sasanito95 Posted April 24, 2021 Share Posted April 24, 2021 Hi everyone!). I have a trouble with modding The Sanctuary BIG tree. I tried to mod this tree (leave the trunk of the tree, delete branches), but after that my game crashed(( I built a treehouse and these branches is so annoying, because they pass through walls. Could someone help with modding or just edit BIG Sanctuary tree by himself). Thank you!. And sorry for my bad English.)) Link to comment Share on other sites More sharing options...
aurreth Posted April 24, 2021 Share Posted April 24, 2021 I assume you are editing the Nif file (TreeElmTree01Static.nif). Nifskope by itself won't work. I've tried, you just end up with meshes that either don't show up in game (invisible objects) or cause crashes. You are getting a crash because you are editing every tree in the game that uses that mesh, not just the one in Sanctuary, and the game can't load all those damaged meshes. What you need to do is make a copy of the nif file, edit that, and then use the CK to replace the Sanctuary tree with your nif file. Editing the nif file is a pain from what I can tell. Export it to an obj file, edit that, perform voodoo ritual, import back to nif. I don't know how to do the voodoo part (3D modelling and format conversions), but I can walk you through swapping out the original tree with your new one. Link to comment Share on other sites More sharing options...
sasanito95 Posted April 25, 2021 Author Share Posted April 25, 2021 I assume you are editing the Nif file (TreeElmTree01Static.nif). Nifskope by itself won't work. I've tried, you just end up with meshes that either don't show up in game (invisible objects) or cause crashes. You are getting a crash because you are editing every tree in the game that uses that mesh, not just the one in Sanctuary, and the game can't load all those damaged meshes. What you need to do is make a copy of the nif file, edit that, and then use the CK to replace the Sanctuary tree with your nif file. Editing the nif file is a pain from what I can tell. Export it to an obj file, edit that, perform voodoo ritual, import back to nif. I don't know how to do the voodoo part (3D modelling and format conversions), but I can walk you through swapping out the original tree with your new one.Oh. I think I made a copy and try to edit that. Maybe I edited the tree wrong. I'll try to watch more tutorials about editing .nif files, 'cause,as you said, Nifskope by itself won't work. And yeah, it's pain.) Thanks for your answer!)) Link to comment Share on other sites More sharing options...
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