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stuges

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  1. Yeah I used to have this problem with 560TI. When updating firmware I'd simply go back to old if it caused crashes. The newest beta driver 301.24 doesn't cause any CTD's either.
  2. I've created pretty big space with a lot of this custom model, that doesn't have collision. Noticed it just now. Is there a way to modify the base model so that it has the collision mesh? I'd appreciate if someone could create collision mesh to this object, I really wouldn't want to fill the place with clumsy and unrealistic collision boxes.
  3. Yeah tried clicking. Tried everything that you'd do with your average CK skills. It's not an object it's definitely water tile (I believe). Can't click can't move.
  4. This is the second time this happens, and instead of reverting to latest backup from 2 days ago I'd rather try to fix it this time. So anyone got any idea how to rid of the water block that completely ignores your order to go underground (height value -9001 or anything..) I just altered whiterun world a bit on one of my mods and this happens. (Pic) No it doesn't help to try to set the height of the cell low.
  5. I've been experiencing annoying swimming in the air bug and figured I'd try to use the same heightmap and copy the content from the isle and see if the area is simply corrupt. So if anyone knows how to copy a heightmap from a terrain to another terrain I'd appreciate. ;)
  6. Okay the easy way to do this: Double klick the door so you get the edit window open, after which you go to where-ever you want to teleport it, add another door there and now you check the teleport from the edit box you opened earlier. Now you klick "select reference in render window" and you then double klick the partner door that you want to link with the other. Now all you have to do is move door markers away from the doors so that you don't appear inside the door. Hope it explained it to you ;)
  7. How odd, I too exprience it. http://forums.nexusmods.com/index.php?/topic/558202-odd-bug-with-my-new-worldspace/page__p__4528935#entry4528935
  8. Unfortunately it doesn't fix this. Besides I need that water tile for a pool where liver lands at so I'd much prefer another fix. I might see if it's possible to remove that water tile completely that'd fix it for sure probably (if it comes to that.)
  9. Yes. I am 100% I have a brief vid of it I might even post on youtube if helps to clarify the problem.
  10. Accidentally posted on wrong section : / Can't figure from tools how to remove it, unless I can have this moved ;)
  11. The water level everywhere is even and definitely underground at the area. I move around normally and eventually my character starts to swim.. and turning camera after it occurs also blurs the camera (underwater effect) I bet hardly anyone's encountered this but if it happens that someone knows how to fix it, would appreciate :) I fear it's corrupted for good, past 3 days worked for it and now it's doing this. EDIT: vid
  12. Hmm, if you can't figure the thing with the ID out (I've had similar problems with items already in-game when doing the additem command) try to drag the item into the world and go see if you can pick the item up from where you left it (drop to someone's inventory, chest, ground, anywhere.) Hope that helps :) Edit: seems like you got help while I was typing, anyway hope you solve your problem ;)
  13. I'm no expert in the matter, but when trying to use meshes from old resources I used in oblivion I get error that the file type is outdated. I believe you can still use old meshes, I get the error that says that the file type is outdated, but if you revisit the models in the newer versions of, say, blender you might be able to use the old meshes in skyrim without starting over. Again, not and expert, just figured it should be possible ;)
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