LordWar777 Posted May 17, 2013 Share Posted May 17, 2013 (edited) Good day, I've recently started a new game after getting too many random CDT's where I could not pinpoint the cause, even after reading allot of forum threads on troubleshooting. My only conclusion was to start afresh & slowly introduce my most beloved mods & monitor papyrus for any clues as to potential issues as I play. I use Mod Organizer & my understanding is that a fresh Skyrim install would not be necessary because of the way MO interfaces with Skyrim. I have also TES5EDIT cleaned Update.esm, Dawnguard.esm, HearthFires.esm I only have the following installed sofar (used BOSS for load order): Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espBrawl Bugs CE.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial High Resolution Patch.espSkyUI.esp Just finished the Helgen intro & saved after leaving the cave. No CDT but when I looked at my papyrus logs I noticed very familiar warnings & errors from my previously corrupt game. Papyrus log: [05/16/2013 - 07:21:55PM] Papyrus log opened (PC)[05/16/2013 - 07:21:55PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[05/16/2013 - 07:21:55PM] Memory page: 128 (min) 512 (max) 76800 (max total)[05/16/2013 - 07:22:03PM] Cannot open store for class "dlc1scwispwallscript", missing file?[05/16/2013 - 07:22:09PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property[05/16/2013 - 07:22:09PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property[05/16/2013 - 07:22:09PM] VM is freezing...[05/16/2013 - 07:22:09PM] VM is frozen[05/16/2013 - 07:22:09PM] Reverting game...[05/16/2013 - 07:22:09PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property[05/16/2013 - 07:22:09PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property[05/16/2013 - 07:22:15PM] Loading game...[05/16/2013 - 07:22:16PM] VM is thawing...[05/16/2013 - 07:22:16PM] InitWidgetLoader()[05/16/2013 - 07:28:47PM] VM is freezing...[05/16/2013 - 07:28:47PM] VM is frozen[05/16/2013 - 07:28:47PM] Saving game...[05/16/2013 - 07:28:48PM] VM is thawing...[05/16/2013 - 07:28:59PM] Error: (000FDA33): cannot disable an object with an enable state parent.stack:[ (000FDA33)].defaultsetStageTrigSCRIPT.Disable() - "<native>" Line ?[ (000FDA33)].defaultsetStageTrigSCRIPT.OnTriggerEnter() - "defaultsetStageTrigSCRIPT.psc" Line 43[05/16/2013 - 07:36:18PM] Error: (000B301C): cannot enable an object with an enable state parent.stack:[ (000B301C)].ObjectReference.Enable() - "<native>" Line ?[ (0002526C)].defaultPlayerEnableDisableLinkedRef.OnTriggerEnter() - "defaultPlayerEnableDisableLinkedRef.psc" Line 23[05/16/2013 - 07:40:49PM] VM is freezing...[05/16/2013 - 07:40:49PM] VM is frozen[05/16/2013 - 07:40:49PM] Saving game...[05/16/2013 - 07:40:49PM] VM is thawing...[05/16/2013 - 07:44:02PM] VM is freezing...[05/16/2013 - 07:44:02PM] VM is frozen[05/16/2013 - 07:44:02PM] Saving game...[05/16/2013 - 07:44:02PM] VM is thawing...[05/16/2013 - 07:44:06PM] VM is freezing...[05/16/2013 - 07:44:06PM] VM is frozen[05/16/2013 - 07:44:07PM] Saving game...[05/16/2013 - 07:44:07PM] VM is thawing...[05/16/2013 - 07:44:38PM] Info: *Achievement 1 awarded - a winnar is you!*[05/16/2013 - 07:45:20PM] VM is freezing...[05/16/2013 - 07:45:20PM] VM is frozen[05/16/2013 - 07:45:20PM] Saving game...[05/16/2013 - 07:45:20PM] VM is thawing...[05/16/2013 - 07:45:37PM] VM is freezing...[05/16/2013 - 07:45:37PM] VM is frozen From this there seems to be issues with 4 scripts: 1. QF_TG05_00021551 (warning)2. tg06questscript (warning)3. defaultsetStageTrigSCRIPT (Error)4. defaultPlayerEnableDisableLinkedRef (Error) I cannot find any threads dealing with these specific scripts so I hope someone can just give me some info as to the cause of these warnings & errors, & if there is something I can do to fix these? Edited May 17, 2013 by LordWar777 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 17, 2013 Share Posted May 17, 2013 The two warnings you should be able to ignore. Whomever edited the script and removed some properties did not clear those values from the associated form. Once the properties are removed from the script those properties cannot be accessed on the form any longer. Two methods of clearing that up.. Method 1Put the property back on the script's PSC and save, open the associated form and see if the property is listed if so clear it and save the loaded plugin or save as a new plugin. Method 2Open the associated form, open the properites tab and press ok then save the loaded plugin or save as a new plugin <-- this just worked for me tonight, never got it to work before... I could have been doing something wrong on previous attempts The two errors should be safely ignored. What is going on is there is an actor or object which is linked to another object (usually an xmarker) which disables or enables them based on game status. However said actor/object also has a script which is attempting to disable/enable it. The game can't do both and is basically saying that it won't do what the script wants because there is a "higher power" that has control. The rest of the script should work fine. It is very similar to the lvlPredatorScript thing which steve40 has made an experimental script change which basically bypasses that disable/enable request of the script. What that does to objects without enable parents is yet unknown. Personally, I'd wait to find out if there are any adverse affects before incorporating it or trying anything similar with the scripts you have producing similar errors. Link to comment Share on other sites More sharing options...
LordWar777 Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) The two warnings you should be able to ignore. Whomever edited the script and removed some properties did not clear those values from the associated form. Once the properties are removed from the script those properties cannot be accessed on the form any longer. Two methods of clearing that up.. Method 1Put the property back on the script's PSC and save, open the associated form and see if the property is listed if so clear it and save the loaded plugin or save as a new plugin. Method 2Open the associated form, open the properites tab and press ok then save the loaded plugin or save as a new plugin <-- this just worked for me tonight, never got it to work before... I could have been doing something wrong on previous attempts The two errors should be safely ignored. What is going on is there is an actor or object which is linked to another object (usually an xmarker) which disables or enables them based on game status. However said actor/object also has a script which is attempting to disable/enable it. The game can't do both and is basically saying that it won't do what the script wants because there is a "higher power" that has control. The rest of the script should work fine. It is very similar to the lvlPredatorScript thing which steve40 has made an experimental script change which basically bypasses that disable/enable request of the script. What that does to objects without enable parents is yet unknown. Personally, I'd wait to find out if there are any adverse affects before incorporating it or trying anything similar with the scripts you have producing similar errors.Thank you for the explanation. I'm not too clued up on scripting but will give your methods a go. It will be a good learning experience for future scripts giving me similar warnings. Edited May 18, 2013 by LordWar777 Link to comment Share on other sites More sharing options...
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