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Re-evaluate AI package after NPC combat


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#1
shanon611

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So I have npcs that I have forced to sit down; however, after running from any nearby combat, they walk back to the spot but do not sit down. How do I get them to also go back and sit down again?



#2
madmongo

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How are you making them sit?

 

A travel package to a furniture marker usually works.



#3
shanon611

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How are you making them sit?

 

A travel package to a furniture marker usually works.

I'm using a Use Item package. Instead of the Use item, I should use a travel?



#4
StealthDick

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That's what most people typically use, and I believe that's what's primarily used in game as well. An example of this is Marcos outside of Casa Madrid in Westside. He always sits in that chair of his outside the entry way. If you look at his AI packages, you'll see that he just uses a DefaultTravelLinkedRef (which means he'll travel to his linked reference).



#5
Mktavish

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That's what most people typically use, and I believe that's what's primarily used in game as well. An example of this is Marcos outside of Casa Madrid in Westside. He always sits in that chair of his outside the entry way. If you look at his AI packages, you'll see that he just uses a DefaultTravelLinkedRef (which means he'll travel to his linked reference).

 

Bless you , your intention is always so GooD .

 

But in this case UseItem is of corse borked ...  so travel then falls next err sumthin ... but the "Find" package is actually what need be used. And the item to find is also key.

So in general "UseItem" packages are borked ... do not use that.  And "Find"  is the best package to get the animations to play.   So use a "Find" package






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