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Fallout 4 Beginners Guide


gromulos

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i feel like im probably still doing something wrong here, but here are the last 11 lines.

 

[02:16] Background Loader: [LegendaryModificationCSA.esp] Building reference info.
[02:16] Background Loader: <Warning: Unused data in: \ [88] LegendaryModificationCSA.esp \ [3] GRUP Top "OMOD" \ [0] mod_Legendary_Armor_CSA "StealthBoy" [OMOD:88000805] \ [4] DATA - Data>
[02:16] Background Loader: [simSettlements_Addon_VaultLand.esp] Building reference info.
[02:17] Background Loader: [LegendaryModificationGroknak.esp] Building reference info.
[02:17] Background Loader: [simSettlements_AddOnPack_Foundations_JtBryant.esp] Building reference info.
[02:17] Background Loader: [industrialCity_Sim_Settlements_Addon.esp] Building reference info.
[02:18] Background Loader: [LegendaryModification - DLC Far Harbor (2LM).esp] Building reference info.
[02:18] Background Loader: [LegendaryModificationMisc.esp] Building reference info.
[02:18] Background Loader: <Warning: Unused data in: \ [8E] LegendaryModificationMisc.esp \ [6] GRUP Top "OMOD" \ [6] mod_LegendaryArmor_Intelligence "Genius" [OMOD:8E00080A] \ [4] DATA - Data>
[02:18] Background Loader: [LegendaryModification2LMAKPatch.esp] Building reference info.
[02:18] Background Loader: [bashed Patch, 0.esp] Building reference info.
[02:18] Background Loader: finished

 

 

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ok so there are no errors that would cause your game to crash

 

BUT

 

all of that unused data in the first post of FO4Edit could very well be causing game bloat and / or CTD's

 

you might want to consider cleaning each mod from Post 99 that FO4Edit listed with unused data, male sure to check each mods description page for any authors warning not to clean their mods

 

"usually" unused data is something the mod author was working on adding to the mod, then decided not to use it, or they scrapped the idea, problem with that is it can cause all kinds of problems in the game - CTD's, lag, freezes and so on

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The first couple weeks I started heavilly downloading mods for FO4 I spent most of the time cleaning out dirty edits and rebuilding/removing entries with missing references from supposed highly recommended, very popular mods. I mean, doesn't it just make sense as a modder to have a 'build/experiment' version of a mod and a 'release' version without those unfinished entries?

Edited by jdrfox
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so as far as i know, cleaning a mod is applying filter for cleaning, maybe undeleting, and removing identical to masters. i tried all of this and it didnt change anything/ didn't prompt to save file. no changes for my issue.

 

i feel like if i want to have a stable modded fo4 i need a degree in computer skience. lul

 

@ jdrfox - since mod authors know how finnicky fo4 is i'd think they'd choose to have a cleaned up release version too

Edited by ch33zybr3ad
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@ch33zybr3ad I think at this point you need someone who is more experienced than myself

 

my suggestion is to make a new CLEAN save right outside the vault, with no mods, not even the unofficial patch

 

then add 1 mod at a time and test, any problems you encounter can be fixed on a mod by mod basis

Edited by gromulos
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T_T the gods have spoken. thanks for your help though. we tried.

 

i would do the one by one method but since the issues i've encountered are a random mystery and occur well after any installation, my confidence is at a solid 0.4%

 

anyone know if modding new vegas is more stable?

Edited by ch33zybr3ad
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  • 3 weeks later...

Hi Gromulos, ...the old fart has returned.

 

I've spent 4 days researching how to keep my game from CTD (again). After having fixed the issue last time, I was all proud, feeling confident, and recently added a few mods. Now, you see an exhausted and bleary-eyed wreck of man before you, hanging his head in defeat.

I have 29 fairly common Mods (on top of the DLC's), have used all of the tools (F4SE, LOOT, Wrye Bash, and F4Edit). rewatched all of Gopher's videos, read the tutorials, and still can't resolve this issue.

Could I please PM you the mod order list and see if I'm missing anything really obvious or get a suggestion on how I should order them?

Thank you!

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  • 2 weeks later...

i just start play FO4. try using MO2 but it say :

 

08:22:38 [D] data path: C:/Users/ASUS/AppData/Local/ModOrganizer/Fallout 4
08:22:38 [D] Working directory: D:\mod fallout 4\mod organizer
08:22:38 [D] Loaded settings:
08:22:38 [D] base_directory=D:/mod fallout 4/ModOrganizer
08:22:38 [D] cache_directory=%BASE_DIR%/webcache
08:22:38 [D] compact_downloads=false
08:22:38 [D] crash_dumps_max=5
08:22:38 [D] crash_dumps_type=1
08:22:38 [D] display_foreign=true
08:22:38 [D] download_directory=%BASE_DIR%/downloads
08:22:38 [D] force_enable_core_files=true
08:22:38 [D] hide_unchecked_plugins=false
08:22:38 [D] language=
08:22:38 [D] load_mechanism=0
08:22:38 [D] log_level=1
08:22:38 [D] meta_downloads=false
08:22:38 [D] mod_directory=%BASE_DIR%/mods
08:22:38 [D] nexus_login=false
08:22:38 [D] nmm_version=0.61.13
08:22:38 [D] offline_mode=false
08:22:38 [D] overwrite_directory=%BASE_DIR%/overwrite
08:22:38 [D] profiles_directory=%BASE_DIR%/profiles
08:22:38 [D] use_prereleases=false
08:22:38 [D] use_proxy=false
08:22:38 [D] initializing core
08:22:39 [D] usvfs log messages are written to C:/Users/ASUS/AppData/Local/ModOrganizer/Fallout 4/logs/usvfs-2018-12-23_01-22-39.log
08:22:39 [D] Initializing VFS <mod_organizer_instance, 1, 1, C:/Users/ASUS/AppData/Local/ModOrganizer/Fallout 4/crashDumps>
08:22:39 [D] initialize plugins
08:22:39 [D] looking for plugins in D:\mod fallout 4\mod organizer\plugins
08:22:39 [D] loaded plugin "bsa_extractor.dll"
08:22:39 [D] loaded plugin "check_fnis.dll"
08:22:39 [D] loaded plugin "diagnose_basic.dll"
08:22:39 [D] loaded plugin "game_fallout3.dll"
08:22:39 [D] loaded plugin "game_fallout4.dll"
08:22:39 [D] loaded plugin "game_falloutNV.dll"
08:22:39 [D] loaded plugin "game_oblivion.dll"
08:22:39 [D] loaded plugin "game_skyrim.dll"
08:22:40 [D] loaded plugin "game_skyrimse.dll"
08:22:40 [D] loaded plugin "inibakery.dll"
08:22:40 [D] loaded plugin "inieditor.dll"
08:22:40 [D] loaded plugin "installer_bain.dll"
08:22:40 [D] loaded plugin "installer_bundle.dll"
08:22:40 [D] loaded plugin "installer_fomod.dll"
08:22:40 [D] loaded plugin "installer_manual.dll"
08:22:40 [D] loaded plugin "installer_ncc.dll"
08:22:40 [D] loaded plugin "installer_quick.dll"
08:22:42 [D] loaded plugin "pyCfg.py"
08:22:42 [D] loaded plugin "plugin_python.dll"
08:22:42 [D] loaded plugin "preview_base.dll"
08:22:42 [D] setting up configured executables
08:22:42 [D] configured profile: Default
08:22:43 [D] initializing tutorials
08:22:54 [D] loaded language en-US
08:22:55 [D] interface Wi-Fi 2 seems to be up (address: fe80::31fc:2273:c36d:7e5c%wireless_32770)
08:22:56 [D] reading save games from C:/Users/ASUS/Documents/My Games/Fallout4/Saves
08:22:56 [D] displaying main window
08:22:58 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\modlist.txt saved
08:22:58 [D] update available: 2.1.1 -> 2.1.2
08:23:53 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\plugins.txt saved
08:23:53 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\loadorder.txt saved
08:23:53 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\lockedorder.txt saved
08:24:04 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\initweaks.ini saved
08:24:04 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\lockedorder.txt saved
08:24:04 [D] Load Mechanism: Mod Organizer
08:24:04 [D] USVFS DLL Name:
08:24:04 [D] enable local saves: 0
08:24:04 [D] Updating VFS mappings...
08:24:05 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\archives.txt saved
08:24:05 [D] VFS mappings updated <linked 29 dirs, 2 files>
08:24:05 [D] Waiting for spawned process completion : Fallout4.exe (2852)
08:24:54 [D] Waiting for process completion successfull
08:25:01 [D] D:\mod fallout 4\ModOrganizer\profiles\Default\lockedorder.txt saved

after in game less than 1 min. i got back to mod manager .

anyway to fix this ?

Edited by crossz92
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