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Are you having constant exterior CTDs? I've FINALLY found your sol


yafi

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The answer to almost all of our problems may lie with the editing software, TES5Edit now available on Nexus: http://skyrim.nexusmods.com/mods/25859/

 

There is also a forum on Bethesda regarding its use:

http://forums.bethsoft.com/topic/1417195-relz-tes5edit/

and continued here:

http://forums.bethsoft.com/topic/1418088-relz-tes5edit/

 

A Cleaning Guide Wiki: http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit

 

A Tutorial that is still under construction: http://www.creationkit.com/TES5Edit_Mod_Cleaning_Tutorial

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@jalla74

 

I don't know if you still get CTDs but can tell you I think I have the same problem as you. I looket at my log for my last two crashes and they end the same AND same as one of your logs:

 

[CR13 (000E3163)].cr13questscript.SetCurrentStageID() - "<native>" Line ?

[CR13 (000E3163)].cr13questscript.SetStage() - "Quest.psc" Line 124

[CR13 (000E3163)].companionsradiantquest.Setup() - "CompanionsRadiantQuest.psc" Line 41

[CR13 (000E3163)].cr13questscript.Setup() - "CR13QuestScript.psc" Line 26

[CR13 (000E3163)].QF_CR13_000E3163.Fragment_10() - "QF_CR13_000E3163.psc" Line 57

 

 

I am trying to find out what this scripts are for. I also looked at your mod list you posted as a jpg and I do NOT have any of those mods so maybe it is not because of them. I have the lantern mod from steam workshop as you mentioned you had.

I alos have :

- Wearable Lanterns

- Whistle

- Unread Books Glow

- Real Rain Basic

- Chopping block / Wood fires FIX

- Crimson Tide - Blood *NEW 2.2*

- Water And Terrain Enhancement Redux

 

All those are from steam workshop. Do you have any of those?

 

Edit:

CR13 seems to be the ID of the quest "Purity", a companions quest. I did that quest about 230 game hours ago (real hours...).

Edited by dvda1987
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Oh for the love of Sovngard, I need help. Has not anyone else experiences problems with this recurring bit of Papyrus (last lines before CTD)?:

 

[10/26/2012 - 05:16:31PM] error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39

 

[10/26/2012 - 05:16:31PM] warning: Assigning None to a non-object variable named "::temp6"

stack:[/size][/size]

[ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39

 

Might I be able to disable that item associated with DLC1DawnguardRuneAxeSCRIPT without totally destroying the world?

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  • 3 weeks later...

Hi Guys,

 

I hope someone can help me:

 

I‘ve got a big problem with some old scripts in my save because of using the Mod “TCO – Travel Cost Overhaul”. I hope no one of you ever used that crappy mod.

 

I installed it months ago and used it for a while. Later I uninstalled it, but there is a bug in the mod which causes you to not be able to save your game anymore (CTD) unless you leave the script “newcarriagesystem.pex” of the mod in your scripts folder. This was an advice by the mod author, he didn’t know why this needs to be there after uninstalling. But also there never was any update to this mod to be able to uninstall it correctly.

 

Because I played many hours with my save I was not able to use an older save without the mod so used his advice and played on. The game still worked and I didn’t saw any problems.

 

Now, months later, I’m using the Error logging features of Skyrim the first time. This “newcarriagesystem.pex” script (or something in my save of the mod?) creates massive loops of errors during the game. The papyrus.log grows about 100mb is 5 seconds. And because of this the game runs about 20-30% slower in CPU bottlenecked areas (I’ve only got an Core 2 Duo at 3,6GHz).

 

If delete the newcarriagesystem.pex the Error Loops are gone and the game runs much smoother, but I can’t save my game anymore.

 

I also have a lot of other errors in my Log file, but there are the only ones which occur in a loop and affect performance.

 

Here are the repeating error in of my log when the script is installed:

 

[11/12/2012 - 03:29:36PM] error: Unable to call GetValue - no native object bound to the script object, or object is of incorrect type

stack:

[None].GlobalVariable.GetValue() - "<native>" Line ?

[None].GlobalVariable.GetValueInt() - "GlobalVariable.psc" Line 11

[DialogueCarriageSystem (00017F01)].NewCarriageSystem.OnInit() - "<savegame>" Line ?

[11/12/2012 - 03:29:36PM] warning: Assigning None to a non-object variable named "::temp0"

stack:

[None].GlobalVariable.GetValueInt() - "GlobalVariable.psc" Line 11

[DialogueCarriageSystem (00017F01)].NewCarriageSystem.OnInit() - "<savegame>" Line ?

 

 

And these are the errors (regarding the mod) in my log when the script is not installed. Bute these only occur during Game load for one time:

 

[11/12/2012 - 03:24:15PM] Cannot open store for class "NewCarriageSystem", missing file?

[11/12/2012 - 03:24:15PM] warning: Unable to get type NewCarriageSystem referenced by the save game. Objects of this type will not be loaded.

[11/12/2012 - 03:24:15PM] Cannot open store for class "StartGameCostModify", missing file?

[11/12/2012 - 03:24:15PM] warning: Unable to get type StartGameCostModify referenced by the save game. Objects of this type will not be loaded.

be skipped.

[11/12/2012 - 03:24:15PM] warning: Could not find type StartGameCostModify in the type table in save

[11/12/2012 - 03:24:15PM] warning: Could not find type NewCarriageSystem in the type table in save

[11/12/2012 - 03:24:16PM] warning: Object NewCarriageSystem is flagged as invalid. Stack frame 0 in stack 26 will not be resumed

[11/12/2012 - 03:24:16PM] warning: Variable 0 in stack frame 0 in stack 26 loaded from save doesn't match compiled type - this function will be prevented from running

[11/12/2012 - 03:24:16PM] error: Failed to read stack frame 0 in stack 26 from save

[11/12/2012 - 03:24:16PM] warning: Function NewCarriageSystem.OnInit in the empty state differs since this save game was made - function will not be resumed

[11/12/2012 - 03:24:16PM] error: Failed to load frame 0 data for stack 26 from save game

[11/12/2012 - 03:24:16PM] error: Unable to load stack 26 from save game

[11/12/2012 - 03:24:16PM] Errors occurred while loading the Papyrus save game data

 

I’m wondering the there is nor error log the the CTD during the save happens. The last entry in this case is: “saving game”

 

I beg you, is there any to solve my problem? Best would be to get my game to save again without this mod/script installed.

But I even would be happy to still use this mod but get out this loop error so the performance will be fine again.

 

Hope some one can help me!

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can anyone please have a look at this?

 

 

[11/14/2012 - 11:00:40PM] Papyrus log opened (PC)

[11/14/2012 - 11:00:40PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[11/14/2012 - 11:00:40PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[11/14/2012 - 11:00:51PM] Cannot open store for class "dlc1scwispwallscript", missing file?

[11/14/2012 - 11:00:52PM] DATA\SCRIPTS\GPistolDamage.pex : error: Unable to find object "GPistolDamage"

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1004 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1003 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1003000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1002 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1002001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1002000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1002000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001002 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001001000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001000001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1001000000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000003 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000002 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000002000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000001001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000001000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000001000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000003 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000002 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000002000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000001001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000001000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000001000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000002 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000001000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000000001 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] error: Property AerTest on script AerSpellSneakMessageDisplay attached to alias SpellSneakNPC1000000000000000000 on quest aerSpellSneakNPC (3E005374) cannot be bound because <NULL form> (3E00434C) is not the right type

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011DA3) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0301749A) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300E291) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011D6A) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016AF2) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011D57) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011D68) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300C595) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300C590) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300C578) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300C575) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016B3F) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (030009B3) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016B05) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016B03) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016B01) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03016AF6) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0301519A) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (030009AF) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011D66) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:00:59PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (03011D5B) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:01:00PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300B570) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:01:00PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (0300C57C) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:01:00PM] warning: Property bResetOnLoad on script MannequinActivatorSCRIPT attached to (030009AC) cannot be initialized because the script no longer contains that property

[11/14/2012 - 11:01:00PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit

[11/14/2012 - 11:01:00PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit

[11/14/2012 - 11:01:01PM] ========================================[Wearable Lanterns: Warning Start]========================================

[11/14/2012 - 11:01:01PM] Wearable Lanterns is now performing compatibility checks. Papyrus warnings about missing or

[11/14/2012 - 11:01:01PM] unloaded files may follow. This is normal and they can be ignored.

[11/14/2012 - 11:01:01PM] ========================================[ Wearable Lanterns: Warning End ]========================================

[11/14/2012 - 11:01:01PM] error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3818

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[11/14/2012 - 11:01:01PM] error: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3819

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[11/14/2012 - 11:01:01PM] error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3820

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[11/14/2012 - 11:01:01PM] error: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3825

[alias _WL_Player on quest _WL_LanternQuest2 (1B007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[11/14/2012 - 11:01:01PM] ========================================[Wearable Lanterns: Warning Start]========================================

[11/14/2012 - 11:01:01PM] Compatibility check complete.

[11/14/2012 - 11:01:01PM] ========================================[ Wearable Lanterns: Warning End ]========================================

[11/14/2012 - 11:01:01PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit

[11/14/2012 - 11:01:45PM] ---BYOH Adoption System has started.---

[11/14/2012 - 11:01:45PM] DLC1: Starting DLC1 Initialization quest.

[11/14/2012 - 11:01:45PM] PATCH 1.6 QUEST HAS STARTED

[11/14/2012 - 11:01:45PM] PATCH 1.5 QUEST HAS STARTED

[11/14/2012 - 11:01:46PM] error: (00033482): cannot enable an object with an enable state parent.

stack:

[ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[11/14/2012 - 11:01:59PM] PATCH 1.4 QUEST HAS STARTED

[11/14/2012 - 11:01:59PM] Patch Script is working

[11/14/2012 - 11:02:00PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit

[11/14/2012 - 11:02:00PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit

[11/14/2012 - 11:02:01PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit

[11/14/2012 - 11:02:01PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Form < (07010165)>], itemCount=1

[11/14/2012 - 11:02:01PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount

[11/14/2012 - 11:02:01PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [book < (41001D9A)>], itemCount=1

[11/14/2012 - 11:02:01PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount

[11/14/2012 - 11:02:01PM] Updating Orphanables Status: ------------------------

[11/14/2012 - 11:02:01PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0

[11/14/2012 - 11:02:01PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0

[11/14/2012 - 11:02:01PM] Magic Duel Mod has started !

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 2 on (00000014) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654F0) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654EE) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654EF) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654E1) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000BB971) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (0002BFA2) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (0001B131) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654FB) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654F5) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (0002BF9E) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:02PM] error: Cannot add a None inventory event filter to this reference alias

stack:

[alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "<native>" Line ?

[bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (00105A3C) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000B8F2A) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000B8EF2) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000B8F24) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654F6) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654ED) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000198BA) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000B9DF2) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000A9DE7) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:03PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000B8E9D) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:05PM] -------------------

[11/14/2012 - 11:02:05PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000A31FF) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF9A) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF9B) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (00106B85) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF98) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF99) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF97) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:16PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (00105EE3) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:48PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363F)>] <> [ActorBase < (000B9E1D)>]

[11/14/2012 - 11:02:48PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363E)>] <> [ActorBase < (000B9E1D)>]

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654F7) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000198BC) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000527F1) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (00105A3A) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (FF000C76) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (FF000C74) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (FF000C7A) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (FF000C6B) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654FA) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:02:56PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000AAF96) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:03:11PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000654F9) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:03:11PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (00105984) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:03:17PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:17PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:19PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:21PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:21PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:21PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:21PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:21PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:25PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:27PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:27PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:27PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:27PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:27PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:31PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:31PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9F)>] <> [ActorBase < (00032B94)>]

[11/14/2012 - 11:03:50PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000D95FB) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:03:50PM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 1 on (000D95F5) cannot be bound because <NULL form> (0102DF26) is not the right type

[11/14/2012 - 11:03:55PM] [defaultSetStageTRIGSpecificActor < (00084058)>] triggered by [Actor < (000A9DE7)>]

 

 

 

is the zbloodnpcbleed referred to crimson tide mod?

EDIT:just went to the mod's page(author abandoned it by the way) and another player had the same crashes

Edited by EsperAngel
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I removed several mods,and that'sw the whole log now.

 

 

[11/14/2012 - 11:50:40PM] Papyrus log opened (PC)

[11/14/2012 - 11:50:40PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[11/14/2012 - 11:50:40PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[11/14/2012 - 11:50:51PM] Cannot open store for class "dlc1scwispwallscript", missing file?

[11/14/2012 - 11:50:59PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit

[11/14/2012 - 11:50:59PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit

[11/14/2012 - 11:50:59PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit

[11/14/2012 - 11:51:49PM] ---BYOH Adoption System has started.---

[11/14/2012 - 11:51:49PM] DLC1: Starting DLC1 Initialization quest.

[11/14/2012 - 11:51:49PM] PATCH 1.5 QUEST HAS STARTED

[11/14/2012 - 11:51:49PM] PATCH 1.6 QUEST HAS STARTED

[11/14/2012 - 11:51:49PM] error: (00033482): cannot enable an object with an enable state parent.

stack:

[ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[11/14/2012 - 11:52:02PM] PATCH 1.4 QUEST HAS STARTED

[11/14/2012 - 11:52:02PM] Patch Script is working

[11/14/2012 - 11:52:04PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit

[11/14/2012 - 11:52:04PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit

[11/14/2012 - 11:52:04PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit

[11/14/2012 - 11:52:04PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [book < (3E001D9A)>], itemCount=1

[11/14/2012 - 11:52:04PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount

[11/14/2012 - 11:52:04PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0

[11/14/2012 - 11:52:04PM] Updating Orphanables Status: ------------------------

[11/14/2012 - 11:52:05PM] error: Cannot add a None inventory event filter to this reference alias

stack:

[alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "<native>" Line ?

[bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177

[11/14/2012 - 11:52:08PM] -------------------

 

 

Does anyone has the slightest idea of what's going on?

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stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_sycMainQuest (0B0012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404

[_sycMainQuest (0B0012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330

[alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28

[alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (0B005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[11/17/2012 - 01:26:54PM] VM is freezing...

[11/17/2012 - 01:26:54PM] VM is frozen

[11/17/2012 - 01:26:54PM] Reverting game...

 

 

What is that?

 

I have endlless ctds with this shi`

Edited by NaomeShade
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still my stupid lightingball ctd that keeps haunting me outside.

 

judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??

 

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

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still my stupid lightingball ctd that keeps haunting me outside.

 

judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??

 

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.EnableNoWait() - "<native>" Line ?

[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79

start a new game to see if it happens on a fresh game, if not your save is corrupt. Obviously clean out your mods, also load an older save if you have one. You can't fix a corrupted save. You can't just delete a mod and play on the same save either, that causes issues also.

Edited by ShadowGearX
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Getting this error:

 

[None]._Anton_LarvaProtectorsSpell.OnEffectStart() - "_Anton_LarvaProtectorsSpell.psc" Line 129

[11/21/2012 - 04:13:18AM] warning: Assigning None to a non-object variable named "::temp44"

stack:

[None]._Anton_LarvaProtectorsSpell.OnEffectFinish() - "_Anton_LarvaProtectorsSpell.psc" Line ?

[11/21/2012 - 04:13:18AM] warning: Assigning None to a non-object variable named "::temp21"

stack:

[None]._Anton_LarvaProtectorsSpell.OnEffectStart() - "_Anton_LarvaProtectorsSpell.psc" Line 129

[11/21/2012 - 04:13:18AM] error: Cannot call Is3DLoaded() on a None object, aborting function call

stack:

[None]._Anton_LarvaProtectorsSpell.OnEffectFinish() - "_Anton_LarvaProtectorsSpell.psc" Line ?

[11/21/2012 - 04:13:18AM] warning: Assigning None to a non-object variable named "::temp44"

stack:

[None]._Anton_LarvaProtectorsSpell.OnEffectFinish() - "_Anton_LarvaProtectorsSpell.psc" Line ?

 

 

Anyone knows what mod is it? I suspect Sands of Time but not sure.

I have cleared everything with Tes5Edit but getting constant freezes and crashes

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