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Reducing my activated mod list


Zlayerzz

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So, I started playing Skyrim again, so when I went looking for mods, i used the Gems page to download the mods i wanted, while my mods mostly are for gameplay and I have not downloaded many graphical mod beside the official HighRes pack and book of silence, I think is too script heavy considering im using Skyre,


What im asking is for suggestion as to what mods I should remove to have a less buggy or stable game. Note that I played for a while and everything looked and played nice and only doing this for a safe approach for the long run


Any feed back is welcome



* 00 Skyrim.esm

* 01 Update.esm

* 02 Dawnguard.esm

* 03 HearthFires.esm

* 04 Dragonborn.esm

* 05 ClimatesOfTamriel.esm

* 06 Lanterns Of Skyrim - All In One - Main.esm

* 07 HighResTexturePack01.esp

* 08 HighResTexturePack02.esp

* 09 HighResTexturePack03.esp

* 0A Unofficial Skyrim Patch.esp [Version 1.3.2c]

* 0B Unofficial Dawnguard Patch.esp [Version 1.2.2]

* 0C Unofficial Hearthfire Patch.esp [Version 1.1.0]

* 0D Unofficial Dragonborn Patch.esp [Version 1.0.3]

* 0E Unofficial High Resolution Patch.esp [Version 1.1.1]

* 0F Chesko_Frostfall.esp

* 10 Improved Combat Sounds v2.2.esp

* 11 Better Skill and Quest Books Names.esp

* 12 BLESSINGS - Altar Descriptions.esp

* 13 Immersive Battles.esp

* 14 Immersive Brigands.esp

* 15 Immersive Dawnguard.esp

* 16 Immersive Dragonborn.esp

* 17 Immersive Factions.esp

* 18 Immersive Mercenaries.esp

* 19 Immersive Patrols.esp

* 1A Immersive Travelers.esp

* 1B Immersive Werewolves.esp

* 1C Radiant and Unique Potions Poisons and BOOZE.esp

* 1D Skyrim Immersive Creatures.esp [Version v6.0]

* 1E Skyrim Immersive Creatures - DLC2.esp [Version v6]

* 1F Convenient Horses.esp

* 20 Convenient Horses - Unique Frost.esp

* 21 Convenient Horses - Faster Sprint.esp

* 22 WetandCold.esp

* 23 WetandCold - Ashes.esp

* 24 SkyUI.esp

* 25 1nivWICCloaks.esp [Version 2.3]

* 26 DragonbornArmorFix.esp

* 27 DeadlyDragons.esp

* 28 DeadlyMonsters.esp

* 29 SkyRe_Main.esp

* 2A SkyRe_Combat.esp

* 2B SkyRe_CraftingFix.esp

* 2C SkyRe_EncounterZones.esp

* 2D SkyRe_EnemyAI.esp

* 2E SkyRe_EnemyScaling.esp

* 2F SkyRe_StandingStones.esp

* 30 SkyRe_Survivalism.esp

* 31 Convenient Horse Herding.esp

* 32 Immersive Events.esp

* 33 Run For Your Lives.esp [Version 1.2.2]

* 34 When Vampires Attack.esp [Version 1.0.2]

* 35 The Paarthurnax Dilemma.esp [Version 1.2.4]

* 36 throneroom.esp

* 37 Thunderbolt - The Shout Package.esp

* 38 BetterQuestObjectives.esp

* 39 BetterQuestObjectives-PaarDilemmaPatch.esp

* 3A BetterQuestObjectives-SkyRePatch.esp

* 3B Immersive Weapons.esp

* 3C SkyTEST-RealisticAnimals&Predators.esp

* 3D SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

* 3E SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

* 3F dD - Enhanced Blood Main.esp

* 40 dD-Dragonborn-Dawnguard-EBT Patch.esp

* 41 aMidianborn_Skyforge_Weapons.esp

* 42 SoS - The Dungeons.esp [Version 1.23]

* 43 SoS - The Wilds.esp [Version 1.13]

* 44 SoS - Civilization.esp [Version 1.02]

* 45 ClimatesOfTamriel-Sound.esp

* 46 EnhancedLightsandFX.esp

* 47 ClimatesOfTamriel-Dawnguard-Patch.esp

* 48 ClimatesOfTamriel-Dragonborn-Patch.esp

* 49 ClimatesOfTamriel-Dungeons-Hardcore.esp

* 4A ClimatesOfTamriel-Interiors-Warm.esp

* 4B ClimatesOfTamriel-Nights-Level-6.esp

* 4C Lanterns Of Skyrim - CoT Nights lvl 8.esp

* 4D SoS - The Dungeons-PatchCoTHardcore.esp

* 4E SoS - The Wilds-PatchCoTSounds.esp

* 4F SoS - Civilization -PatchCoTSounds.esp

* 50 Diseased.esp

* 51 Better Vampires ML.esp

* 52 Predator Vision.esp

* 53 Brevi_MoonlightTales.esp

* 54 BetterQuestObjectives-MoonlightPatch.esp

* 55 BloodmoonRising.esp

* 56 Dual Wield Parrying_SKSE.esp

* 57 TKcombat.esp

* 58 Improved Dragon Shouts.esp

* 59 Improved Dragon Shouts - Dawnguard.esp

* 5A Improved Dragon Shouts - Dragonborn.esp

* 5B Vampirelordroyal.esp

* 5C BVMLandRB_Formlist.esp

* 5D Blaze Of Eventide.esp

* 5E AmazingFollowerTweaks.esp

* 5F SkyRe_Races.esp

* 60 WATER.esp

* 61 WATER Plants.esp

* 62 WATER DB Waves.esp

* 63 MineMarkers.esp
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If you are wanting to remove mods completely from your setup, may I recommend starting the game over after you've decided which mods to remove? Data tends to stick in the save file especially in regards to scripts. Removing mods that you feel are script heavy may actually cause more problems when removed than left in.

 

I don't know much about your mods to actually suggest which you should remove. My laptop can't handle much so I avoid a lot of mods, especially since I like to make my own.

 

As far as opinion goes, I'd remove the Paarthurnax stuff. Why? It is possible to do all that you can do with the blades before ever getting to the point that they want you to deal with Paarthurnax. It might be different if you've got something that extends the blades content. Stock wise it's just not worth messing with IMHO.

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Id get rid of the texture packs + wet and cold personally.

Wet and cold is script heavy and texture packs are graphics heavy.

 

I mean personally I'm not into graphics so I feel like these contribute don't contribute enough to the game to justify the resources they take up.

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So far I removed both vampire and werewolf overhaul, considering im not becoming neither in this playrun

 

 

My setup

 

GPU GTX 550Ti x2 SLI

CPU Inter Core i7 950 @3.07GHz

16gb RAM

Window 7 64 bit

 

My gpu never go from using more than 800mb memory and 70% capacity and the game run smooth

I run at 1920x1080 resolution, i dont run some of the more expensive setting like Ambien Occlusion or any ENB, I also dont run on ultra so graphic wise the game run smoothly, whoever Im not sure if having my GPU a lil busy will Raise my Scrip Latency

 

i was also planing to add realistic need and diseases, to play along with wet and cold and frostfall, but now im kind of reconsidering

 

 

 

well removed wet and cold and the fix

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