BreadMan161 Posted May 1, 2021 Share Posted May 1, 2021 Hello, I'm a new modder attempting to get a companion mod off the ground and I am running into a myriad of technical issues that I can't solve for one reason or another. Here's a basic list:1: I can't get my dialogue quest to run on my companion, I don't know if it's a scripting error or what.2: I think I've made some scripting errors and I don't know how to fix them.3: A list of others that I can't explain. To make this easier on myself and others, I've attached the .ESP that the mod uses, hopefully someone can dissect the issues I have. If this version's too borked, then I can use an older version that's not as far along in production as a launchpad. Link to comment Share on other sites More sharing options...
Adventurer1111 Posted May 1, 2021 Share Posted May 1, 2021 Congratulations on your new follower companion! Here is a great tutorial for setting them up. How to Create a Custom Follower and Marriage Partner for Skyrim _ LevelSkip.pdf In terms of the dialog, there is a goofy thing in Skyrim that has plagued many the modder with the dialog bug. You can usually work around by meeting the character, saving the game, and then talking to them again. You can also often times fix this by adding an SEQ file with your mod to add an SEQ file you will need SSEEdit. Then follow these steps: Adding an SEQ file-------------------------1. If you do not have it already, create a Data/Seq/ folder2. Open SSEEdit 4.0.3 (process will not work in Creation Kit for SSE)3. Open mod you need SEQ for by double clicking4. Right Click on mod > Other > Create SEQ file > The file will be created in your Data/Seq folder How to add NPC dialogue:----------------------- Link to comment Share on other sites More sharing options...
BreadMan161 Posted May 1, 2021 Author Share Posted May 1, 2021 Congratulations on your new follower companion! Here is a great tutorial for setting them up. How to Create a Custom Follower and Marriage Partner for Skyrim _ LevelSkip.pdf In terms of the dialog, there is a goofy thing in Skyrim that has plagued many the modder with the dialog bug. You can usually work around by meeting the character, saving the game, and then talking to them again. You can also often times fix this by adding an SEQ file with your mod to add an SEQ file you will need SSEEdit. Then follow these steps: Adding an SEQ file-------------------------1. If you do not have it already, create a Data/Seq/ folder2. Open SSEEdit 4.0.3 (process will not work in Creation Kit for SSE)3. Open mod you need SEQ for by double clicking4. Right Click on mod > Other > Create SEQ file > The file will be created in your Data/Seq folder How to add NPC dialogue:----------------------- This is good information, though there is a problem with this advice. I'm using the GECK for a New Vegas mod, not the Creation Kit for Skyrim. Still I will take some of the elements provided here and use them accordingly. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 1, 2021 Share Posted May 1, 2021 Welcome to the "Fallout New Vegas (FNV)" forum. Just to be clear: Skyrim uses a different game engine from FNV. While each engine layered upon the previous game functions, the differences between the two were the most pronounced. However many fundamentals still carry through most of the games. Please see the wiki "Getting started creating mods using GECK" article. In particular I'd like to direct your attention to the "Programs and Tools", "Common Problems with GECK", "Dialogue and Lipsynch", and "Scripting" sections; all of which contain links to tutorials as well as "Tips" from various mod creators dealing with issues people have asked about over the years. Questions regarding problems with your mod concept and implementation should be addressed to the "New Vegas Mod Troubleshooting" sub-forum, while specific GECK questions should go to the "New Vegas GECK and Modders" sub-forum. (Technical Support is for issues getting the game to start or function correctly.) You can PM a moderator (use the "Contact Us" link at the bottom of this page) to move this thread to the GECK sub forum to make it more likely the "correct eyeballs" will see it. * See "How to markup images (etc) in forum posts and comments" article for how to use "Code tags", etc.. You are encouraged to use Code and Spoiler tags when asking for help with scripting questions.-Dubious- Link to comment Share on other sites More sharing options...
cordelionreaver Posted May 21, 2021 Share Posted May 21, 2021 This YouTube tutorial series was really helpful for me putting my companion together. https://www.youtube.com/playlist?list=PLNaHr_zsRvzJ08yUc3V-8UnYKKH_9M5rX Link to comment Share on other sites More sharing options...
BreadMan161 Posted May 22, 2021 Author Share Posted May 22, 2021 This YouTube tutorial series was really helpful for me putting my companion together. https://www.youtube.com/playlist?list=PLNaHr_zsRvzJ08yUc3V-8UnYKKH_9M5rXI've been recently using that very series to get my companion running, though I have hit a snag on the coding side of things. Link to comment Share on other sites More sharing options...
madmongo Posted May 24, 2021 Share Posted May 24, 2021 This is the best guide that I have found: https://www.nexusmods.com/newvegas/mods/45278 Link to comment Share on other sites More sharing options...
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