Jump to content

RevolverCC

Members
  • Posts

    87
  • Joined

  • Last visited

Nexus Mods Profile

About RevolverCC

RevolverCC's Achievements

Enthusiast

Enthusiast (6/14)

0

Reputation

  1. Body mods aren't necessary but the majority of texture mods, including armor overhauls, are made for specific body mods. The Mod Configuration Menu (MCM) is part of SkyUI and requires SKSE. You'll only need SKSE and SkyUI installed to access it from your menu screen.
  2. There are Body Mods, such as UNP and CBBE and then there are texture mods which place a texture over the top of them. For realism I personally recommend Mature Skin Textures, you can choose from various realistic options in the files section and overwrite as desired. It's important to note that they are NSFW http://www.nexusmods.com/skyrim/mods/32986/? You will need three separate files and load them in this order The body type (UNP or CBBE) Texture MAPS and the TEXTURES. If you need this to be Safe for Work (SFW) which I do because I have kids you can also install the Bikini mod here: http://www.nexusmods.com/skyrim/mods/7736/? Your Skeleton (Such as XP32 Maximum Skeleton)Hope this helps.
  3. New Information Added! Organized earlier sections for better readibilityFleshed out content for the following sections: Installing And Configuring ENBoost Memory Patcher (enblocal.ini) without ENBsInstalling And Configuring ENBoost Memory Patcher (enblocal.ini) with ENBsGuide Link: http://www.craigandc...d-memory-issues Always eager to hear feedback.
  4. He is correct. It's skse_loader.exe and it is located in your Skyrim directory after installing SKSE
  5. I understand. Sorry I can't be more help. If you don't get any feedback on this I've had luck disabling mods in blocks of 10 until the issue goes away and then narrowing it down to the individual mod after that.
  6. All if those questions are answered and many more extensively in Gophers and Gamerpoets videos on Skyrim. If you don't have the software yet I would watch the videos so you can see modding in action.
  7. As a side note. Your XP32 skeleton must load after ANY mod that modifies skeleton files and as you said you run the patches after that installation. Not loading XP32 last prior to generating your patches is asking for trouble.
  8. Gamerpoets has a similar load order but they run Bashed Patch prior to FNIS and DSR after FNIS. I've had alot of success with their load order based on STEP. It's in my stability guide http://www.craigandchris.com/how-to-fix-skyrim-ctds-hangs-and-memory-issues/ Make Sure Youre Happy With Your Mod Setup (This Will Need To Be Rerun Any Time You Enable And Disable Mods) Disable Any Previous Bashed Patches Disable Fores New Idles In Skyrim (FNIS) Disable Any FNIS Patches Disable Dual Sheath Redux Disable Any DSR Patches Disable Any Other SkyProc Patchers Disable Any Other Mods That Require Their Own Custom Patch Disable Any Mods Dependent On The Previously Disabled Mods Resort Mods Using LOOT If You Havent Already, Create Your Merged Patch (Using Creating A Merged Patch Using TES5Edit Section) Create Your Bashed Patch (Using The Video Above) Enable And Regenerate Patch For Fores New Idles In Skyrim (FNIS) Enable All Other Disabled Mods Above And Generate Their Respective Patches Of course there is more than one way to do this. Mod organizer, even though it has a learning curve saves hours of troubleshooting headaches. :)
  9. Probably should post this at their forums then. You're more likely to get qualified advice http://forums.nexusmods.com/index.php?/forum/406-nexus-mod-manager-open-beta/
  10. I agree with cdcooley. I have to install SKSE by any method other than the automatic installer.. and I use Mod Organizer. Mod Organizer detects your SKSE installation automagically anyway. Now, I've gone in and added tweaks to my SKSE installation after the fact (such as the INI tweak for memory management and SSME) but other than that the auto installer has been fine for me since I've started modding. SSME video can be found here if you want the memory blocks tweak http://www.craigandchris.com/how-to-fix-skyrim-ctds-hangs-and-memory-issues/
  11. Mod Organizer is the preferred method for modders who are using a good number of mods (where alot of file and texture overlaps occur) For most modders NMM is more than adequate for their needs and a great place to get them started. I recommended the SSME video from Gopher because he shows you in that video how to create the INI file needed for SKSE
  12. I agree with Oubliette. If you want to get started with modding then the last place you want to look too is the mods themselves. You should familiarize yourself with the TOOLS and Guides put together by your betters. Personally I recommend Gopher and GamerPoets. After watching about eight hours of their content combined I can promise you the level of comfort you feel will improve thousands of percent. I have a few of their essential videos im my guide but you'll want to visit their YouTube channels directly. http://www.craigandchris.com/how-to-fix-skyrim-ctds-hangs-and-memory-issues/
  13. If you're not qualified (as you said) to determine which perma mod is causing the problem why not just disable them one at a time until the issue goes away?
×
×
  • Create New...