Note: See the bottom of this post for the latest version of the pack, which will be kept up to date.
As a player of The Witcher, I've seen many placeables that I'd love to use in my NWN2 modules. Some are simply alternate or better-designed objects that NWN2 also has (like treasure chests), while others are objects that simply don't exist in NWN2 (like a telescope or fish).
Since CD Projekt RED has given permission for modders to import their assets into other games (provided it's not for profit, and not used to defame them as a company, or things like that -- see below), I took on the task of converting them. This required several new tools -- a tool to extract the data from the Witcher archives, some import/export plugins, and unfortunately 3ds Max. The latter is necessary because the only import/export plugins I could find for The Witcher models only work in 3ds Max, and specifically not in the free Gmax that I've been using for NWN2.
I say "unfortunately", because it's an expensive program, and I have several free 3D programs that suit my needs aside from plugin requirements. I downloaded a 30-day trial version of 3ds Max, and I'll have to see how much I can convert in that time.
At the time of this initial writing, 5 days into that 30-day trial, I've completed 43 models, where "completed" means I've fully converted them and imported them into a NWN2 module, where they display and behave correctly. Since my current priority is to get the models into a format that I can work with after the 3ds Max trial has ended, there are fewer completed than there would be otherwise. There are 162 additional models that I've converted to the .3ds format, which Gmax can import, awaiting their final steps.
There are 482 models that I haven't yet begun to convert, but these are all object placeables. There are some other items, like buildings, that I haven't yet found in the archives, but I want to convert those too, so I'll have to hurry up.
I've reserved the range of 15000-15999 on the NWN2 wiki's page of reserved 2DA ranges, giving me a limit of 1000 placeables. I currently have 899 entries in my 2DA, and there are an unknown number of additional objects within the resources that can be converted. If I end up with fewer than 1000 placeables, I'll amend the reserved range to free up the unused ones.
A few pictures, showing some of the conversions in the NWN2 toolset (Aldanon included for scale).
Using Dropbox for these links for more convenience, except Dropbox doesn't generate clickable thumbnails like Picasa does.
Permissions for importing The Witcher assets into other games:
PaweÅ Panasiuk (BANAN), CD Projekt RED, 2013-03-15
All I can say that you can use the assets. You have to be careful with how you use them, avoid using them in a way that will cause harm to our company in any way. Now, you should also know that selling this kind of mods and using them in any way to earn money is strictly forbidden.
Marcin360, CD Projekt RED Community Manager, 2013-03-20
Pretty much what BANAN wrote. As long as it's not for commercial use and you're not doing anything offensive with it, we're fine with your creations:)
Latest version, to be updated as appropriate:
Please inform me if the links stop working, so I can fix them. I recently had to update the links due to a change in Dropbox's internal structure.
Witcher Placeable Conversion project v0.388.7z (334 placeables)
Witcher Placeable Conversion project update v0.431.7z (36 placeables)
Thumbnail gallery of placeables not yet converted (make your requests by filename, visible by clicking on an individual picture)
Edited by Tchos, 06 April 2017 - 08:03 am.