When campaigning in a group(I usually have from three to five followers in the field), with a fireballing mage on the team, there will
inevitably be friendly fire incidents. As a result of collateral damage to the team, there will inevitably be a rather sizable donnybrook
amongst the offended team members, with weapons drawn and general mayhem for quite some time since all are essential. This is
a bit annoying to yours truly as it delays dismemberment of monsters, vamps, or whatever.
Bearing in mind that I run UFO at the moment and have checked the boxes that instruct everyone to ignore friendly fire damage, what's
to be done...other than leaving the offending mage at home? Of course, part of the problem stems from the fact that a lot of modders
tend to create mages that are insanely perked and generally OP. I suppose that's because they want a mod that they can run solo
with and still have lots of protection. Anyway, the upshot is that I tend to delete the offending mage and resort to running a Necro...if
I take any spell slingers.
Does anyone have a solution to this burning question?