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Vault 111 Fence Repair


aurreth

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Technically this should be quick and easy, but for some reason it is giving me fits.

 

I'm looking to delete the broken fence around Vault 111 and replace it with the pre-war one. I'd think this would be straight forward, disable all the rusty fence, copy and paste the fencing from the pre-war zone.

 

Except, for some reason I can not seem to get more than a third of the fence pasted over. I'm sure it has something to do with 111 being at the meeting point of at least 4 different cells, so that some of the fence is in the adjacent Wilderness cells. Which wouldn't be a problem, I could just delete those in game. But for some reason, when I paste the pre-war fence into the post war zone it only pastes to the one cell and I lose probably 75% of the fence.

 

So, I'm frustrated with it. Someone want to be nice and knock out a quick fence mod for me?

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If you haven't seen this one yet, it may help. The mod is called " Fallout 76 C.A.M.P. placeable " https://www.nexusmods.com/fallout4/mods/32772 This acts as a portable settlement workbench. It can be tossed like a bomb most anywhere and lets you place settlements. I'm bad at explaining, the mod page has everything you need to know. But coupled with Spring Cleaning, it should remove fences. Whatever you do, make a save file to try it, don't do it on your game without Testing.

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If you haven't seen this one yet, it may help. The mod is called " Fallout 76 C.A.M.P. placeable " https://www.nexusmods.com/fallout4/mods/32772 This acts as a portable settlement workbench. It can be tossed like a bomb most anywhere and lets you place settlements. I'm bad at explaining, the mod page has everything you need to know. But coupled with Spring Cleaning, it should remove fences. Whatever you do, make a save file to try it, don't do it on your game without Testing.

 

I do use CAMP for some things, but for 111 I'm actually using Build High, which extends the Sanctuary buildable area to include Vault 111. So yes, I could remove the rusty, broken fence in-game. I usually do. But that's not exactly what I want. I want the original, pre-war fence restored.

 

I tried using Clipboard, but I have some, er, issues with it. The pasted fence shows up way off the ground and majorly shifted in position. Ok, no worries, Clipboard allows pasting anywhere so the position is not going to be copied. But then I go to move the fence, and Clipboard offers me directions "forward", "backward", "left", "right". WTF? In relation to what? The Clipboard tool? Me? The position of the sun? Seriously, we have a map and compass, how about we go with North, South, East and West? Anyway, about an hour of fiddling with that and I gave up in disgust.

 

In the CK this should be an easy copy/paste, from pre-war Vault111Ext to post-war Vault111Ext. But when I do it only a piece of the fence copies over. I don't know why. I guess I can only paste to the current cell, so I need to go to each surrounding cell and repeat. Except those are all named "Wilderness", and there are only about 100 with that name, and I can't see the cell boundaries, and there is nothing that tells you when you cross the boundary in the render window, or which cell you've moved in to, and ARGH!

 

Ok, yes, I could figure it out and do it myself, but it would take me all day to figure out. Someone more experienced with the CK could do it in less than an hour, so I figured I'd see if anyone was willing.

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Can you access those textures in the pre-war Sanctuary section of the CK? I've previously seen mods that let you explore the pre-war area including Vault 111 so I know they exist, but I don't have a clue on how to actually use them. There must be some way to swap them out, but that would probably reset everything to pre-war. Also not sure but thought someone explained how to enable and disable all boundary markers, possibly in the CK.

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Can you access those textures in the pre-war Sanctuary section of the CK? I've previously seen mods that let you explore the pre-war area including Vault 111 so I know they exist, but I don't have a clue on how to actually use them. There must be some way to swap them out, but that would probably reset everything to pre-war. Also not sure but thought someone explained how to enable and disable all boundary markers, possibly in the CK.

 

Pre-War Sanctuary is it's own worldspace, and you can get to both in-game (using the console) and in the CK.

 

But unfortunately no, you can't just do a texture swap in this case. The game fence pieces are "fence" and the pre-war pieces are "prewarfence".

 

Hmmm, might be possible to just do a swap. I mean that is harder than a simple copy/paste, but at least I know how to do it effectively lol

 

Ah, except the post war fence is missing pieces, or parts are halfway down the mountain, etc.

Edited by aurreth
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Can you access those textures in the pre-war Sanctuary section of the CK? I've previously seen mods that let you explore the pre-war area including Vault 111 so I know they exist, but I don't have a clue on how to actually use them. There must be some way to swap them out, but that would probably reset everything to pre-war. Also not sure but thought someone explained how to enable and disable all boundary markers, possibly in the CK.

 

Pre-War Sanctuary is it's own worldspace, and you can get to both in-game (using the console) and in the CK.

 

But unfortunately no, you can't just do a texture swap in this case. The game fence pieces are "fence" and the pre-war pieces are "prewarfence".

 

Hmmm, might be possible to just do a swap. I mean that is harder than a simple copy/paste, but at least I know how to do it effectively lol

 

Ah, except the post war fence is missing pieces, or parts are halfway down the mountain, etc.

Would you please update this if you do find a solution. I think the original fencing would be cool to use, especially if the second gate was also reproduced.

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Oh I'll likely have to suffer through it and do it myself. No one seems to be volunteering to take a shot at it. It's just going to take me forever because I suck at navigating all the Wilderness areas in the CK, and apparently I can't do one paste that covers multiple cells.

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Doing this will break precombines and decrease performance ...

 

But I guess that won't really matter, because it is close to sanctuary and if you are running a "scrap everything" mod then precombines are already broken, so it won't have that much of an impact on performance ...

 

 

Just to get this clear:

You want to have the nice pre-war fence in the "post war" worldspace?

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I generate my own precombines, so no, it won't mess up my performance. I purposely went through Sanctuary in the CK and razed it to the ground to generate precombines, so that if I delete a building nothing happens. I did the same for Vault111Ext after removing some unscrappable objects. For my Vault 81 Trade Outpost it wasn't necessary, you can flatten that area and nothing breaks or tears.

 

Anyway, I just figured it out and did it. Old busted rusty fencing gone, pre-war complete fence in place. Only problem is the gates are static. The front gate is open, but there is no way to open the back one. There are no pre-war chain link fence gates that move. I have some rusty ones in my build menu that are the right size and shape, just, well, rusty. Going to see if I can find a mod with clean chainlink to replace the gates. But I'll post what I've got for now.

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