthropes are applied to the launcher, not the missile. The relevant COBJ is: DLC1RecipeTechBoltSteel Target Function Name Function Info Comp Value S GetGlobalValue Global 'DLC1TechXbowSteelChanceNone' == 0.00 S HasPerk Perk: 'SteelSmithing' == 1.00I have a 3rd party mod that changes Steel Smithing to Basic Smithing, but it's the same form ID as Vanilla. My own mod also needs Steel Smithing, plus other crafting perks, in order to make Silver and Mithril weapons, so that doesn't matter as it's just a cosmetic change to the Form ID name. I don't understand that global value. I turned down the Dawnguard when he asked me to join and slay vampires, and I have not been to any of the Dawnguard or Dragonborn locations, but I have no idea if that matters. One thing, I trained Smithing up to 100 and made it Legendary and then trained it up again. Could it be that? Cheers! :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 19, 2021 Share Posted April 19, 2021 In order to craft the dawnguard dlc bolts one needs to join them and do the quests far enough to unlock the ability. If you really want to craft them without doing the dawnguard dlc, you can try removing the dawnguard related conditions from the recipes. Link to comment Share on other sites More sharing options...
Shadeybladey Posted April 20, 2021 Author Share Posted April 20, 2021 Ah, OK, Cheers! So that's what the global value means, I have not joined the Dawnguard? :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 20, 2021 Share Posted April 20, 2021 Specifically, it means that you have not done the quest (Ancient Technology, I think) where the value gets changed to 0 from whatever it is to begin with. Joining the Dawnguard is one of the prerequisites to obtaining that quest. In the simplest terms, yeah you haven't joined Dawnguard and thus cannot craft those bolts. Link to comment Share on other sites More sharing options...
Shadeybladey Posted April 20, 2021 Author Share Posted April 20, 2021 Well, it says DLC1TechXbowSteelChanceNone == 0.00 which implies to me that I have no chance, but it says 0.00, which means that I do. Wouldn't it be set to 1.00 if I had no chance of crafing the bolts? I can console them in, anyway, and I could add that COBJ to my Silver and Mithril smithing mod. The irony is that I made a silver crossbow and two silver scimitars to kill the undead boss I had placed at Alftand, tempered up to Legendary, and when I got there he was already dead! I think the Dwemer Spheres had bashed him up and then he walked into one of the traps! It's like Skyrim is an actual living world, sometimes. But now I read his journal I can make Mithril weapons, which are even better against Undead and Lycanthropes, and do damage between Elven and Glass. I probably should have made it between Glass and Dragonbone, but when made Legendary with my 6 pieces of clothing and jewellery that add 20% each to tempering, they do huge damage, anyway. Even without a Flask of the Blacksmith. Was it you in another thread that said that sometimes making a skill Legendary can cause bugs? I decided I didn't need the Dragon Armour perk, so I made Smithing Legendary and consoled my scores back up to 100. I wondered if that might be affecting my game? Cheers! :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 20, 2021 Share Posted April 20, 2021 The only perk that has issues with Smithing being made legendary is the Arcane Blacksmith. You might not be able to temper enchanted items especially those with two effects if I understand the bug correctly. Might be too late, but the easy workaround is to just not take that perk until you decide that you will not make Smithing legendary again. The global variable name and its value is Bethesda and the logic of whomever put it together. I'm guessing they were thinking something like: at value 1 the player will have 100% chance at crafting no steel bolts i.e. 0% chance at crafting steel boltsat value 0 the player will have 0% chance at crafting no steel bolts i.e. 100% chance at crafting steel bolts Basically, they pulled a double negative on us... Link to comment Share on other sites More sharing options...
Shadeybladey Posted April 20, 2021 Author Share Posted April 20, 2021 Ah, OK, Bethesda logic! At least someone could work it out and tell me! I had the Arcane Smithing perk as I need it for crafting Mithril. Since I made it Legendary, I tempered some enchanted Glass armour with no trouble, but not tried any weapons yet. Perhaps I escaped the bug! :) I won't be going any higher up the Enchanting tree with this character anyway. As I am role-playing a Thief there's not a lot of perk points left for non-Thief things and crafting. I have too many mods that add additional perks to a tree as it is. And it's really a test for updating and completing some of my mods, but I got carried away in Riften, as I relaised I had never done the entire Thieves Guild quest line! She's level 100 already! :D Link to comment Share on other sites More sharing options...
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