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[Tutorial] New Texture for existing Model


ScarabMonkey

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Tutorial for adding a new texture variant for an existing mesh.

 

First I will go though the steps for armour - using examples from the redguard clothing contained in the main game.

 

TextureSet Entry (TXST)

In the CK you make a TextureSet entry and tell it which textures should apply to the different positions (i.e. Diffuse=texturename.dds; Normal=texturename_n.dds) by clicking on the type (e.g. diffuse) and then clicking the 'd Image' (sometimes called 'Edit') button.

 

http://dl.dropbox.com/u/6270597/Skyrim/TextureSet%20Tutorial/TextureSetTutorial.jpg

 

 

ArmorAddon Entry (ARMA)

Then you need an ArmorAddon entry which uses the standard nif - it's best copy the ARMA entry for the base armour that you are varying. Now under 'Biped Model' and 'First Person' you click 'select' - then choose the nif (already done if you copied an existing ARMA) - under 'Alternate textures' choose your TextureSet created in step1.

 

http://dl.dropbox.com/u/6270597/Skyrim/TextureSet%20Tutorial/TextureSetTutorialArmorAddon2.jpghttp://dl.dropbox.com/u/6270597/Skyrim/TextureSet%20Tutorial/TextureSetTutorialModelData2.jpg

 

 

Armor Entry

Then comes the step I often forget - telling your Armor entry to use the new ArmorAddon entry - this is done in the 'Model' section to the right of the centre. Under 'World Model' choose 'Edit' and then select the TextureSet you made. Under 'Models' (at the bottom) delete the existing AA entry and add your new one.

 

http://dl.dropbox.com/u/6270597/Skyrim/TextureSet%20Tutorial/TextureSetTutorialArmor2.jpg

 

 

You can also see this system in action by looking at the Stormcloak ARMA records and TextureSets (or in my EquipableMap.esp)

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I have gotten lost pretty easy. What is an ArmorAddon Entry and how do I get it up?

 

I create a new Texture set. I click on Diffuse, Then D image and select the custom texture file. Then I am pretty much lost. I have no knowlage of this part of modding so a bit lost on the names and things.

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I have gotten lost pretty easy. What is an ArmorAddon Entry and how do I get it up?.

ok, these are under Items rather than miscellaneous.

 

Sounds like you have the TXST bit sorted, just need to copy the Armor and ArmorAddon entrys for the model you are copying. Then follow the instructions for how to apply the TXST

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Ok, I gave it ago and I can't see any Alternate textures anywhere on the Armor Addon Screen. I must be doing somthing wrong or just can't see it. But I have look all over the armor Addon Screen pop up and I see nothing.

 

 

So after creating a new Texture set. Then coppying from an existing model from the Armor Addon, so there is already all the .nif files in place. I am on the next step to find the Alternate textures and select my new Texture set. but can't find it.

Edited by Loki180
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  • 2 weeks later...
Hi, I've been following this tutorial and seemed to be doing good but i hit a snag. The remesh and re-text I'm doing seem to use parts of two different meshes and texture files for the main body and the shoulder armor pieces. I cant seem to get the right texture on the shoulder pieces, its trying to reuse the texture for the body part for the shoulder parts.
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