aurreth Posted April 29, 2021 Share Posted April 29, 2021 On to my next vault. The remaining two are composed of two cells each: 114 has the entrance in Parkway Station (Vault114) and the actual vault in a different cell (Vault11402), and 95 uses two exterior cells and one interior. I know you can link multiple DefaultEmptyTrigger boxes to the workbench to create a non-rectangular build area. My question is can those be in different cells separated by a load screen? I mean load doors don't break settler pathing, so you'd think it would be possible. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 29, 2021 Share Posted April 29, 2021 Well, I'm not sure but.. if they're in the same Encounter Zone and Location, then I'd say yes. Link to comment Share on other sites More sharing options...
aurreth Posted April 30, 2021 Author Share Posted April 30, 2021 Nope, doesn't work. Oh well, the above ground part becomes a player home so they can clean it up and build some defenses at least. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 30, 2021 Share Posted April 30, 2021 Sorry.. I’ve made a Fizztop grille player house some months ago and it has interior and exterior cells but that isn’t actually a “full settlement”.. so it’s not in the Pip-Boy list. It works perfectly though. Why, do you like to create a full settlement? With registering it to the workshop system? Link to comment Share on other sites More sharing options...
SKKmods Posted April 30, 2021 Share Posted April 30, 2021 @LarannKiar to be clear; you managed to get one Workshop to activate build areas in both internal and external cells ? If so please point me at the solution as I would like to study and document, it has never been done before. Link to comment Share on other sites More sharing options...
speedynl Posted April 30, 2021 Share Posted April 30, 2021 @skk50for so far i can remember it don't work, even if both int/ext have the same name,loc/zone and both build boxes are linked to the ext workshopif wb is in ext it works there or the otherway around, but the moment you go inside/outside you can get the menu to showbelieve me i have tryed that ages ago, but maybe some 1 smarter then me figure it out how it can work, because i don't know much of that settlement stuf Link to comment Share on other sites More sharing options...
SKKmods Posted April 30, 2021 Share Posted April 30, 2021 @speedynl I have spent many, many hours trying to get split worldspace build areas to work with multiple WorkshopLinkedPrimitive and WorkshopLinkedBuildAreaEdge. Rather than a long queue of everyone in the whole world who CANT get it to work saying it doesn't work let's see what DOES work for LarannKiar ... Link to comment Share on other sites More sharing options...
LarannKiar Posted April 30, 2021 Share Posted April 30, 2021 (edited) Okay, I had to test it again.. I uploaded it in a Google Drive folder (I don't remember all the details). I made it in February but I haven't released it because I haven't been to Nuka World for a long time. It's a not full settlement so it's not shows up in the Pip-Boy, you can't send there Settlers, Companions, supplies. Also, it has different containers (for exterior, interior). So it's just a simple player house. There's a holotape I made to disable all the nasty stuff in / near the Fizztop Grille (that's why there are a lot overwritten records in the plugin). Edited April 30, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
aurreth Posted April 30, 2021 Author Share Posted April 30, 2021 Sorry.. I’ve made a Fizztop grille player house some months ago and it has interior and exterior cells but that isn’t actually a “full settlement”.. so it’s not in the Pip-Boy list. It works perfectly though. Why, do you like to create a full settlement? With registering it to the workshop system? Because I want it to be a full settlement, with settlers, supply lines, the works. Link to comment Share on other sites More sharing options...
SKKmods Posted April 30, 2021 Share Posted April 30, 2021 OK so you placed seperate Workshop Workbenches (FT_WorkshopWorkbench_Toolbox "Workshop" [CONT:FE000005]) in the interior (DLC04HubFizztopGrille01 "Fizztop Grille" [CELL:0601CE22]) and exterior ([CELL:06007B9C] (in NukaWorld "Nuka-World" [WRLD:0600290F])) cells So they are just two totally seperate and different workshops, not the same workshop with multiple build areas. Link to comment Share on other sites More sharing options...
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