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Can I switch out road nifs without breaking navmesh?


Mookeylama

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https://www.nexusmods.com/skyrim/mods/107544?tab=description

 

been using that mod lately and it really adds alot, for so little. with it, the wilderness feels much more natural and the small outpost towns feel realistic. sorta like the old west towns where main street was nothing but a muddy mess and needed planks to walk on.

but on the flip side, it makes areas around larger cities feel very odd without cobbled ways. so i was gonna try my hand at doing,...something lol. thought maybe using his replacer textures as the main, and then a plugin to switch road chunks that use alternate texture sets or something. they'd be the same nifs but different form ids. but i once read something about it being bad to mess w/ road meshes because it could break navm. but i think that was along the lines of, don't use Jaxon's positioner to move a road 100 yards away ect.

so just wondering if i could screw up navmesh pathing by switching roads w alt textues? thanks

 

edit; thanks Ishara! your help is always appreciated

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If the mesh is the same and you're just changing the texture, there should be nothing to worry about with regard to the navmesh.

If the mesh is different and the final position is different then you may need to be concerned with the navmesh.

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