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Persistant Crashing from Riverwood to Whiterun


Faelrin

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So I'll be following the path from Riverwood to Whiterun, and shortly after crossing the bridge, it will instantly ctd. On a new save, fresh install. Cleaned Update, Dawnguard, Hearthfire, Dragonborn with Tes5Edit before starting the game. I use boss. The only "new" mod I'm using is one that I created. My Little Vampire Castle. I cleaned that as well. Other then that I'm using the same mods as before and update when I can. The only exception is in regards to Skyrim Flora Overhaul. Using the old summer edition 175, but since it never gave me trouble before, I'm doubting that as the culprit.

 

Boss list below:

 

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Dragonborn.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Better Dynamic Snow.esp Active
DarkerNights.esp Active
NoTint.esp Active
AshRocks.esp Active
Book Covers Skyrim.esp Active
Book Covers Dawnguard.esp Active
Book Covers Hearthfire.esp Active
Book Covers Dragonborn.esp Active
Lost Art of the Blacksmith.esp Active
Moss Rocks.esp Active
Moss Rocks_DB.esp Active
Perks Unbound - Helmless Warrior.esp Active
Perks Unbound - Dawnguard.esp Active
Perks Unbound - Dragonborn.esp Active
RedMountainErupts.esp Active
Skyrim Flora Overhaul.esp Active
Convenient Horses.esp Active
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Footprints.esp Active
Footprints - Ash.esp Active
WetandCold.esp Active
WetandCold - Ashes.esp Active
SkyUI.esp Active
Cloaks.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
1nivWICSkyCloaksPatch.esp Active
Unique Uniques.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
Whiterun Ferns.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
DVA - Dynamic Vampire Appearance.esp Active
Fast Respawns and Rich Merchants.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
Headtracking.esp Active
TheChoiceIsYours.esp Active
TheChoiceIsYours_Dawnguard.esp Active
Thieves Guild Requirements.esp Active
aMidianborn_Skyforge_Weapons.esp Active
Jump200.esp Active
Brevi_MoonlightTales.esp Active
DeadlySpellImpacts.esp Active
The Dance of Death - Ultimate Edition.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Blaze Of Eventide.esp
Alternate Start - Live Another Life.esp Active
argonianraptor.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
WATER.esp Active
WATER Plants.esp Active
WATER DG.esp Active
WATER DB Waves.esp Active

 

 

SKSE Plugins below:

 

SKSE Version: 0.1.6.16
DCF_plugin.dll
Smart Souls.dll Version: 9.0.6.405

 

 

Unrecognized Plugins:

 

Undead Vampires Player Only.esp Active
DragonFastTravelRedone.esp Active
Springberry Manor.esp Active
Vampire Castle.esp Active

 

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Does this happen if you don't have your vampire castle active?

New saves with it disabled, and not a crash. I enabled it, and reloaded a save right outside riverwood, and crossed the bridge, and right as soon as a wolf attacked me it crashed. Now its just a matter of finding out why its causing crashes in the first place.

 

Edit: I've gone and hidden the mod until the issue can be diagnosed and corrected. It's probably just on my end, but because I'm not sure I don't want others to download it until I'm positive its either on my end only, or something I can easily correct if it is something gone wrong in the mod.

Edited by Faelrin
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