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About "learning to create mods FO4" ...


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Good evening everybody!

 

So, as far as I understand it, there are basically two different "approaches" to learning how to create mods for FO4:

 

  1. Reverse - engineering other mods
    For example, if I wanted to make a mod that adds new craftable objects, I would have a look at how other mods that do that are made. Or I would have a look at how this is done in the game itself.
  2. Looking at all the functionality of the tools (the CK, xEdit, ...)
    The good old "what does this button do ?" - method.
    Finding out what exactly the "functions" of the tools are.
    And then trying to think about possible applications for the functions of the tools.
    (Like for example: "Oh, I can right click in the object window and select 'new', so maybe I can import custom meshes into the game ...")

 

That's great and all, but what if neither one of those ways seems like it will get me towards my goal?

What if there is no other already existing mod that kind of does something like I want to implement?

What if there doesn't seem to be an (obvious) "function" to do what I want to do in the CK or xEdit?

 

What can I do in such a situation?

(Other then asking stupid repetitive "is it possible to do XYZ " - questions here)

 

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Those are the methods that work though. You experiment yourself, you look at other people's work ( and by now there will be mods doing at least some of the stuff you want if not all), and you ask when you get stuck.

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and by now there will be mods doing at least some of the stuff you want if not all

I have never seen a mod that adds other "movement types" (like sneak, walk, run, I would like to make a mod that also lets the player "crawl" or "lay down").

 

You mean like this? You can find the mod here.

 

As for the modding approaches you outline, I personally adhere to the second approach because it provides the greatest amount of personal reward, at least in my opinion. I'd much rather learn by experimentation than reverse-engineering, at least as far as modding is concerned.

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Ye

 

 

 

and by now there will be mods doing at least some of the stuff you want if not all

I have never seen a mod that adds other "movement types" (like sneak, walk, run, I would like to make a mod that also lets the player "crawl" or "lay down").

 


You mean like this?

 

Yes, except that that mod is incompatible with like 99% of all mods that add new weapons to the game ...

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Going prone like in ghost recon would be so bad ass, I hope you get it done dude

You know what would be even better?

If the "collision" of the player character changed with it as well, so if your are "crawling", you could crawl through small spaces ...

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And that's your chance to find a way to do it without needing 2000 patches.

Ahhh, I guess you are right ...

I think I just needed a "kick in the butt" to get started messing around instead of just sitting here complaining ...

 

 

If my memory serves this was done using extender functions for NV so I'd start looking into that. F4SE may or may not offer the needed answers.

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