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Posted

Hey guys, to recap the title I'm actually wondering if it's possible to change the behavior of the weapon on the character if we're wearing a power armor or not.

It's been a while I'd love to create few weapons for PA, like a large slug shotgun or bigger sniper. But the downside of this weapon for the player would be to have like a stagger effect when shooting IF the player is not wearing a PA, basically the recoil would be too powerful for a regular human so that's why the stagger effect.

Does anyone knows if it's possible ?

Posted

The game already knows if you are wearing power armor, as it removes everything else you are wearing.... including eyeglasses....... Now, can that be exposed via script? That, I don't know.

Posted

That's what I was thinking, I guess a script would be the only way to achieve this. I hope it could be, I had this idea in mind for a long time and I'd love to see it ingame, I think it can be a good game mechanic

Posted
Animations can be conditionalized so if you’d like to have different animations depending on whether you’re in a power armor or not (WornHasKeyword — isPowerArmorFrame == 1), just add different conditions to the “recoil” animations.
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