Combine99 Posted March 27, 2016 Share Posted March 27, 2016 Hi there, I was hoping to create a couple of bone monsters to add to my game (and maybe yours too) but I don't know which bones to use. There are 2 different sets of bones available in the clutter section of the skyrim BSA; prop and static, and i was wondering what's the difference between them? Link to comment Share on other sites More sharing options...
Di0nysys Posted March 27, 2016 Share Posted March 27, 2016 Do you mean which bones mesh to use? In that case, it doesn't matter. Once u skin the creature, u'll be using a BsDismember modifier so collision doesn't matter. Not so sure if that's what ur asking Link to comment Share on other sites More sharing options...
Combine99 Posted March 27, 2016 Author Share Posted March 27, 2016 Hmm, I see well for some reason when I created a bone wolf a while back it ended up all dismembered when I exported it as a nif. I mean all the leg bones were floating inches apart but only after i exported it. I thought maybe this was because of the meshes I used. What is the difference anyways just to know. Link to comment Share on other sites More sharing options...
Combine99 Posted March 27, 2016 Author Share Posted March 27, 2016 I have another query, is there a skeleton in the skyrim meshes BSA that comes skinned? What I'm getting at here is that most creature meshes come with bones (animation bones not actual) but I cant seem to find a skeleton mesh that comes with animation bones. I was going to start out with a skeleton follower. Link to comment Share on other sites More sharing options...
Di0nysys Posted March 27, 2016 Share Posted March 27, 2016 I'm totally confused :/To get any model as an actor, you have to skin it to an existing skeleton in the game, and it's a long, tedious process to weight the skin bones. Seems you should go lookup skinning tutorials for skyrim first before you make ur own monster. Existing armor skinning tutorials tell you exactly how to do it. Link to comment Share on other sites More sharing options...
NexusComa Posted March 27, 2016 Share Posted March 27, 2016 (edited) kind of lost too ... Here is a mod for a few sweet skeleton followers ... hereNot sure if that's what your asking but it may help what you're looking for. Static usually means no collision references. Something viewed but not interacted with.The .nif files have far less data in them as they are not meant to be an object.They are more of a scenery item. Edited March 27, 2016 by NexusComa Link to comment Share on other sites More sharing options...
Combine99 Posted March 27, 2016 Author Share Posted March 27, 2016 (edited) Oh I see so its probably best to go with prop mesh since they have collision. As for the skinning: when I open the draugr in 3Ds Max it has a skeleton already present and comes fully skinned. As in if I grab the "foot bone" the models foot moves with it, but the skeleton does not have any such luck. Edited March 27, 2016 by Combine99 Link to comment Share on other sites More sharing options...
BoayGamingYT Posted March 27, 2016 Share Posted March 27, 2016 Its complicated.Custom bone must be animated properlly on its recent animation.The problem is Updated CK cannot add new animation instead replace its recent vanilla behavior files.I dont know about other creation engine. check my dinosaur MOD on here Hi guys.I want to share my recent Updated mod in my channel Link to comment Share on other sites More sharing options...
Combine99 Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) Alright lets put this topic to bed for good. What I was referring to was the lack of skinning in the skeleton nif file and that was because I was using the wrong nif. For those of you out there that are also interested in making a custom skeleton npc mesh you want to use the "DraugrSeleton.nif" file located in the meshes/actors/draugr/characterassets folder in the skyrim - meshes.bsa. Thanks for your help everyone and good luck on all your endeavors. Edited April 26, 2016 by Combine99 Link to comment Share on other sites More sharing options...
Di0nysys Posted April 26, 2016 Share Posted April 26, 2016 lol by skeleton you meant an actual Mr.skeletal'. Got ya bro :))This stuff can be so flimsy and frustrating . Link to comment Share on other sites More sharing options...
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