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Possible to change the geometry of a mesh via script?


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Good evening everybody!

 

Is it possible to have a mesh that can be "transformed" by a script (changing the geometry)?

 

Why I thought about this:

At the start of the game when you create your character, you can adjust the shape of different parts of the face.

This is basically changing the geometry of a mesh.

 

So, maybe it is possible to change the geometry of other meshes at runtime, with something like a script ...

(Probably not, the "player character creation" thing to change the mesh of the player character is probably hardcoded somehow and the functionality can't be used to "change" other meshes ...)

 

And if it is possible, how could this be done?

If anybody has any thoughts or ideas about this, let me know here ...

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Not sure exactly what you have in mind by "change at runtime with a script".

Such transforms usually require morphs. In other words, another mesh. Like with 'chests'. Basic is a small chest, your morph has the big ones, and then you set the slider halfway for a nice size :P

The use of skeletons and stretch zones is another approach for transforming geometry. So, you'll probably need a prepared nif file for that.

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Something to look at as an example (maybe). In the quest The Molecular Level do the principle components of the Signal Interceptor get altered via script after the player gets transported? I recall them getting damaged but can't recall if the damage nodes were part of the nif files or not.

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