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Oblivion Extended Variables


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#1
TheMastersSon

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By extended I mean variables that aren't found in oblivion.ini or other configuration files. They can be set individually (by the setgs console command, see examples), grouped via batch file, or set in the CS and saved as a finished esp.

 

One of my few gripes about the ES series including Oblivion is that they punish casual players who don't play with difficulty sliders set at max and for hours or days at a time. IMO it's a safe bet that many or most of these players miss the genuinely fun stuff (high-end spells, better enchanted weapons and armor etc) in Oblivion. I know we did, which is why we use these tweaks for replay. :)

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fActorStrengthEncumbranceMult

Multiplier for character Strength, determines max Encumbrance (inventory).

Default: 5.0000

Strength * fActorStrengthEncumbranceMult = max Encumbrance

Example (increases standard max Encumbrance by 50%):
setgs fActorStrengthEncumbranceMult 7.5
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fPCBaseMagickaMult

Multiplier for PC Intelligence, determines base Magicka.

Default: 1.0000

Magicka = Intelligence * fPCBaseMagickaMult

Example (doubles base Magicka):
setgs fPCBaseMagickaMult 2
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fPCBaseHealthMult

Multiplier for PC Endurance, determines base Health at start of game.

Default: 2.0000

Health = Endurance * fPCBaseHealthMult

Example (doubles base Health at start of game):
setgs fPCBaseHealthMult 4
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fActorSwimBreathBase

Maximum base length of time all actors can stay underwater. Result is
added to fActorSwimBreathMult (see below entry) to determine total
time allowed underwater.

Default: 10.0000 (seconds)

Example (doubles base length of time allowed underwater):
setgs fActorSwimBreathBase 20
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fActorSwimBreathMult

Multiplier for a character's Endurance, this result is added to
fActorSwimBreathBase (see previous entry) to determine total time
allowed underwater.

Default: 0.3000 (percentage)

Example (doubles Endurance multiplier, to increase time allowed
underwater):
setgs fActorSwimBreathMult 0.6
-------------------------------------------------------
fActorSwimBreathDamage

Percent of total Health damage per second that occurs when maximum
time allowed underwater is exceeded.

Default: 0.2000 (percentage)

Example (reduces underwater Health damage per second by 50%):
setgs fActorSwimBreathDamage 0.1
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fAIMaxHeadTrackDistance

Sets maximum distance between actors for head tracking.

Default: 300.0000 (units or 14 feet, 64 units = 1 yard)

Example (doubles distance where actor head tracking will occur):
setgs fAIMaxHeadTrackDistance 600
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fAIMaxHeadTrackDistanceFromPC

Sets maximum distance from PC for head tracking.

Default: 2000.0000 (units or 94 feet, 64 units = 1 yard)

Example (halves distance from PC where head tracking will occur):
setgs fAIMaxHeadTrackDistanceFromPC 1000
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fAISpectatorCommentTimer

Sets minimum interval between spectator comments.

Default: 20.0000 (seconds)

Example (doubles time between spectator comments):
setgs FAISpectatorCommentTimer 40
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fGrabPower

Controls the amount of power the player has when manipulating
objects with the Grab key (default: Z). Increasing this number
increases the rate at which an object can be moved using this key.

Default: 2.0000

Example (doubles grab power):
setgs fGrabPower 4
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fHostileActorExteriorDistance

The distance in game units at which a hostile actor (NPC or creature)
is considered close enough in exterior locations to disable fast
traveling, waiting, or sleeping for the player.

Default: 3000.0000 (units or 140 feet, 64 units = 1 yard)
-------------------------------------------------------
fHostileActorInteriorDistance

The distance in game units at which a hostile actor (NPC or creature)
is considered close enough in interior locations to disable fast
traveling, waiting, or sleeping for the player.

Default: 2000.0000 (units or 94 feet, 64 units = 1 yard)
-------------------------------------------------------
 



#2
sendal

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-------------------------------------------------------

fGrabPower

Controls the amount of power the player has when manipulating
objects with the Grab key (default: Z). Increasing this number
increases the rate at which an object can be moved using this key.

Default: 2.0000

Example (doubles grab power):
setgs fGrabPower 4
-------------------------------------------------------

Pretty sad, but doesn't seem to work with latest 1.2.0416 or any of custom skeletons from nexus.

I've tried to add a parameter into oblivion.ini under General, seem no effect as well. Tried to install it as ESP. Still same crap.

I'm looking for solution how to increase global grab power to be able to easily move any body & moveable object.

If anyone knows if maybe there is a way to somehow edit it in construction set that will give results...



#3
Striker879

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-------------------------------------------------------

fGrabPower

Controls the amount of power the player has when manipulating
objects with the Grab key (default: Z). Increasing this number
increases the rate at which an object can be moved using this key.

Default: 2.0000

Example (doubles grab power):
setgs fGrabPower 4
-------------------------------------------------------

Pretty sad, but doesn't seem to work with latest 1.2.0416 or any of custom skeletons from nexus.

I've tried to add a parameter into oblivion.ini under General, seem no effect as well. Tried to install it as ESP. Still same crap.

I'm looking for solution how to increase global grab power to be able to easily move any body & moveable object.

If anyone knows if maybe there is a way to somehow edit it in construction set that will give results...

 

 

Been a long time since I played around with this, but comparing one of my old character's Oblivion.ini and my latest guy's I see I've changed fMoveLimitMass=95 (old guy's) to fMoveLimitMass=195 and while I can't lift a body over my head or anything like that with a little work and determination I can usually get one up off the floor and onto a bed (with some one arm/one leg at a time fiddling). I use a derivative of the Growlf Universal Skeleton Nif (KillerMonkey99's Ragdoll version).






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