pepperman35 Posted May 12, 2021 Share Posted May 12, 2021 I wonder if the lever on DLC04UFORideConsole01.nif could be done in a similar way? Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 12, 2021 Share Posted May 12, 2021 (edited) I wonder if the lever on DLC04UFORideConsole01.nif could be done in a similar way? It might be possible, to redo it with gambryo animations.It does however have .hkx data with a skeleton and bone data, to which the object is assigned, which makes it harder as the .hkx data references the shape (so that would need adjusting, would be my first) ...but it is already an activator, just marked for deletion, judging by its name inside CK (DLC04UFORideConsole01Delete), So you should already be able to use it. The handle moves, the lights flicker and the platform rotates. edit:Or do you mean you would like to see the lever separated from the console (so, a new file with just the lever) ?That would be relatively easy to do. Edited May 13, 2021 by RoNin1971 Link to comment Share on other sites More sharing options...
pepperman35 Posted May 13, 2021 Share Posted May 13, 2021 Interesting...when I look at the nif (DLC04UFORideConsole01.nif) in the CK via preview mode I can see those animations; however, when I look at it in nifskope I only see the blinking lights, nor do I see "controllers" governing the animations. Perhaps they are contained within hkx file, which I know nothing about. The idea of having a functional console (minus the bottom rotational aspect) with the level could be useful. A stand alone version of the just the lever and housing would also be useful (I would think). Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 13, 2021 Share Posted May 13, 2021 (edited) Interesting...when I look at the nif (DLC04UFORideConsole01.nif) in the CK via preview mode I can see those animations; however, when I look at it in nifskope I only see the blinking lights, nor do I see "controllers" governing the animations. Perhaps they are contained within hkx file, which I know nothing about. The idea of having a functional console (minus the bottom rotational aspect) with the level could be useful. A stand alone version of the just the lever and housing would also be useful (I would think). Yes, that's because it is using Havok animations, stored inside the .hkx files. These are 'compressed' as well, so there's no way to change those. (and nifskope won't show those) I did just create a new lever using only the lever and housing. (and Gamebryo animations inside the nif)& about to upload a new version for the resource. edit:Version 1.3 is available. Edited May 13, 2021 by RoNin1971 Link to comment Share on other sites More sharing options...
pepperman35 Posted May 14, 2021 Share Posted May 14, 2021 Cool, thanks a lot! Link to comment Share on other sites More sharing options...
pepperman35 Posted May 29, 2021 Share Posted May 29, 2021 Was going through the CK looking for ideas to implement an electric power idea for my settlement project and the IndustrialMachine static collections offer a good variety of choices, plus opportunity to use your animated levers. At the moment, I have my eye on IndustrialMachine24 and thinking of replacing the center lever with on of yours. Just wanted to let you know your efforts are being utilized. Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 29, 2021 Share Posted May 29, 2021 Was going through the CK looking for ideas to implement an electric power idea for my settlement project and the IndustrialMachine static collections offer a good variety of choices, plus opportunity to use your animated levers. At the moment, I have my eye on IndustrialMachine24 and thinking of replacing the center lever with on of yours. Just wanted to let you know your efforts are being utilized. :thumbsup: Appreciated Link to comment Share on other sites More sharing options...
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