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Running Multiple Master files in Creation Kit

creation kit master files hearthfire dawnguard dragonborn skyrim player home mod

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#91
Mcdoye

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I only have the dawnguard dlc and here is how my archive looks after getting it to successfully load 9+ non dlc esm files at once

 

315n905.png

 

i added the lines in general

sLanguage=ENGLISH

bAllowMultipleMasterLoads=1

bAllowMultipleMasterFiles=1

 

nyfy8w.png

 

And i added Dawnguard.bsa to the top and bottom of SResourceArchiveList=Skyrim

 

I hope this helps :smile:


Edited by Mcdoye, 16 December 2017 - 08:04 PM.


#92
tesfan1999

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Get creation kit fixes mod from the nexus.

#93
VIIVII

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Okday, so I did as everyone had suggested but I am still running into the same issue as the orginal poster.

Seems like it doesn't want to load more then the main Skyrim master file.

Error I get:

 

Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp

Line:2871
LOCALIZATION:Error opening or reading strings file.

I hit Ignore button and get this in turn.

MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/Hearthfires_ENGLISH.Strings. Strings wil be missing.

So I hit Yes to all. Then it Does the whole Microsoft Windows:

Creation Kit has stopped working
Check online for a solution and Close the program
or
Close the program.


This is very annoyed and I hope someone can answer my call for help.

WOW I am super late to this party, but i found the solution to your problem because I just solved it not five minutes ago after finding this post. SO here is what i did. In your archive section of the SkyrimEditor.ini you will find 

SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa

 

so i added

 

, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

 

after the Shaders.bsa.

 

Then in the sResourceArchiveList2 part the hearthfire.bsa was giving me problems so further looking i found it has to be HEARTHFIRES.bsa

 

so it would look like this

 

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

 

That solved the problem for me I hope it helps you if you are still looking for the answer 5 years later. Or if anyone comes to this post i hope my answer helps



#94
Olgark

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The info on this page is what I used to handle multiple masters.

http://www.nexusmods...im/mods/21690/?

 

I followed the post from   angryglock

And got it working. As for the other information on this thread I found incorrect.

 



#95
warezwaldo

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Solution confirmed regarding the above ancient issue.  Simply spell "hearthfires.bsa" correctly when adding it to the sResourceArchiveList2 variable string.  I made the mistake of cutting and pasting the bsa list above and found that "Heartfire" does not work. :ohmy:  Foiled by a simple typo & a lazy arse...  Use Olgark's link above to get the complete set of requirements, ready for cut&paste.



#96
terrorofskyrim

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Jezus, people are still posting stuff here? Well, it's basically THE go to post when you first start up Creation kit since a while i guess...

 

Note to myself in the future: type hearthfires.esm instead of hearthfire.esm and the other whole shebang!



#97
Ratman2006

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can agree with the others here that this works, did as said here and now i can load multiple masters



#98
shadow2216

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Posted before it told me I failed lol.


Edited by shadow2216, 28 September 2018 - 03:05 AM.


#99
shadow2216

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Okday, so I did as everyone had suggested but I am still running into the same issue as the orginal poster.

Seems like it doesn't want to load more then the main Skyrim master file.

Error I get:

 

Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGLocalizedString.cpp

Line:2871
LOCALIZATION:Error opening or reading strings file.

I hit Ignore button and get this in turn.

MASTERFILE: LOCALIZATION:Zero entries or empty block size read from strings file STRINGS/Hearthfires_ENGLISH.Strings. Strings wil be missing.

So I hit Yes to all. Then it Does the whole Microsoft Windows:

Creation Kit has stopped working
Check online for a solution and Close the program
or
Close the program.


This is very annoyed and I hope someone can answer my call for help.

WOW I am super late to this party, but i found the solution to your problem because I just solved it not five minutes ago after finding this post. SO here is what i did. In your archive section of the SkyrimEditor.ini you will find 

SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa

 

so i added

 

, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

 

after the Shaders.bsa.

 

Then in the sResourceArchiveList2 part the hearthfire.bsa was giving me problems so further looking i found it has to be HEARTHFIRES.bsa

 

so it would look like this

 

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

 

That solved the problem for me I hope it helps you if you are still looking for the answer 5 years later. Or if anyone comes to this post i hope my answer helps

 

 

This fixed my issue that and adding in the bAllowMultipleMasterLoads=1



#100
evilhippy

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THIS!!!!! Thank you sir! <3

The info on this page is what I used to handle multiple masters.

http://www.nexusmods...im/mods/21690/?







Also tagged with one or more of these keywords: creation, kit, master, files, hearthfire, dawnguard, dragonborn, skyrim, player home, mod

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