Ghozgul Posted April 29, 2021 Share Posted April 29, 2021 Hey guys, to recap the title I'm actually wondering if it's possible to change the behavior of the weapon on the character if we're wearing a power armor or not.It's been a while I'd love to create few weapons for PA, like a large slug shotgun or bigger sniper. But the downside of this weapon for the player would be to have like a stagger effect when shooting IF the player is not wearing a PA, basically the recoil would be too powerful for a regular human so that's why the stagger effect.Does anyone knows if it's possible ? Link to comment Share on other sites More sharing options...
HeyYou Posted April 29, 2021 Share Posted April 29, 2021 The game already knows if you are wearing power armor, as it removes everything else you are wearing.... including eyeglasses....... Now, can that be exposed via script? That, I don't know. Link to comment Share on other sites More sharing options...
Ghozgul Posted April 29, 2021 Author Share Posted April 29, 2021 That's what I was thinking, I guess a script would be the only way to achieve this. I hope it could be, I had this idea in mind for a long time and I'd love to see it ingame, I think it can be a good game mechanic Link to comment Share on other sites More sharing options...
LarannKiar Posted April 30, 2021 Share Posted April 30, 2021 Animations can be conditionalized so if you’d like to have different animations depending on whether you’re in a power armor or not (WornHasKeyword — isPowerArmorFrame == 1), just add different conditions to the “recoil” animations. Link to comment Share on other sites More sharing options...
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