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Fallout 4 1.3 Update Now Official!


SirSalami

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This update literally broke everything for me. Vanilla un-modded game or modded out the wazoo, doesn't matter, the only difference seems to be crashing half the time versus all of the time. Save can't load, no custom content can be loaded, they transformed my game into a pre-launch version of itself. I don't understand how they managed a flub up this big.

 

My friend using mods? He's just fine. Playing with them, loading custom content, he had a few saves corrupted, that's it. And now I hate him. Thanks Bethesda.

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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910, #34140375, #34141120, #34142055, #34142205, #34151095 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!
MrVein wrote: joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..
Ludaus wrote: I've had some random CTDs but nothing else.
Nothing changed after adding mods.
mao_kihan wrote: One more for stability. Over 400 hours logged and only 2 ctds so far, and one was a confirmed mod conflict.
stabcops wrote: I have 128 esps right now and I never get CTD. Modders know what they are doing a lot better than before also.
thunderlord2200 wrote: i dont use gore what so ever all i know is i cant find what is causing me game to crash, theres alot of edits in the ini i need to run mods. (they said to add the lines them selfs.) i dont do the old way with the ini anymore..
bszylard wrote: I completely agree... Read my very similar post from a few days ago :)
http://forums.nexusmods.com/index.php?/topic/3746860-reasons-i-love-fallout4/
Ravenring wrote: I have 105 mods in my game and one mod problems after patch.yesterday i play 6-7 hours with new patch my game no crash.delete gore overhaul after patch my runs stable a little better after patch.A little thank you Bethesda,the patch was not the horror for my gameplay:)


Same here, 80 mods active, many texture packs, and not a single CTD in 160 hours !
Game handles borderlessFullscreen and alt-tab without any issues.

PC : i5 4670k + AMD 7970. B)
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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910, #34140375, #34141120, #34142055, #34142205, #34151095, #34157415 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!
MrVein wrote: joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..
Ludaus wrote: I've had some random CTDs but nothing else.
Nothing changed after adding mods.
mao_kihan wrote: One more for stability. Over 400 hours logged and only 2 ctds so far, and one was a confirmed mod conflict.
stabcops wrote: I have 128 esps right now and I never get CTD. Modders know what they are doing a lot better than before also.
thunderlord2200 wrote: i dont use gore what so ever all i know is i cant find what is causing me game to crash, theres alot of edits in the ini i need to run mods. (they said to add the lines them selfs.) i dont do the old way with the ini anymore..
bszylard wrote: I completely agree... Read my very similar post from a few days ago :)
http://forums.nexusmods.com/index.php?/topic/3746860-reasons-i-love-fallout4/
Ravenring wrote: I have 105 mods in my game and one mod problems after patch.yesterday i play 6-7 hours with new patch my game no crash.delete gore overhaul after patch my runs stable a little better after patch.A little thank you Bethesda,the patch was not the horror for my gameplay:)
Vanlococo wrote: Same here, 80 mods active, many texture packs, and not a single CTD in 160 hours !
Game handles borderlessFullscreen and alt-tab without any issues.

PC : i5 4670k + AMD 7970. B)


It's a personal look.
Sure there are, like me, tons ofpeople that get a crash at LEVEL UP.
Try to level up, than speack plz
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In response to post #34155635.


MJaY8 wrote: how can i uninstall the update?? is that possible on steam?


Yeah, I'd really like to rollback the "update". I'm playing with ZERO mods at the moment and even went so far to un-install and reinstall the game last night. Still the environment graphics are crazy out of whack. Textures everywhere and after a few minutes, crash. *smh*
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In response to post #34082170. #34096340, #34099685, #34108910 are all replies on the same post.


Nostalgiaheart wrote: This really suck - everytime Bethesda does something - something breaks.......I should have waited before buying.
Eruadur wrote: Or: should have waited installing mods ( third party software ) . Because I'm sure the game runs perfectly without any mods at all, right ?
Blame Bethesda all you want....
speedynl wrote: game runs fine with latest patch, but then again all my ini edits where done in custom ini + i have only 4 esp with edits that i did myself, even my esp that remove 70% of all crap from game works flawless
Nostalgiaheart wrote: Vanilla wasn't flawless........I could not count the problems this game has between my hands and feet. If they would had spent more time in development and not hype....it could have been a better game. Just a thought


Nostalgiaheart: I agree, but still.... Played the game for over 200+ hrs and besides some standard Bethesda bugs and glitches the game runs pretty smooth . And the same goes for the game WITH mods installed:)
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In response to post #34082170. #34096340, #34099685, #34108910, #34157825 are all replies on the same post.


Nostalgiaheart wrote: This really suck - everytime Bethesda does something - something breaks.......I should have waited before buying.
Eruadur wrote: Or: should have waited installing mods ( third party software ) . Because I'm sure the game runs perfectly without any mods at all, right ?
Blame Bethesda all you want....
speedynl wrote: game runs fine with latest patch, but then again all my ini edits where done in custom ini + i have only 4 esp with edits that i did myself, even my esp that remove 70% of all crap from game works flawless
Nostalgiaheart wrote: Vanilla wasn't flawless........I could not count the problems this game has between my hands and feet. If they would had spent more time in development and not hype....it could have been a better game. Just a thought
Eruadur wrote: Nostalgiaheart: I agree, but still.... Played the game for over 200+ hrs and besides some standard Bethesda bugs and glitches the game runs pretty smooth . And the same goes for the game WITH mods installed:)


@Nostalgiaheart - totally agreed.
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I played my new save past where i was crashing on 1.3 (exiting the vault) and reinstalled the 1.3 patch. First thing i noticed was running a bat file to load up some extra junk also CTD'ed the system

 

 

ran the one of the strings adding 1000 adhesive, same CTD

 

lowered the count to 500 CTD

 

lowered the count to 499 it worked!

 

edited the txt file to lower the amount of junk items to just 499

 

STILL CTD.

 

 

lowerd it down to 10 each.. it worked

 

ONCE

 

cant run it a second time, even saving and quiting and reloading....

 

I give up.

 

vanilla game. no mods. at all.

 

WHAT THE HELL IS WRONG WITH THE PEOPLE THAT RELEASED THIS PATCH?

 

 

 

Edited by b5tard
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In response to post #34157880.


ghost1032 wrote: Damn ,now im affraid to update my game to1.3 ,whats happenning if i don't do it will all my mods still work ? 2 will i still be able to install future mods , can someone clearafy me plz


Any mod you have that hasn't been updated to the 1.3 patch will work exactly the same.

Any mod made AFTER 1.3 will not work, likely causing a CTD.

Pros of not Upgrading:

No *new* bugs

Cons:

No *New* mods
No bug fixes
No new features (Which is new for Bethesda as NEW game features were previously ONLY shipped with paid expansions/DLC)

I've personally been holding out on mods till we get the creation kit so when my game DOES crash, Bethesda gets a legitimate report instead of one generated by a bad mod.
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